Editing Glitches in Pikmin 4

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| prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave.
| prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave.
| howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated.
| howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated.
| notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[cutscene]]s. The [[Treasure Catalog]] will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the [[Spring Crop Series]].
| notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[cutscenes]]. The [[Treasure Catalog]] will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the [[Spring Crop Series]].
| explanation = Because of the unique way that the Smoky Progg spawns, the game could not act normally to the rewinding of time and thought that the Progg was spawning for the first time.
}}
}}


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| howto = Use Oatchi's [[Oatchi#Rush|rush]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]].
| howto = Use Oatchi's [[Oatchi#Rush|rush]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]].
| notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident.
| notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident.
}}
=== Extra Hand clip ===
{{ glitch | reproducibility = Medium | consequences = Helpful
| effects = Makes the player clip through a wall.
| prerequisites = Have [[Gear#Extra Hand|Extra Hand]].
| howto = Get an object near a wall, grab onto it with Extra Hand, and move the object, either with a [[Oatchi#Rush|Rush]], or an [[#Oatchi boosting|Oatchi boost]], and then cancel Extra Hand.
}}
}}


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| effects = Makes Oatchi move quickly and erratically, and even fly around.
| effects = Makes Oatchi move quickly and erratically, and even fly around.
| prerequisites = Have learned [[swallow]].
| prerequisites = Have learned [[swallow]].
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a|}} to swallow it.
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a}} to swallow it.
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known.
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known.
}}
}}
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| prerequisites = Be able to ride [[Oatchi]].
| prerequisites = Be able to ride [[Oatchi]].
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.}}
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.}}
=== Swallow teleport ===
{{ glitch | reproducibility = High | consequences = Helpful
| effects = Teleport an object to the last place [[Oatchi]] stood.
| prerequisites = Have [[Oatchi#Swallow|Swallow]] and an object near a [[pit]].
| howto = Postiton the object next to a thin wall, then Jump onto the wall and Swallow. The object will be in Oatchi's mouth when he teleports, taking it where it should be impossible to get it.}}


=== Oatchi boosting ===
=== Oatchi boosting ===
{{ glitch | reproducibility = High | consequences = Helpful| demonstration = [https://www.reddit.com/r/Pikmin/s/lWFvIBXTwk/Reddit Reddit]
{{ glitch | reproducibility = High | consequences = Helpful| demonstration = [https://www.reddit.com/r/Pikmin/s/lWFvIBXTwk/Reddit Reddit]
| effects = Makes the player character go flying, either vertically or horizontaly.  
| effects = Makes the player character go flying, either vertically or horizontaly.  
| prerequisites = Have [[Oatchi]] and a source for big knockback ([[bomb-rock|Bomb Rock]]s or [[Trackonator]]s works best)  
| prerequisites = Have [[Oatchi]] and a source for big knockback ([[bomb-rock]]s works best)  
| howto = Have the player be next to a sloped wall and have Oatchi a small distance from the wall. Then have Oatchi take knockback into the player.  
| howto = Have the player be next to a sloped wall and have Oatchi a small distance from the wall. Then have Oatchi take knockback into the player.  
| notes = This can also be done with [[Moss]] instead of Oatchi, and any ship part or treasure instead of the player.  
| notes = This can also be done with [[Moss]] instead of Oatchi, and any ship part or treasure instead of the player.  
}}
=== Stopped Dandori Battle opponent ===
{{ glitch | reproducibility = Low | consequences = Helpful | youtube = 28RS2xGBr8k
| effects = Makes the CPU-controlled opponent in [[Leafy Showdown]] stop acting.
| howto = Wait for the opponent to go near the pink upside-down pail at the water's edge. Have Oatchi [[Rush]] into them, such that they will be tossed on top of the pail.
}}
}}


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* By moving the [[Buddy Display]] and immediately dropping it, then returning to it on a later day, it will be impossible to carry the treasure.{{cite web|https://twitter.com/CraftedPbody/status/1705648008166334745|Twitter video|Twitter}}. [[Update|Version]] 1.0.2 fixes this problem.
* By moving the [[Buddy Display]] and immediately dropping it, then returning to it on a later day, it will be impossible to carry the treasure.{{cite web|https://twitter.com/CraftedPbody/status/1705648008166334745|Twitter video|Twitter}}. [[Update|Version]] 1.0.2 fixes this problem.
* If there's a medium-sized object on the hill near the [[paper bag]] near the [[Engulfed Castle]], the current base is Blossoming Dunes, and [[Oatchi]] carries the object without swallowing it, he will climb the slope.{{cite youtube|sUaWQrJUqbM|Demonstrating a glitch in the Serene Shores|m=14|s=55}}
* If there's a medium-sized object on the hill near the [[paper bag]] near the [[Engulfed Castle]], the current base is Blossoming Dunes, and [[Oatchi]] carries the object without swallowing it, he will climb the slope.{{cite youtube|sUaWQrJUqbM|Demonstrating a glitch in the Serene Shores|m=14|s=55}}
* If you stand in front of certain thin walls in caves, idle Glow Pikmin can teleport into the wall and get stuck temporarily.{{cite youtube|52ZXkVRztdM|demonstrating a glow pikmin getting stuck in a wall}}


=== Aesthetic ===
=== Aesthetic ===
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* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first).
* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first).
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}}
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}}
* If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}}
* If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4?ex=6516b2d2&is=65156152&hm=db6ea41d088e87255a61bb4b5ee4577e6f8e1cc64c255671c3cb0b0e4dc3a877&|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}}
* If a [[Pikmin family|Pikmin]] the player haven't seen yet is on [[Oatchi]] once the [[cutscene]] starts, it will be in the air once the cutscene starts.
* If a [[Pikmin family|Pikmin]] the player haven't seen yet is on [[Oatchi]] once the [[cutscene]] starts, it will be in the air once the cutscene starts.


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* It is possible for a Winged Pikmin to stay in the cowering state when it comes out of [[hiding]]. In this state, it follows the leader by walking, and when it stops walking, it goes back to ducking.{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614031463207013/IMG_0250.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614032037806140/IMG_0252.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}} They return to normal after hiding again.
* It is possible for a Winged Pikmin to stay in the cowering state when it comes out of [[hiding]]. In this state, it follows the leader by walking, and when it stops walking, it goes back to ducking.{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614031463207013/IMG_0250.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614032037806140/IMG_0252.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}} They return to normal after hiding again.
* If Oatchi is told to carry something while another Pikmin carrying an object is in the way, he may attach to the object wrong and start moving erratically for a while.{{cite web|https://twitter.com/Bosslayer1234/status/1697051088678167039|Twitter video|Twitter}}
* If Oatchi is told to carry something while another Pikmin carrying an object is in the way, he may attach to the object wrong and start moving erratically for a while.{{cite web|https://twitter.com/Bosslayer1234/status/1697051088678167039|Twitter video|Twitter}}
* If a [[Yellow Wollyhop]] tries to jump, hits its head on a treasure being carried by [[Winged Pikmin]], and gets hit by a [[Purple Pikmin]]'s pound, it may freeze and start moving in a straight line, ignoring gravity.{{cite youtube|e3C14bL1Dr8|of a Yellow Wollywog flying in a straight line}}
* If a [[Yellow Wollywog]] tries to jump, hits its head on a treasure being carried by [[Winged Pikmin]], and gets hit by a [[Purple Pikmin]]'s pound, it may freeze and start moving in a straight line, ignoring gravity.{{cite youtube|e3C14bL1Dr8|of a Yellow Wollywog flying in a straight line}}
* When a Yellow Wollyhop carcass is carried, it is possible for it to suddenly croak and instantly become upright.{{cite web|https://twitter.com/SketchCraftian/status/1692218510993404397|Twitter video|Twitter}}
* While carrying a Yellow Wollywog carcass, it is possible for it to suddenly croak and instantly become upright.{{cite web|https://twitter.com/SketchCraftian/status/1692218510993404397|Twitter video|Twitter}}
* If Oatchi gets up from being knocked down at the same time he's caught by a snowball from an [[Arctic Cannon Larva]], he may get pushed into the wall and go [[out of bounds]].{{cite web|https://twitter.com/HydreKenny/status/1693656821410480616|Twitter video|Twitter}}
* If Oatchi gets up from being knocked down at the same time he's caught by a snowball from an [[Arctic Cannon Larva]], he may get pushed into the wall and go [[out of bounds]].{{cite web|https://twitter.com/HydreKenny/status/1693656821410480616|Twitter video|Twitter}}
* If a [[Bogswallow]] dies just as it starts sucking, the sound may continue to play forever.{{cite web|https://twitter.com/FusionFlare853/status/1693003503030129101|Twitter video|Twitter}}
* If a [[Bogswallow]] dies just as it starts sucking, the sound may continue to play forever.{{cite web|https://twitter.com/FusionFlare853/status/1693003503030129101|Twitter video|Twitter}}
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* Sometimes, when defeating the Man-At-Legs in Cavern for a King, one of the [[Bright Sword]]s will clip through the hill in the middle of the cavern, rendering it unobtainable until the sublevel is restarted.{{cite web|https://www.reddit.com/u/Twich8/s/YzkIY3ePPv|Screenshot from a YouTube video, link to source video in title of post|reddit|published={{date|31|October|2023}}|retrieved={{date|31|October|2023}}}}
* Sometimes, when defeating the Man-At-Legs in Cavern for a King, one of the [[Bright Sword]]s will clip through the hill in the middle of the cavern, rendering it unobtainable until the sublevel is restarted.{{cite web|https://www.reddit.com/u/Twich8/s/YzkIY3ePPv|Screenshot from a YouTube video, link to source video in title of post|reddit|published={{date|31|October|2023}}|retrieved={{date|31|October|2023}}}}
* During a night expedition, if you have Oatchi eat a glow pellet and switch players while doing so, you can cause Oatchi to freeze in a fixed position acting like a solid object.{{cite youtube|waCw4h7eAHQ|demonstrating a night expedition glitch}}
* During a night expedition, if you have Oatchi eat a glow pellet and switch players while doing so, you can cause Oatchi to freeze in a fixed position acting like a solid object.{{cite youtube|waCw4h7eAHQ|demonstrating a night expedition glitch}}
* Sometimes, all objects on screen will flash white.{{cite youtube|2N3HxaHTBjo|demonstrating an object lighting fluke}}


== See also ==
== See also ==

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