Editing Glossary
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;Lag | ;Lag | ||
:Could either refer to the delay suffered when sending and receiving data through a network (such as online play), or refer to when a game asks too much for the console to process in [[Frame|normal time]], making it run slower than normal. | :Could either refer to the delay suffered when sending and receiving data through a network (such as online play), or refer to when a game asks too much for the console to process in [[Frame|normal time]], making it run slower than normal. | ||
;Loading zone | |||
:The separation between sections of an [[area]] in ''Pikmin 3''. Loading zones are displayed as disconnected parts of the area on the [[radar]]. They are connected through transition points (shown as arrows on the radar), and walking into one will teleport the current [[leader]] and their squad to the corresponding point in the other loading zone, during a screen transition. This is referred to as "going through a loading zone". | |||
==M== | ==M== |