Editing Glitches in Pikmin 4
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| prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave. | | prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave. | ||
| howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated. | | howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated. | ||
| notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[ | | notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[cutscenes]]. The [[Treasure Catalog]] will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the [[Spring Crop Series]]. | ||
}} | }} | ||
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| howto = Use Oatchi's [[Oatchi#Rush|rush]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]]. | | howto = Use Oatchi's [[Oatchi#Rush|rush]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]]. | ||
| notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident. | | notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident. | ||
}} | }} | ||
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| effects = Makes Oatchi move quickly and erratically, and even fly around. | | effects = Makes Oatchi move quickly and erratically, and even fly around. | ||
| prerequisites = Have learned [[swallow]]. | | prerequisites = Have learned [[swallow]]. | ||
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a | | howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a}} to swallow it. | ||
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known. | | notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known. | ||
}} | }} | ||
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| prerequisites = Be able to ride [[Oatchi]]. | | prerequisites = Be able to ride [[Oatchi]]. | ||
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.}} | | howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.}} | ||
=== Oatchi boosting === | === Oatchi boosting === | ||
{{ glitch | reproducibility = High | consequences = Helpful| demonstration = [https://www.reddit.com/r/Pikmin/s/lWFvIBXTwk/Reddit Reddit] | {{ glitch | reproducibility = High | consequences = Helpful| demonstration = [https://www.reddit.com/r/Pikmin/s/lWFvIBXTwk/Reddit Reddit] | ||
| effects = Makes the player character go flying, either vertically or horizontaly. | | effects = Makes the player character go flying, either vertically or horizontaly. | ||
| prerequisites = Have [[Oatchi]] and a source for big knockback ([[bomb-rock | | prerequisites = Have [[Oatchi]] and a source for big knockback ([[bomb-rock]]s works best) | ||
| howto = Have the player be next to a sloped wall and have Oatchi a small distance from the wall. Then have Oatchi take knockback into the player. | | howto = Have the player be next to a sloped wall and have Oatchi a small distance from the wall. Then have Oatchi take knockback into the player. | ||
| notes = This can also be done with [[Moss]] instead of Oatchi, and any ship part or treasure instead of the player. | | notes = This can also be done with [[Moss]] instead of Oatchi, and any ship part or treasure instead of the player. | ||
}} | }} | ||
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{{ glitch | reproducibility = High | consequences = Helpful | other = [https://www.reddit.com/r/Pikmin/comments/15hdcg0/how_to_set_up_the_generator_onion_glitch_found_by/ Reddit post] | {{ glitch | reproducibility = High | consequences = Helpful | other = [https://www.reddit.com/r/Pikmin/comments/15hdcg0/how_to_set_up_the_generator_onion_glitch_found_by/ Reddit post] | ||
| effects = Allows you to get infinite Pikmin. | | effects = Allows you to get infinite Pikmin. | ||
| prerequisites = Have unlocked the type of [[Onion]] that you want the type of Pikmin to be duplicated, have saved [[Dalmo]], [[Schnauz]], or [[Puddle]], is in the [[Rescue Command Post]], and have not collected all [[pellet]] | | prerequisites = Have unlocked the type of [[Onion]] that you want the type of Pikmin to be duplicated, have saved [[Dalmo]], [[Schnauz]], or [[Puddle]], is in the [[Rescue Command Post]], and have not collected all [[pellet|pellets]] in the area. | ||
| howto = Open a [[cave]] menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly. | | howto = Open a [[cave]] menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly. | ||
| notes = The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 [[Purple Pikmin]] and wait. This trick can also be used to get infinite [[raw material]] | | notes = The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 [[Purple Pikmin]] and wait. This trick can also be used to get infinite [[raw material|raw materials]] by talking to [[François]]. | ||
}} | }} | ||
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* If there's a medium-sized object on the hill near the [[paper bag]] near the [[Engulfed Castle]], the current base is Blossoming Dunes, and [[Oatchi]] carries the object without swallowing it, he will climb the slope.{{cite youtube|sUaWQrJUqbM|Demonstrating a glitch in the Serene Shores|m=14|s=55}} | * If there's a medium-sized object on the hill near the [[paper bag]] near the [[Engulfed Castle]], the current base is Blossoming Dunes, and [[Oatchi]] carries the object without swallowing it, he will climb the slope.{{cite youtube|sUaWQrJUqbM|Demonstrating a glitch in the Serene Shores|m=14|s=55}} | ||
* If you stand in front of certain thin walls in caves, idle Glow Pikmin can teleport into the wall and get stuck temporarily.{{cite youtube|52ZXkVRztdM|demonstrating a glow pikmin getting stuck in a wall}} | * If you stand in front of certain thin walls in caves, idle Glow Pikmin can teleport into the wall and get stuck temporarily.{{cite youtube|52ZXkVRztdM|demonstrating a glow pikmin getting stuck in a wall}} | ||
=== Aesthetic === | === Aesthetic === | ||
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* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | * If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | ||
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}} | * If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}} | ||
* If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}} | * If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4?ex=6516b2d2&is=65156152&hm=db6ea41d088e87255a61bb4b5ee4577e6f8e1cc64c255671c3cb0b0e4dc3a877&|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}} | ||
* If a [[Pikmin family|Pikmin]] the player haven't seen yet is on [[Oatchi]] once the [[cutscene]] starts, it will be in the air once the cutscene starts. | * If a [[Pikmin family|Pikmin]] the player haven't seen yet is on [[Oatchi]] once the [[cutscene]] starts, it will be in the air once the cutscene starts. | ||
* For unknown reasons, the music tracks in the [[Treasure Catalog]] can become desynced. It is possible this could happen for other pieces of music, but none have been found. {{cite web|https://www.pikminwiki.com/File:Treasure_Catalog_Tracks_Desync_Glitch.mp4|Pikipedia|published={{date|11|August|2024}}|retrieved={{date|11|August|2024}}}} | |||
=== Hard to reproduce === | === Hard to reproduce === |