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{{futuregame}} | |||
{{game icons|pikmin4=y}} | {{game icons|pikmin4=y}} | ||
{{infobox pikmin | {{infobox pikmin | ||
|image | |image = Glow Pikmin.png | ||
|size | |size = 200px | ||
|resistance = [[Fire]], [[electricity]], [[water]], [[poison]], [[ice]] | |||
|strength = Unknown | |||
|mobility = Unknown | |||
|resistance | |throw = Unknown | ||
|strength | |carry = Unknown | ||
|mobility | |digging = Unknown | ||
|throw | |||
|carry | |||
|digging | |||
}} | }} | ||
'''Glow Pikmin''' | {{game help|p4}} | ||
{{Stub}} | |||
'''Glow Pikmin''' are a type of [[Pikmin family|Pikmin]] that can only be used at night during [[night expedition]]s, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. | |||
Glow Pikmin | Glow Pikmin are the only Pikmin that can be used during night expeditions. They can be thrown and commanded like other Pikmin; however, they have a unique "charge" mechanic. The player is able to charge up their squad of Glow Pikmin, causing them to coalesce into a single glowing ball called a Glowmob, which then charges forward when the charge is released. If this glowing ball comes into contact with an enemy, it will burst and all nearby enemies will be stunned; this also causes the Glow Pikmin to de-merge from the glowing ball and float to the enemies, attacking them. | ||
Glow Pikmin are not [[pluck]]ed from the ground; instead, they appear to be created by the [[Lumiknoll]]s the player is tasked with protecting. Glow Pikmin do not have [[Onion]]s or [[Candypop Bud]]s like most Pikmin; instead, to produce more Glow Pikmin, the player must collect glowing rocks that resemble {{w|konpeitō}} called glow pellets. The Glow Pikmin will bring these to Lumiknolls, generating more Glow Pikmin which immediately join the player's squad. [[Glow Seed]]s can be used to summon Glow Pikmin in caves, but cannot leave the cave, similar to [[Bulbmin]]. | |||
Glow Pikmin are the | |||
Glow Pikmin | In terms of [[hazards]], Glow Pikmin are functionally immortal: [[fire]], [[electricity]], [[water]], [[poison]], and [[ice]] have no effect on them and they return to the nearest Lumiknoll if they are eaten by an enemy. | ||
Glow Pikmin | Glow Pikmin automatically progress through the stages of Pikmin growth, and will not lose their flowers if they are shaken off. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
Glow Pikmin Trailer.png|thumb|A Glow Pikmin. | |||
Glow Pikmin Merging.png|A group of Glow Pikmin merging together. | |||
Glow Pikmin Trailer.png|thumb | |||
Glow Pikmin Merging.png|A group of Glow Pikmin merging | |||
Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | Glow Pikmin Burst.png|The merged Glow Pikmin bursting into a flash of light. | ||
</gallery> | </gallery> | ||
== | == Names in other languages == | ||
{{foreignname | |||
|Jap=ヒカリピクミン | |||
|JapR=Hikari Pikumin | |||
|JapM=Light Pikmin | |||
|ChiTrad=發光皮克敏 | |||
|ChiTradR=Fāguāng Píkèmǐn | |||
|ChiTradM=Glowing Pikmin | |||
|Dut=Gloei-Pikmin | |||
|DutM=Glow Pikmin | |||
|Fra=Pikmin luisant | |||
|FraM=Glowing Pikmin | |||
|Ger=Leucht-Pikmin | |||
|GerM=Glow Pikmin | |||
|Ita=Pikmin iridescente | |||
|ItaM=Iridescent Pikmin | |||
|Kor=반짝피크민 | |||
|KorR=banjjag pikeumin | |||
|KorM=Glowing Pikmin | |||
|Spa=Pikmin luminoso | |||
|SpaM=Glowing Pikmin | |||
|Por=Pikmin pirilampo | |||
|PorM=Firefly Pikmin | |||
}} | |||
== See also == | == See also == | ||
* [[Pikmin family]] | |||
*[[Pikmin family]] | |||
{{Pikmin}} | {{Pikmin}} | ||