Editing Glitches in Pikmin 4

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Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.
{{stub}}


== Main ==
== Main ==
=== Wayward Moon duplication ===
{{ glitch | reproducibility = High| consequences = Helpful | youtube = FyJVb5QcKUM | versions = 1.0.1 only (fixed in 1.0.2)
| effects = Allows a collected [[Wayward Moon]] to respawn, making it possible to earn more [[Sparklium]] from it and increase the completion tracker over 100%.
| prerequisites = Have access to [[Cavern for a King]] and have collected the Wayward Moon on sublevel 10 of the cave.
| howto = On sublevel 10 of Cavern for a King, allow the [[Smoky Progg]] to hatch, wait one minute, then use [[Rewind Time]] to go back to after the boss was activated. It will once again be carrying the Wayward Moon, and will drop it when defeated.
| notes = Increasing the completion tracker over 100% with this glitch will also trigger completion-related [[cutscenes]]. The [[Treasure Catalog]] will count the extras in the "Found/Total" field, but there will be no extras in the diorama for the [[Spring Crop Series]].
}}
=== Rush out-of-bounds ===
{{ glitch | reproducibility = Low | consequences = Helpful | other =
[https://cdn.discordapp.com/attachments/1131645662392492072/1135827892715126914/2023-07-31_23-42-32.mp4 Discord video]
| effects = Allows you to escape the intended play area.
| prerequisites = Be able to ride Oatchi.
| howto = By standing on the very edge of a ledge while riding Oatchi, he will tilt as if he is standing on a sloped surface. By aiming up the incline and using [[rush]], Oatchi will launch a distance into the air as he runs forwards. This can clear some otherwise impassable walls.
}}
== Gameplay ==
=== Broken Go Here ===
{{ glitch | reproducibility = Low | consequences = Harmful | demonstration = [https://www.reddit.com/user/Twich8/comments/17l6nxe/broken_go_here_glitch_this_was_about_the_tenth/ Reddit post]
| effects = Makes the "Go Here" function unusable.
| prerequisites = Have [[Oatchi]]'s Command skill at level 2 or higher (have "Go Here" unlocked).
| howto = Use Oatchi's [[Oatchi#Rush|rush]] while facing a wall, then open the [[radar]] the second he collides with the wall. The "Go Here" function should now become unusable, and placing your cursor at a location on the map will only bring up the "Face This Way" option. This will persist throughout the entirety of the stage, whether you are playing as Oatchi or the [[Pikmin 4 player character|player character]].
| notes = This currently has only been observed in [[Dandori Challenge]]s, in which the only way to restore the "Go Here" function is to completely exit the challenge. Restarting the stage will ''not'' fix the glitch. Additionally, while this glitch is fairly hard to reproduce, multiple Dandori Challenge strategies involve performing "Go Here" right after ramming Oatchi into a wall to knock down an object as to save time, so the glitch does end up happening by accident.
}}
=== Flying Oatchi  ===
{{ glitch | reproducibility = Medium | consequences = Depends | youtube = nhkgtB9mg2A | other = [https://www.youtube.com/watch?v=fdoKuZ5b0o8 YouTube video]
| effects = Makes Oatchi move quickly and erratically, and even fly around.
| prerequisites = Have learned [[swallow]].
| howto = Position Oatchi under an object that will fall when enough Pikmin are on it to knock it free. As the object is falling, press {{button|switch|a}} to swallow it.
| notes = Oatchi can also do this and become tiny, but the method is not known. In this tiny state, any Pikmin that jump on his back will also be tiny.{{cite youtube|SdDxWW9fOjg|of Oatchi being small, moving quickly, and flying|published={{date|31|July|2023}}|retrieved={{date|11|August|2023}}}} The player's leader can also have this happen to them, though when dismounting Oatchi.{{cite web|https://www.reddit.com/r/Pikmin/comments/15l82mn/somehow_found_a_glitch_that_makes_my_captain/|Video of the leader moving fast and flying|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}} The method to this is also not known.
}}
=== Item duplication ===
{{ glitch | reproducibility = Medium | consequences = Helpful | demonstration = [https://twitter.com/qihtelet/status/1690221847173111808 Twitter video] | other = [https://fxtwitter.com/qihtelet/status/1690224476334772224 1], [https://fxtwitter.com/qihtelet/status/1690222258386829312 2], [https://cdn.discordapp.com/attachments/1123586907604004895/1140158315444326440/Pikmin4_BombDupe.mov 3]
| effects = Makes it so the player can hold a duplicate of the [[pack]] item they had.
| prerequisites = Have a stock of only one of the item to duplicate. Assign a shortcut button to that item.
| howto = Select the item you want to duplicate from your pack. Immediately after you use it, press its shortcut button. You will be holding a duplicate of that item, while the real last item you had in your pack will have been used. This is easiest to reproduce with the [[lightning shock]], since the shortcut can be timed with the press of the button instead of its release, as is the case with something like a bomb rock.
| notes = This duplicate can only be held in your hands and used, and cannot be put into the pack. However, if this is used on an item that can be retrieved after being used, like a thrown [[pikpik carrot]] or [[mine]], you can put that one back in your pack while still holding a duplicate ready to use. In addition, for something like a bomb rock, it can be thrown into a [[Candypop Bud]] – the bud will take it in and shortly after spit it back out, at which point it can be collected as a genuine item. Because the duplicate is not really recognized by the [[HUD]], the game will say that you have as many as the Pikmin type or object type that was before on the HUD, even though this is only a visual quirk.
}}
=== Leader jump glitch ===
=== Leader jump glitch ===
{{ glitch | reproducibility = High | consequences = Helpful | youtube = nsAqAx0azvY
{{ glitch | reproducibility = High | consequences = Helpful | youtube = nsAqAx0azvY
| effects = Makes the [[Pikmin 4 player character|player character]] jump on top of a short wall.
| effects = Makes the [[Pikmin 4 player character|player character]] jump on top of a short wall.
| prerequisites = Be able to ride [[Oatchi]].
| prerequisites = Be able to ride Oatchi.
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.}}
| howto = Position Oatchi on the opposite side of a short wall and leave him idling there. Position the leader on the opposite side of the wall. When the prompt to ride Oatchi appears, press the button. The leader should perform a jump in Oatchi's direction to get on him, but if the wall is low enough they will jump on top of the wall instead.
 
=== Oatchi boosting ===
{{ glitch | reproducibility = High | consequences = Helpful| demonstration = [https://www.reddit.com/r/Pikmin/s/lWFvIBXTwk/Reddit Reddit]
| effects = Makes the player character go flying, either vertically or horizontaly.
| prerequisites = Have [[Oatchi]] and a source for big knockback ([[bomb-rock]]s works best)
| howto = Have the player be next to a sloped wall and have Oatchi a small distance from the wall. Then have Oatchi take knockback into the player.
| notes = This can also be done with [[Moss]] instead of Oatchi, and any ship part or treasure instead of the player.  
}}
}}


== Pikmin-related ==
== Pikmin-related ==
=== Pikmin duplication (Candypop Bud) ===
{{ glitch | reproducibility = Medium | consequences = Helpful | other = [https://media.discordapp.net/attachments/301856447279398913/1134730836839768075/IMG_1810.mov Discord video]
| effects = Allows you to clone Pikmin, as well as go over the 100 [[Pikmin limit]].
| prerequisites = Be in a cave sublevel with a [[Candypop Bud]] in it, and have Pikmin of that same type.
| howto = Throw 5 Pikmin of the Candypop Bud's type into it. It will spit out the 5 [[sprout|seed]]s back and open up again to allow more Pikmin. During this opening sequence, throw more Pikmin at it. Eventually, some of them will be considered inside the Candypop Bud and ready for conversion, while in reality they actually slid off the flower and are in the sublevel with you. As a result, when the Candypop Bud spits out more seeds, it will include some extras because of the Pikmin it thinks it managed to take in. By repeating this over and over, the extras will eventually pile up and can break the Pikmin limit. This glitch is easiest to perform with Purple Pikmin.
| notes = Only 120 Pikmin will follow you/hop on Oatchi at a time. While performing the glitch the inverse can also happen, in that Pikmin that successfully went inside the Candypop Bud won't be accounted for, meaning you can lose Pikmin if your timing is off.
}}
=== Pikmin duplication (Onion) ===
{{ glitch | reproducibility = High | consequences = Helpful | other = [https://www.reddit.com/r/Pikmin/comments/15hdcg0/how_to_set_up_the_generator_onion_glitch_found_by/ Reddit post]
| effects = Allows you to get infinite Pikmin.
| prerequisites = Have unlocked the type of [[Onion]] that you want the type of Pikmin to be duplicated, have saved [[Dalmo]], [[Schnauz]], or [[Puddle]], is in the [[Rescue Command Post]], and have not collected all [[pellet|pellets]] in the area.
| howto = Open a [[cave]] menu but do not enter the cave. Talk to Dalmo, Schnauz, or Puddle to unload the area and go back afterward. Finally, bring a pellet to the Onion. The Onion will produce 4 seeds for each pellet if done correctly.
| notes = The types of Pikmin with the sprouts will not be produced if not put into the Onion. If you haven't unlocked the Purple Onion yet, you can take out 100 [[Purple Pikmin]] and wait. This trick can also be used to get infinite [[raw material|raw materials]] by talking to [[François]].
}}
=== Winged Pikmin crystal nodule glitch ===
=== Winged Pikmin crystal nodule glitch ===
{{ glitch | reproducibility = High | consequences = Harmful | other = [https://cdn.discordapp.com/attachments/1019254725297844384/1132612023029604423/SPOILER_2023072302471800-3B2F3272A827E4B76CEFE30977C1DBCC.mov Discord video]
{{ glitch | reproducibility = High | consequences = Harmful | other = [https://cdn.discordapp.com/attachments/1019254725297844384/1132612023029604423/SPOILER_2023072302471800-3B2F3272A827E4B76CEFE30977C1DBCC.mov Discord video]
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== Minor ==
== Minor ==
=== Gameplay ===
* [[Oatchi]] can [[rush]] against something to make nearby Pikmin [[sprout]]s pop out of the ground. However, if he rushes against a [[Candypop Bud]] right after it ejects seeds, the seeds will be "plucked" in mid-air. This is the fastest way to pluck Pikmin from a Candypop Bud.
* Rarely, Pikmin can get in odd positions while trying to carry something, and may need a few seconds before they start moving. After a while they'll instantly snap into the right orientation and position.{{cite web|https://twitter.com/EspyoPT/status/1686851909683118080|Twitter video of Pikmin in odd positions while carrying|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}}
* It is possible for a [[Glow Pikmin]] to go partially underground when ordered to [[charge]]. The Pikmin will pop out when the player gets near.{{cite web|https://twitter.com/EspyoPT/status/1686855702609100800|Twitter video of a Glow Pikmin under the ground|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}}
* If, in the gameplay options, the horizontal rotation of the camera is inverted, holding {{button|switch|zl}} and walking will cause the camera to rotate to be in front of the player instead of behind. This may be due to the inversion option inverting all movement of the camera, instead of specifically rotation with {{button|switch|rstick}}.
* If an object that's suspended in mid-air with a web is weighed down with Pikmin and is about to get free, and a [[cutscene]] begins during, the object will stay suspended in mid-air with no way to retrieve it.{{cite web|https://twitter.com/cammicos/status/1679851677191639040|Video of a treasure stuck in mid-air|Twitter|published={{date|14|July|2023}}|retrieved={{date|11|August|2023}}}}
* When ordering Oatchi to carry one of the [[Skitter Leaf]] carcasses from the group of 8 in [[Secluded Courtyard]] sublevel 1, he will try to go through the narrow opening on the railing and get temporarily stuck in an odd position.{{cite web|https://twitter.com/EspyoPT/status/1691144634700025856|Video of Oatchi stuck in Secluded Courtyard|Twitter|published={{date|14|August|2023}}|retrieved={{date|18|August|2023}}}}
* By moving the [[Buddy Display]] and immediately dropping it, then returning to it on a later day, it will be impossible to carry the treasure.{{cite web|https://twitter.com/CraftedPbody/status/1705648008166334745|Twitter video|Twitter}}. [[Update|Version]] 1.0.2 fixes this problem.
* If there's a medium-sized object on the hill near the [[paper bag]] near the [[Engulfed Castle]], the current base is Blossoming Dunes, and [[Oatchi]] carries the object without swallowing it, he will climb the slope.{{cite youtube|sUaWQrJUqbM|Demonstrating a glitch in the Serene Shores|m=14|s=55}}
* If you stand in front of certain thin walls in caves, idle Glow Pikmin can teleport into the wall and get stuck temporarily.{{cite youtube|52ZXkVRztdM|demonstrating a glow pikmin getting stuck in a wall}}
=== Aesthetic ===
=== Aesthetic ===
* By going to the [[Piklopedia (Pikmin 4)|Piklopedia]], selecting an enemy that is active at night, leaving the Piklopedia, then going to the [[Treasure Catalog]], the treasures will be displayed at night. Pressing {{button|switch|y}} to toggle to day will reload the scene and show night still. Pressing again will change to day as expected, however.
* By going to the [[Piklopedia (Pikmin 4)|Piklopedia]], selecting an enemy that is active at night, leaving the Piklopedia, then going to the [[Treasure Catalog]], the treasures will be displayed at night. Pressing {{button|switch|y}} to toggle to day will reload the scene and show night still. Pressing again will change to day as expected, however.
* In the Piklopedia, if the player sees Olimar's or Louie's notes, chooses to engage, and then backs out, the game will return to the notes page, show the notes from the character in question, highlight their button accordingly, but the small triangle that makes the notes pop out from out of the character button will be on Dalmo instead. Selecting another character's notes will fix it.{{cite web|https://twitter.com/Gaming98/status/1690392018084876288|Video of the Piklopedia notes menu's triangle being on the wrong character|Twitter|published={{date|12|August|2023}}|retrieved={{date|12|August|2023}}}}
* If the player highlights any treasure of the [[Ultra-Hyper-Technology Series]] in the [[Piklopedia (Pikmin 4)|Piklopedia]] and swaps to the page that shows where it was first seen and what series it belongs to, the series name is large enough to overlap with the "Series:" label.
* If the player highlights any treasure of the [[Ultra-Hyper-Technology Series]] in the [[Piklopedia (Pikmin 4)|Piklopedia]] and swaps to the page that shows where it was first seen and what series it belongs to, the series name is large enough to overlap with the "Series:" label.
* The tracks of the music that plays in the [[Treasure Catalog]] sometimes desync.{{cite web|https://twitter.com/EspyoPT/status/1686851378579374080|Video of the music desynching|Twitter|published={{date|2|August|2023}}|retrieved={{date|2|August|2023}}}}
* If the player completes the Trial Of The Sage Leaf stage [[Gimmick Gambit]] without lowering the gates by using the [https://youtu.be/D3GZIg7Tgjo?si=gnw1VUhARWynoKtx "Gimmickier Gambit" skip], there is a chance that the victory screen will just show a gray square and show 00:00 as the time remaining.{{cite web|https://www.reddit.com/r/Pikmin/comments/17l4nvh/when_your_dandori_is_too_powerful/|Broken Gimmick Gambit victory screen|Reddit|published={{date|1|November|2023}}|retrieved={{date|1|November|2023}}}}
* If the player character helps a [[Winged Pikmin]] carry a 1 weight object, like a 1 [[pellet]], the player will perform a "hanging on" animation but with the object at their waist and their arms upward hanging on to nothing. This happens whether the pellet is carried on the floor (the leader grabs first) or the pellet is carried in the air (Winged Pikmin carries first).
* If a [[Flighty Joustmite]] is stabbing the floor when the night ends in a [[night expedition]], it will walk away in mid-air.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138857559185428520/2023080917271401-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of a Flighty Joustmite walking in mid-air|Discord}}
* If the [[cutscene]] for a leader or Oatchi being knocked out takes place while the [[Ancient Sirehound]]'s flame rings are on the field, they will turn invisible after the cutscene, though still active.{{cite web|https://cdn.discordapp.com/attachments/1123586907604004895/1146585083709505597/2023083101170800-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of the Ancient Sirehound's flame rings being invisible|Discord|published={{date|31|August|2023}}|retrieved={{date|28|September|2023}}}}
* If a [[Pikmin family|Pikmin]] the player haven't seen yet is on [[Oatchi]] once the [[cutscene]] starts, it will be in the air once the cutscene starts.
=== Hard to reproduce ===
* Hitting a [[Smoky Progg]] with a [[glowmob]] just as it is about to drop down from a ledge might make it fall through the floor and die when it touches the [[pit]].{{cite web|https://www.reddit.com/r/Pikmin/comments/15ltg27/well_thats_taken_care_of/|Video of the Smoky Progg falling through the floor|reddit|published={{date|8|August|2023}}|retrieved={{date|11|August|2023}}}}
* It is possible for Louie to say a text string ID instead of a proper topic of conversation when talked to.{{cite web|https://www.reddit.com/r/Pikmin/comments/15muoi5/my_game_broke/|Screenshot of Louie saying a string ID|reddit|published={{date|10|August|2023}}|retrieved={{date|11|August|2023}}}}
* By walking up against a wall of a short ledge and throwing a [[mine]] such that the leader is between the wall and mine when it lands, it's possible for the leader to walk up the ledge.{{cite web|https://cdn.discordapp.com/attachments/1134935198446928034/1135787194485841980/HH_Safe_Mine_Boost.mp4|Video of the leader being bumped up a ledge due to a mine|Discord}}
* It is possible for Oatchi's mouth to stay closed while he's barking after receiving a command.{{cite web|https://cdn.discordapp.com/attachments/1027987294931669105/1138858540107313271/2023080917352001-3B2F3272A827E4B76CEFE30977C1DBCC.mp4|Video of Oatchi barking with his mouth closed|Discord}}
* By opening the [[Survey Drone]] and [[charge|charging]] it is possible to keep sliding forward if the game is unpaused within the Survey Drone. In this state, the leader bounces around when they hit walls.{{cite web|https://twitter.com/KumaTheArtist/status/1676978926260985856|Video of the player character sliding after charging|Twitter|published={{date|6|July|2023}}|retrieved={{date|11|August|2023}}}}
* It is possible for Oatchi to go [[out of bounds]] when going through a [[tunnel]]. In this state, the player can take control of him and move out of bounds.{{cite web|https://twitter.com/HectacularThe/status/1686584052953096192|Video of Oatchi out of bounds in a tunnel|Twitter|published={{date|2|August|2023}}|retrieved={{date|11|August|2023}}}}
* It is possible for the standby Pikmin [[HUD]] elements to be misaligned.{{cite web|https://twitter.com/KumaTheArtist/status/1677744853130805248|Video of the standby Pikmin HUD elements misaligned|Twitter|published={{date|8|July|2023}}|retrieved={{date|11|August|2023}}}}
* It is possible for some created Glow Pikmin to be invisible in the [[Piklopedia (Pikmin 4)|Piklopedia]].{{cite web|https://twitter.com/QuoteBalrog/status/1682949147526324224|Video of invisible Glow Pikmin|Twitter|published={{date|23|July|2023}}|retrieved={{date|11|August|2023}}}}
* When talking to [[Dalmo]] and getting him to give the player their reward for finding 75 creatures, it is possible for Dalmo to repeat the process when talked to again, and then afterwards [[softlock]] the game.{{cite youtube|CuCc0_0Bs_U|of Dalmo softlocking the game|published={{date|22|July|2023}}|retrieved={{date|11|August|2023}}}} The same can happen with the reward for finding all creatures, but instead of softlocking, he constantly gives the player the reward every time they are talked to, and do not open the Piklopedia.{{cite web|https://twitter.com/ShadooKaabii/status/1687751732938604544|Video of Dalmo constantly giving the player rewards|Twitter|published={{date|5|August|2023}}|retrieved={{date|18|August|2023}}}}
* Winged Pikmin that are carrying the [[White Onion]] can get snagged on a [[Mammoth Snootwhacker]]'s carcass and drag it around in the air.{{cite web|https://twitter.com/ScrunkCourtney/status/1691164215548219393|Video of Winged Pikmin dragging a Mammoth Snootwhacker's carcass in the air|Twitter|published={{date|14|August|2023}}|retrieved={{date|18|August|2023}}}}
* If Oatchi is carrying a large treasure and the [[Waterwraith]] rolls against it, Oatchi might get [[crush]]ed even if he is quite far away.{{cite web|https://twitter.com/WigglyLoveUnite/status/1692046207986827455|Video of Oatchi getting crushed while far from the Waterwraith|Twitter|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for [[Tusked Blowhog]] corpses to spring very high in the air when the Pikmin begin carrying it.{{cite web|https://twitter.com/LoligoGahi/status/1690775376883339264|Video of Tusked Blowhog carcasses being flung to the air|Twitter|published={{date|13|August|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for a Red Pikmin to be in the [[squad]], but not be recognized in the standby [[HUD]] icons, and to not be able to be thrown.{{cite web|https://twitter.com/eagonwild/status/1683699500169449473|Video of a Red Pikmin being in the squad but unavailable|Twitter|published={{date|25|July|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for the game to suddenly declare a [[Pikmin extinction]] for no reason.{{cite web|https://twitter.com/bonkachu/status/1684937451977256961|Video of a sudden Pikmin extinction|Twitter|published={{date|28|July|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for a carried treasure to suddenly be beamed into the [[S.S. Beagle]] despite not being close to it.{{cite web|https://twitter.com/SPTKira/status/1683291275045527554|Video of a Scaly Custard being beamed to the S.S. Beagle while far away|Twitter|published={{date|24|July|2023}}|retrieved={{date|18|August|2023}}}}{{cite web|https://twitter.com/bloon104/status/1688121780618297344|Video of a Divine Balloon being beamed to the S.S. Beagle while far away|Twitter|published={{date|6|August|2023}}|retrieved={{date|24|August|2023}}}}
* It is possible for the screen to flash some elements in strong colors for a few frames.{{cite web|https://twitter.com/Beppisss/status/1682532446808715264|Video of some screen elements flashing (flashing lights warning)|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}}
* If a Pikmin idles near a [[Yellow Spectralids]] carcass that is on top of a defeated [[Pellet Posy]], they can teleport up to it and then fail to carry it while slanted at an odd angle.{{cite web|https://twitter.com/SweetSushiBear/status/1682825628859650048|Video of a Pikmin failing to carry a Yellow Spectralids|Twitter|published={{date|22|July|2023}}|retrieved={{date|18|August|2023}}}}
* When [[rewind]]ing and [[pluck]]ing some sprouts afterwards, it is possible for the player to have one extra Pikmin, even reaching 101 Pikmin when the [[limit]] is 100.{{cite web|https://twitter.com/rvLexo/status/1684030034951143424|Video of the player rewinding and getting 101 Pikmin|Twitter|published={{date|26|July|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for the player's squad of Pikmin to line up for no apparent reason.{{cite web|https://twitter.com/SipCep/status/1690388375575117824|Video of the player's Pikmin lining up for no reason|Twitter|published={{date|12|August|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for a [[Giant Breadbug]] to attach to an object to carry it, but be offset by a large distance.{{cite youtube|GfSkxvxJB9A|where the Giant Breadbug drags something while offset|m=9|s=19|published={{date|17|August|2023}}|retrieved={{date|18|August|2023}}}}
* It is possible for the player character and Oatchi to continuously pluck Purple Pikmin that came out of a Candypop Bud without stopping. This continuously adds Pikmin to the squad.{{cite youtube|WetvlHDaTjc|of the player plucking infinite Pikmin|published={{date|21|August|2023}}|retrieved={{date|23|August|2023}}}}
* It is possible for a Winged Pikmin to stay in the cowering state when it comes out of [[hiding]]. In this state, it follows the leader by walking, and when it stops walking, it goes back to ducking.{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614031463207013/IMG_0250.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}}{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/1143614032037806140/IMG_0252.TRIM.mov|Video of a Winged Pikmin stuck hiding|Discord|published={{date|22|August|2023}}|retrieved={{date|23|August|2023}}}} They return to normal after hiding again.
* If Oatchi is told to carry something while another Pikmin carrying an object is in the way, he may attach to the object wrong and start moving erratically for a while.{{cite web|https://twitter.com/Bosslayer1234/status/1697051088678167039|Twitter video|Twitter}}
* If a [[Yellow Wollyhop]] tries to jump, hits its head on a treasure being carried by [[Winged Pikmin]], and gets hit by a [[Purple Pikmin]]'s pound, it may freeze and start moving in a straight line, ignoring gravity.{{cite youtube|e3C14bL1Dr8|of a Yellow Wollywog flying in a straight line}}
* When a Yellow Wollyhop carcass is carried, it is possible for it to suddenly croak and instantly become upright.{{cite web|https://twitter.com/SketchCraftian/status/1692218510993404397|Twitter video|Twitter}}
* If Oatchi gets up from being knocked down at the same time he's caught by a snowball from an [[Arctic Cannon Larva]], he may get pushed into the wall and go [[out of bounds]].{{cite web|https://twitter.com/HydreKenny/status/1693656821410480616|Twitter video|Twitter}}
* If a [[Bogswallow]] dies just as it starts sucking, the sound may continue to play forever.{{cite web|https://twitter.com/FusionFlare853/status/1693003503030129101|Twitter video|Twitter}}
* It's possible for a dead [[Whiptongue Bulborb]] to stay upright in its walking animation as it is being carried, and then stay upright without walking while being beamed in to the Onion.{{cite web|https://twitter.com/Meek_Meek93/status/1695537901701087459|Twitter video|Twitter}}
* If Oatchi touches the [[Foolix]] just as it is about to grow from being a small puddle, he may become stuck in place, unable to be controlled, but also immune to being caught by the Foolix.{{cite web|https://www.youtube.com/clip/UgkxohJ3-LesOhkvdMoVy1tlepextuB4jBid|YouTube clip|YouTube}}
* Sometimes, when defeating the Man-At-Legs in Cavern for a King, one of the [[Bright Sword]]s will clip through the hill in the middle of the cavern, rendering it unobtainable until the sublevel is restarted.{{cite web|https://www.reddit.com/u/Twich8/s/YzkIY3ePPv|Screenshot from a YouTube video, link to source video in title of post|reddit|published={{date|31|October|2023}}|retrieved={{date|31|October|2023}}}}
* During a night expedition, if you have Oatchi eat a glow pellet and switch players while doing so, you can cause Oatchi to freeze in a fixed position acting like a solid object.{{cite youtube|waCw4h7eAHQ|demonstrating a night expedition glitch}}
* Sometimes, all objects on screen will flash white.{{cite youtube|2N3HxaHTBjo|demonstrating an object lighting fluke}}


== See also ==
== See also ==

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