Editing Glitches in Pikmin Bloom
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{{ | {{DISPLAYTITLE:Glitches in ''Pikmin Bloom''}}{{game icons|pb=y}} | ||
{{game icons|pb=y}} | |||
{{TOC right}} | {{TOC right}} | ||
This is a collection of '''[[glitch]]es''' possible in {{pb}}. | This is a collection of '''[[glitch]]es''' possible in {{pb}}. | ||
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==Functional== | ==Functional== | ||
===Off-place items=== | ===Off-place items=== | ||
{{glitch | reproducibility = Medium | consequences = Harmful | versions = At least 34.2 | {{glitch | reproducibility = Medium | consequences = Harmful | versions = At least 34.2 | ||
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===Rich text name=== | ===Rich text name=== | ||
{{glitch | reproducibility = High | consequences = Depends | versions = At least | {{glitch | reproducibility = High | consequences = Depends | versions = At least 34.2 | ||
|effects = Makes a Pikmin's name appear with rich text in some screens, like when the Pikmin is focused on in the [[Pikmin Bloom interface#Garden|garden]], or when viewing the Pikmin's details. | |effects = Makes a Pikmin's name appear with rich text in some screens, like when the Pikmin is focused on in the [[Pikmin Bloom interface#Garden|garden]], or when viewing the Pikmin's details. | ||
|prerequisites = Have a Pikmin. | |prerequisites = Have a Pikmin. | ||
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** <code><b>bold</b></code> | ** <code><b>bold</b></code> | ||
** <code><i>italics</i></code> | ** <code><i>italics</i></code> | ||
** <code><size=123>larger font size</size></code> | |||
** <code><color=#0055AAFF>blue text</color></code> | ** <code><color=#0055AAFF>blue text</color></code> | ||
|notes = Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw <code><size></code> tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan". | |notes = Different screens will be able to parse or not parse different tags; for instance, tapping a Pikmin in the garden will show bold text, but will show raw <code><size></code> tags instead. It is possible to have multiple tags in the same text. Different screens show the name in different font sizes, but the font size tag forces it to stay at a certain size. If the chosen font size is too big, the text won't appear. The alpha component (the last two digits) of the color is optional. Besides HTML hex color codes, it is also possible to write the names of some colors, like "red" or "cyan". | ||
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**Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name. | **Attempting to use a hex code for a color while using emoji, it will be invisible, but color names seem to work. May crash with 3 or more emoji upon trying to edit the name. | ||
**Changing the size and using emoji leads to inconsistent results, prone to crashing if you use a large enough size and many emoji. | **Changing the size and using emoji leads to inconsistent results, prone to crashing if you use a large enough size and many emoji. | ||
|explanation = Pikmin names in those screens support Unity's rich text feature. In particular, the Pikmin details screen writes the Pikmin's name in bold and a larger font size. Instead of being limited to whatever rich text tags the developers specify, the game reads the player's text and parses the tags in it, allowing the player to style the text without limit. | |explanation = Pikmin names in those screens support Unity's rich text feature. In particular, the Pikmin details screen writes the Pikmin's name in bold and a larger font size. Instead of being limited to whatever rich text tags the developers specify, the game reads the player's text and parses the tags in it, allowing the player to style the text without limit. | ||
}} | }} | ||
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{{glitch | reproducibility = Medium | consequences = Harmless | versions = Unknown | image = Pikmin Bloom tiny Pikmin.jpg | {{glitch | reproducibility = Medium | consequences = Harmless | versions = Unknown | image = Pikmin Bloom tiny Pikmin.jpg | ||
|effects = Shows parts of a Pikmin in the [[Pikmin Bloom interface#Garden|garden]], but very tiny. Other random accessories and textures may also appear. | |effects = Shows parts of a Pikmin in the [[Pikmin Bloom interface#Garden|garden]], but very tiny. Other random accessories and textures may also appear. | ||
|howto = | |prerequisites = None. | ||
|howto = Get a friend to send a [[postcard]], or wait until one does. Once that happens, enter the garden, and take note of where the center of the camera and center of the squad is. Then tap on the Pikmin holding the postcard, and tap again to dismiss the postcard. Zoom in to the spot mentioned before by spreading two fingers outward. If the glitch happened, you will see the postcard Pikmin in small size. | |||
|explanation = Instead of deleting the Pikmin that handed the postcard, the game keeps it around but hides it, possibly due to some technical limitation. Instead of hiding it outside the player's view, they are simply shrunk to a small size and placed at the presumed origin (coordinates 0,0,0) of the garden. However, the size they are shrunk to is not enough to completely hide from the player's view, especially when zoomed in. | |explanation = Instead of deleting the Pikmin that handed the postcard, the game keeps it around but hides it, possibly due to some technical limitation. Instead of hiding it outside the player's view, they are simply shrunk to a small size and placed at the presumed origin (coordinates 0,0,0) of the garden. However, the size they are shrunk to is not enough to completely hide from the player's view, especially when zoomed in. | ||
}} | }} | ||
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|- | |- | ||
| The main screen may show the radar, Mii, and squad stretched out horizontally to infinity. Opening another menu fixes this. || Unknown || [[:File:PB stripes glitch.jpg|Image]] | | The main screen may show the radar, Mii, and squad stretched out horizontally to infinity. Opening another menu fixes this. || Unknown || [[:File:PB stripes glitch.jpg|Image]] | ||
|} | |} | ||
==See also== | |||
*[[Unused content in Pikmin Bloom|Unused content in ''Pikmin Bloom'']] | |||
==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{anomalies}} | |||
[[Category:Anomalies]] | |||