Editing Glitches in Pikmin 4
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Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own. | Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own. | ||
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== Main == | == Main == | ||
=== Wayward Moon duplication === | === Wayward Moon duplication === | ||
{{ glitch | reproducibility = High| consequences = Helpful | youtube = FyJVb5QcKUM | {{ glitch | reproducibility = High| consequences = Helpful | youtube = FyJVb5QcKUM | ||
| effects = Allows a collected [[Wayward Moon]] to respawn, making it possible to earn more [[Sparklium]] from it and increase the completion tracker over 100%. | | effects = Allows a collected [[Wayward Moon]] to respawn, making it possible to earn more [[Sparklium]] from it and increase the completion tracker over 100%. | ||
| prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave. | | prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave. | ||
| howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated. | | howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated. | ||
| notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[ | | notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[cutscenes]]. The [[Treasure Catalog]] will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the [[Spring Crop Series]]. | ||
}} | }} | ||
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== Gameplay == | == Gameplay == | ||
=== Broken Go Here === | === Broken Go Here === | ||
{{ glitch | reproducibility = Low | consequences = Harmful | demonstration = [https://www.reddit.com/user/Twich8/comments/17l6nxe/broken_go_here_glitch_this_was_about_the_tenth/ Reddit post] | {{ glitch | reproducibility = Low | consequences = Harmful | demonstration = [https://www.reddit.com/user/Twich8/comments/17l6nxe/broken_go_here_glitch_this_was_about_the_tenth/ Reddit post] | ||
| effects = Makes the "Go Here" function unusable. | | effects = Makes the "Go Here" function unusable. | ||
| prerequisites = Have [[Oatchi]]'s Command skill at level 2 or higher (have "Go Here" unlocked). | | prerequisites = Have [[Oatchi]]'s Command skill at level 2 or higher (have "Go Here" unlocked). | ||
| howto = Use Oatchi's [[ | | howto = Use Oatchi's [[charge]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]]. | ||
| notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident. | | notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident. | ||
}} | }} | ||
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| effects = Makes Oatchi move quickly and erratically, and even fly around. | | effects = Makes Oatchi move quickly and erratically, and even fly around. | ||
| prerequisites = Have learned [[swallow]]. | | prerequisites = Have learned [[swallow]]. | ||
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button| | | howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|wii u|a}} to swallow it. | ||
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known. | | notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known. | ||
}} | }} | ||
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| effects = Makes the [[Pikmin 4 player character|player character]] jump on top of a short wall. | | effects = Makes the [[Pikmin 4 player character|player character]] jump on top of a short wall. | ||
| prerequisites = Be able to ride [[Oatchi]]. | | prerequisites = Be able to ride [[Oatchi]]. | ||
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead | | howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead. | ||
}} | }} | ||
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{{ glitch | reproducibility = High | consequences = Helpful | other = [https://www.reddit.com/r/Pikmin/comments/15hdcg0/how_to_set_up_the_generator_onion_glitch_found_by/ Reddit post] | {{ glitch | reproducibility = High | consequences = Helpful | other = [https://www.reddit.com/r/Pikmin/comments/15hdcg0/how_to_set_up_the_generator_onion_glitch_found_by/ Reddit post] | ||
| effects = Allows you to get infinite Pikmin. | | effects = Allows you to get infinite Pikmin. | ||
| prerequisites = Have unlocked the type of [[Onion]] that you want the type of Pikmin to be duplicated, have saved [[Dalmo]], [[Schnauz]], or [[Puddle]], is in the [[Rescue Command Post]], and have not collected all [[pellet]] | | prerequisites = Have unlocked the type of [[Onion]] that you want the type of Pikmin to be duplicated, have saved [[Dalmo]], [[Schnauz]], or [[Puddle]], is in the [[Rescue Command Post]], and have not collected all [[pellet|pellets]] in the area. | ||
| howto = Open a [[cave]] menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly. | | howto = Open a [[cave]] menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly. | ||
| notes = The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 [[Purple Pikmin]] and wait. This trick can also be used to get infinite [[raw material]] | | notes = The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 [[Purple Pikmin]] and wait. This trick can also be used to get infinite [[raw material|raw materials]] by talking to [[François]]. | ||
}} | }} | ||
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== Minor == | == Minor == | ||
=== Gameplay === | === Gameplay === | ||
* [[Oatchi]] can [[rush]] against something to make nearby Pikmin [[sprout]]s pop out of the ground. However, if he rushes against a [[Candypop Bud]] right after it ejects seeds, the seeds will be "plucked" in mid-air | * [[Oatchi]] can [[rush]] against something to make nearby Pikmin [[sprout]]s pop out of the ground. However, if he rushes against a [[Candypop Bud]] right after it ejects seeds, the seeds will be "plucked" in mid-air. | ||
* Rarely, Pikmin can get in odd positions while trying to carry something, and may need a few seconds before they start moving. After a while they'll instantly snap into the right orientation and position.{{cite web|https://twitter.com/EspyoPT/status/1686851909683118080|Twitter video of Pikmin in odd positions while carrying|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | * Rarely, Pikmin can get in odd positions while trying to carry something, and may need a few seconds before they start moving. After a while they'll instantly snap into the right orientation and position.{{cite web|https://twitter.com/EspyoPT/status/1686851909683118080|Twitter video of Pikmin in odd positions while carrying|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | ||
* It is possible for a [[Glow Pikmin]] to go partially underground when ordered to [[charge]]. The Pikmin will pop out when the player gets near.{{cite web|https://twitter.com/EspyoPT/status/1686855702609100800|Twitter video of a Glow Pikmin under the ground|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | * It is possible for a [[Glow Pikmin]] to go partially underground when ordered to [[charge]]. The Pikmin will pop out when the player gets near.{{cite web|https://twitter.com/EspyoPT/status/1686855702609100800|Twitter video of a Glow Pikmin under the ground|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}} | ||
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* When ordering Oatchi to carry one of the [[Skitter Leaf]] carcasses from the group of 8 in [[Secluded Courtyard]] sublevel 1, he will try to go through the narrow opening on the railing and get temporarily stuck in an odd position.{{cite web|https://twitter.com/EspyoPT/status/1691144634700025856|Video of Oatchi stuck in Secluded Courtyard|Twitter|published={{date|14|August|2023}}|retrieved={{date|18|August|2023}}}} | * When ordering Oatchi to carry one of the [[Skitter Leaf]] carcasses from the group of 8 in [[Secluded Courtyard]] sublevel 1, he will try to go through the narrow opening on the railing and get temporarily stuck in an odd position.{{cite web|https://twitter.com/EspyoPT/status/1691144634700025856|Video of Oatchi stuck in Secluded Courtyard|Twitter|published={{date|14|August|2023}}|retrieved={{date|18|August|2023}}}} | ||
* By moving the [[Buddy Display]] and immediately dropping it, then returning to it on a later day, it will be impossible to carry the treasure.{{cite web|https://twitter.com/CraftedPbody/status/1705648008166334745|Twitter video|Twitter}}. [[Update|Version]] 1.0.2 fixes this problem. | * By moving the [[Buddy Display]] and immediately dropping it, then returning to it on a later day, it will be impossible to carry the treasure.{{cite web|https://twitter.com/CraftedPbody/status/1705648008166334745|Twitter video|Twitter}}. [[Update|Version]] 1.0.2 fixes this problem. | ||
=== Aesthetic === | === Aesthetic === | ||
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* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | * If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first). | ||
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}} | * If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}} | ||
* If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}} | * If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4?ex=6516b2d2&is=65156152&hm=db6ea41d088e87255a61bb4b5ee4577e6f8e1cc64c255671c3cb0b0e4dc3a877&|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}} | ||
=== Hard to reproduce === | === Hard to reproduce === | ||
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* It is possible for a Red Pikmin to be in the [[squad]], but not be recognized in the standby [[HUD]] icons, and to not be able to be thrown.{{cite web|https://twitter.com/eagonwild/status/1683699500169449473|Video of a Red Pikmin being in the squad but unavailable|Twitter|published={{date|25|July|2023}}|retrieved={{date|18|August|2023}}}} | * It is possible for a Red Pikmin to be in the [[squad]], but not be recognized in the standby [[HUD]] icons, and to not be able to be thrown.{{cite web|https://twitter.com/eagonwild/status/1683699500169449473|Video of a Red Pikmin being in the squad but unavailable|Twitter|published={{date|25|July|2023}}|retrieved={{date|18|August|2023}}}} | ||
* It is possible for the game to suddenly declare a [[Pikmin extinction]] for no reason.{{cite web|https://twitter.com/bonkachu/status/1684937451977256961|Video of a sudden Pikmin extinction|Twitter|published={{date|28|July|2023}}|retrieved={{date|18|August|2023}}}} | * It is possible for the game to suddenly declare a [[Pikmin extinction]] for no reason.{{cite web|https://twitter.com/bonkachu/status/1684937451977256961|Video of a sudden Pikmin extinction|Twitter|published={{date|28|July|2023}}|retrieved={{date|18|August|2023}}}} | ||
* It is possible for a carried treasure to suddenly be beamed into the [[S.S. Beagle]] despite not being close to it.{{cite web|https://twitter.com/SPTKira/status/1683291275045527554|Video of a Scaly Custard being beamed to the S.S. Beagle while far away|Twitter|published={{date|24|July|2023}}|retrieved={{date|18|August|2023}}}}{{cite web|https://twitter.com/bloon104/status/1688121780618297344|Video of a Divine Balloon being beamed to the S.S. Beagle while far away|Twitter|published={{date|6|August|2023}}|retrieved={{date|24|August|2023}}}} | * It is possible for a carried treasure to suddenly be beamed into the [[S.S. Beagle]] despite not being close to it.{{cite web|https://twitter.com/SPTKira/status/1683291275045527554|Video of a Scaly Custard being beamed to the S.S. Beagle while far away|Twitter|published={{date|24|July|2023}}|retrieved={{date|18|August|2023}}}}{{cite web|https://twitter.com/bloon104/status/1688121780618297344|Video of a Divine Balloon being beamed to the S.S. Beagle while far away|Twitter|published={{date|6|August|2023}}|retrieved={{date|24|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/1125109379197309078/1155897911872344185/Treasure_Warp_Glitch.mp4?ex=6516f5d1&is=6515a451&hm=9417865214038f8793477a15eb0b1c7309ac92431a9a5401c1de3acaab3b6f25&|Video|Discord|published={{date|25|September|2023}}|retrieved={{date|28|September|2023}}}} | ||
* It is possible for the screen to flash some elements in strong colors for a few frames.{{cite web|https://twitter.com/Beppisss/status/1682532446808715264|Video of some screen elements flashing (flashing lights warning)|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}} | * It is possible for the screen to flash some elements in strong colors for a few frames.{{cite web|https://twitter.com/Beppisss/status/1682532446808715264|Video of some screen elements flashing (flashing lights warning)|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}} | ||
* If a Pikmin idles near a [[Yellow Spectralids]] carcass that is on top of a defeated [[Pellet Posy]], they can teleport up to it and then fail to carry it while slanted at an odd angle.{{cite web|https://twitter.com/SweetSushiBear/status/1682825628859650048|Video of a Pikmin failing to carry a Yellow Spectralids|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}} | * If a Pikmin idles near a [[Yellow Spectralids]] carcass that is on top of a defeated [[Pellet Posy]], they can teleport up to it and then fail to carry it while slanted at an odd angle.{{cite web|https://twitter.com/SweetSushiBear/status/1682825628859650048|Video of a Pikmin failing to carry a Yellow Spectralids|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}} | ||
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* It is possible for a Winged Pikmin to stay in the cowering state when it comes out of [[hiding]]. In this state, it follows the leader by walking, and when it stops walking, it goes back to ducking.{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614031463207013/IMG_0250.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614032037806140/IMG_0252.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}} They return to normal after hiding again. | * It is possible for a Winged Pikmin to stay in the cowering state when it comes out of [[hiding]]. In this state, it follows the leader by walking, and when it stops walking, it goes back to ducking.{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614031463207013/IMG_0250.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614032037806140/IMG_0252.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}} They return to normal after hiding again. | ||
* If Oatchi is told to carry something while another Pikmin carrying an object is in the way, he may attach to the object wrong and start moving erratically for a while.{{cite web|https://twitter.com/Bosslayer1234/status/1697051088678167039|Twitter video|Twitter}} | * If Oatchi is told to carry something while another Pikmin carrying an object is in the way, he may attach to the object wrong and start moving erratically for a while.{{cite web|https://twitter.com/Bosslayer1234/status/1697051088678167039|Twitter video|Twitter}} | ||
* If a [[Yellow | * If a [[Yellow Wollywog]] tries to jump, hits its head on a treasure being carried by [[Winged Pikmin]], and gets hit by a [[Purple Pikmin]]'s pound, it may freeze and start moving in a straight line, ignoring gravity.{{cite youtube|e3C14bL1Dr8|of a Yellow Wollywog flying in a straight line}} | ||
* | * While carrying a Yellow Wollywog carcass, it is possible for it to suddenly croak and instantly become upright.{{cite web|https://twitter.com/SketchCraftian/status/1692218510993404397|Twitter video|Twitter}} | ||
* If Oatchi gets up from being knocked down at the same time he's caught by a snowball from an [[Arctic Cannon Larva]], he may get pushed into the wall and go [[out of bounds]].{{cite web|https://twitter.com/HydreKenny/status/1693656821410480616|Twitter video|Twitter}} | * If Oatchi gets up from being knocked down at the same time he's caught by a snowball from an [[Arctic Cannon Larva]], he may get pushed into the wall and go [[out of bounds]].{{cite web|https://twitter.com/HydreKenny/status/1693656821410480616|Twitter video|Twitter}} | ||
* If a [[Bogswallow]] dies just as it starts sucking, the sound may continue to play forever.{{cite web|https://twitter.com/FusionFlare853/status/1693003503030129101|Twitter video|Twitter}} | * If a [[Bogswallow]] dies just as it starts sucking, the sound may continue to play forever.{{cite web|https://twitter.com/FusionFlare853/status/1693003503030129101|Twitter video|Twitter}} | ||
* It's possible for a dead [[Whiptongue Bulborb]] to stay upright in its walking animation as it is being carried, and then stay upright without walking while being beamed in to the Onion.{{cite web|https://twitter.com/Meek_Meek93/status/1695537901701087459|Twitter video|Twitter}} | * It's possible for a dead [[Whiptongue Bulborb]] to stay upright in its walking animation as it is being carried, and then stay upright without walking while being beamed in to the Onion.{{cite web|https://twitter.com/Meek_Meek93/status/1695537901701087459|Twitter video|Twitter}} | ||
* If Oatchi touches the [[Foolix]] just as it is about to grow from being a small puddle, he may become stuck in place, unable to be controlled, but also immune to being caught by the Foolix.{{cite web|https://www.youtube.com/clip/UgkxohJ3-LesOhkvdMoVy1tlepextuB4jBid|YouTube clip|YouTube}} | * If Oatchi touches the [[Foolix]] just as it is about to grow from being a small puddle, he may become stuck in place, unable to be controlled, but also immune to being caught by the Foolix.{{cite web|https://www.youtube.com/clip/UgkxohJ3-LesOhkvdMoVy1tlepextuB4jBid|YouTube clip|YouTube}} | ||
* Sometimes, when defeating the Man-At-Legs in Cavern for a King, one of the [[Bright Sword]]s will clip through the hill in the middle of the cavern, rendering it unobtainable until the sublevel is restarted.{{cite web|https://www.reddit.com/u/Twich8/s/YzkIY3ePPv|Screenshot from a YouTube video, link to source video in title of post|reddit|published={{date|31|October|2023}}|retrieved={{date|31|October|2023}} | * Sometimes, when defeating the Man-At-Legs in Cavern for a King, one of the [[Bright Sword]]s will clip through the hill in the middle of the cavern, rendering it unobtainable until the sublevel is restarted.{{cite web| https://www.reddit.com/u/Twich8/s/YzkIY3ePPv|Screenshot from a YouTube video, link to source video in title of post|reddit|published={{date|31|October|2023}}|retrieved={{date|31|October|2023}}}} | ||
== See also == | == See also == |