Editing Glitches in Hey! Pikmin

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game icons}}
{{game icons}}
{{page title|Glitches in ''Hey! Pikmin''}}
{{DISPLAYTITLE:Glitches in ''Hey! Pikmin''}}
{{game help|hp|Find explanations and missing information for glitches, and replace dead links.}}
{{spoiler}}
{{spoiler}}
This is a collection of '''[[glitch]]es''' possible in {{hp}}.
This is a collection of '''[[glitch]]es''' possible in ''[[Hey! Pikmin]]''.


Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own.


== Out-of-bounds ==
== Out-of-bounds ==
=== Back-and-Forth Road ===
=== Back and Forth Road ===
{{glitch | reproducibility = Medium | consequences = Harmless | youtube = USWKm8RYsDY
{{glitch | reproducibility = Medium | danger = Harmless | youtube = USWKm8RYsDY
|effects = Sends [[Captain Olimar]] to a high ledge he shouldn't be able to reach, in [[Back and Forth Road]].
|effects = Sends [[Captain Olimar]] to a high ledge he shouldn't be able to reach, in [[Back and Forth Road]].
|howto = First, go on top of the [[iron block]] under the slope, and walk right next to the slope. Then, repeatedly throw Pikmin into the bottom right corner, as fast as you can. Right after doing that for a while, try using the [[jetpack]] and move to the right. With luck, you will fly up the top of the slope.
|howto = First, go on top of the [[iron block]] under the slope, and walk right next to the slope. Then, repeatedly throw Pikmin into the bottom right corner, as fast as you can. Right after doing that for a while, try using the [[jetpack]] and move to the right. With luck, you will fly up the top of the slope.
Line 16: Line 15:
== Gameplay ==
== Gameplay ==
=== Black screen lock ===
=== Black screen lock ===
{{glitch | reproducibility = High | consequences = Harmful
{{glitch | reproducibility = High | danger = Harmful
|effects = Makes the game get [[softlock|stuck]] in a black screen. Only the music will play.
|effects = Makes the game get stuck in a black screen. Only the music will play.
|prereq = Have never received the S.S. Dolphin II's speech about all your Pikmin having died, in this saved game. Have [[Lights in the Darkness]] unlocked.
|prereq = Have never received the S.S. Dolphin II's speech about all your Pikmin having died, in this saved game. Have [[Lights in the Darkness]] unlocked.
|howto = In Lights in the Darkness, make your way up to the [[Bloominous Stemple]]s that have [[Electripede]]s moving around above them. Activate an Electripede, stand on the Stemple that opened, along with your Pikmin and wait for the Electripede to stop producing electricity. You will fall along with your Pikmin, the ship will start the speech about how all Pikmin died, but will get interrupted by the fade-out caused by Olimar falling into the pit. The game will then enter a locked state.
|howto = In Lights in the Darkness, make your way up to the [[Bloominous Stemple]]s that have [[Electripede]]s moving around above them. Activate an Electripede, stand on the Stemple that opened, along with your Pikmin and wait for the Electripede to stop producing electricity. You will fall along with your Pikmin, the ship will start the speech about how all Pikmin died, but will get interrupted by the fade-out caused by Olimar falling into the pit. The game will then enter a locked state.
Line 24: Line 23:


=== Olimar's Madcap Ride stick clip ===
=== Olimar's Madcap Ride stick clip ===
{{glitch | reproducibility = High | consequences = Harmful | demonstration = [https://cdn.discordapp.com/attachments/286986081948270593/505863460618502145/video.mov Discord video]
{{glitch | reproducibility = High | danger = Harmful | demonstration = [https://cdn.discordapp.com/attachments/286986081948270593/505863460618502145/video.mov Discord video]
|effects = Causes a Pikmin to clip through a stick platform and land on an [[Adult Centipare]] as it dives into poison, which usually results in the Pikmin's death.
|effects = Causes a Pikmin to clip through a stick platform and land on an [[Adult Centipare]] as it dives into poison, which usually results in the Pikmin's death.
|prereq = Have [[Olimar's Madcap Ride]] unlocked.
|prereq = Have [[Olimar's Madcap Ride]] unlocked.
|howto = In Olimar's Madcap Ride, reach the segment where the 4 [[Coppeller]]s (1 empty-handed, 1 with a [[Red Pikmin]], 2 with red [[Sparklium]] seeds) fly in a circle. Be sure to have at least 8 Pikmin, as you'll need to be able to carry the [[Tempting Vision]] treasure. Stand at the head of the Adult Centipare and wait for the [[Hydroe bramble]] to go down behind you and throw 8 Pikmin onto the Tempting Vision. Wait for the Pikmin to land on the stick platform with Olimar below where it will land, and the glitch will have occurred.
|howto = In Olimar's Madcap Ride, reach the segment where the 4 [[Coppeller]]s (1 empty-handed, 1 with a [[Red Pikmin]], 2 with red [[Sparklium]] seeds) fly in a circle. Be sure to have at least 8 Pikmin, as you'll need to be able to carry the [[Tempting Vision]] treasure. Stand at the head of the Adult Centipare and wait for the [[Hydroe bramble]] to go down behind you and throw 8 Pikmin onto the Tempting Vision. Wait for the Pikmin to land on the stick platform with Olimar below where it will land, and the glitch will have occurred.
|notes = This can be very aggravating if you are trying to complete the stage with no Pikmin deaths, as it is likely the Pikmin will die upon performing this glitch.
|notes = This can be very aggravating if you are trying to complete the stage with no Pikmin deaths, as it is likely the Pikmin will die upon performing this glitch.
}}
=== Pikmin falling through Secret Spot ===
{{ glitch | reproducibility = High | consequences = Harmless
| effects = Causes Pikmin to fall through the floor in Secret Spots.
| prerequisites = Have [[Secret Spot 6]] unlocked.
| howto = Follow the steps needed to obtain the pellet or treasure, but never remove the Pikmin that are hanging on to the pulley system. As the Pikmin that are carrying the treasure move, position Olimar where they will land, to the left of the lifted rock. When they land on Olimar, a few of them will go through the floor and end up inside the chamber where the rock was.
| notes = This can also happen in other Secret Spots too, where the Pikmin may go through a wall at the edge of the stage, and fall to their death (as proven by their death cry). Pikmin that die in this manner do not affect anything.
}}
=== Walking animation lock ===
{{ glitch | reproducibility = Medium | consequences = Harmful | youtube = gg7n5OgBRhk
| effects = Causes Olimar to stay [[softlock|stuck]] walking in place.
| prerequisites = Have an uncollected treasure.
| howto = Touch the treasure at the exact same moment as the Pikmin begin to lift it.
| notes = You can still use the pause menu to leave this state.
}}
}}


== Misc. ==
== Misc. ==
=== Delayed eating ===
=== Delayed eating ===
{{glitch | reproducibility = High | consequences = Harmless
{{glitch | reproducibility = High | danger = Harmless
|effects = Makes a Pikmin get chomped, but continue to live and act like normal, until its death happens a split-second later.
|effects = Makes a Pikmin get chomped, but continue to live and act like normal, until its death happens a split-second later.
|prereq = Have [[Secret Spot 3]] unlocked, which means having an [[amiibo]] and the ability to scan it.
|prereq = Have [[Secret Spot 3]] unlocked, which means having an [[amiibo]] and the ability to scan it.
Line 56: Line 39:


=== Falling whistle glitch ===
=== Falling whistle glitch ===
{{glitch | reproducibility = High | consequences = Harmful
{{glitch | reproducibility = High | danger = Harmful
|effects = Makes Captain Olimar float in mid-air during a cutscene, before eventually dropping to the ground, losing one bar of health, and respawning.
|effects = Makes Captain Olimar float in mid-air during a cutscene, before eventually dropping to the ground, losing one bar of health, and respawning.
|prereq = Have not seen the cutscene where you whistle the Rock Pikmin hiding in a bush in [[Crystal Tunnels]].
|prereq = Have not seen the cutscene where you whistle the Rock Pikmin hiding in a bush in [[Crystal Tunnels]].
Line 64: Line 47:


=== High Bouncy Mushroom jump ===
=== High Bouncy Mushroom jump ===
{{glitch | reproducibility = High | consequences = Harmless | image = Secret Spot 9 super jump.jpg
{{glitch | reproducibility = High | danger = Harmless | image = Secret Spot 9 super jump.jpg
|effects = Makes Pikmin jump on a Bouncy Mushroom higher than normal during a Secret Spot collection cutscene.
|effects = Makes Pikmin jump on a Bouncy Mushroom higher than normal during a Secret Spot collection cutscene.
|prereq = Have [[Secret Spot 9]] unlocked, which means having an [[amiibo]] and the ability to scan it.
|prereq = Have [[Secret Spot 9]] unlocked, which means having an [[amiibo]] and the ability to scan it.
Line 72: Line 55:


=== Sliding Pikmin stuck ===
=== Sliding Pikmin stuck ===
{{glitch | reproducibility = High | consequences = Harmless
{{glitch | reproducibility = High | danger = Harmless
|effects = Makes Pikmin get temporarily stuck in the falling animation.
|effects = Makes Pikmin get temporarily stuck in the falling animation.
|howto = On [[Crystal Tunnels]], go down the starting shaft, and head left, just before the shaft with slope crystals. Stand on the straight floor right before the drop, and look at the blue gems in the ground. Stand on top of the largest one, such that there's around one Olimar-width between you and the edge to the left. Notice the first slope crystal in the fall, wedged on the right side of the wall – it's consisted of one large crystal and a very small overhang crystal on top of the big one. Now, hold a Pikmin, aim the crosshair at the tip of the small overhang crystal, and release. The Pikmin should bounce on some crystals on the way, and eventually get stuck on the vertical wall of the same big crystal. The Pikmin will eventually get out, but slightly different positioning and throws can make the Pikmin hang on for more or less time.
|howto = On [[Crystal Tunnels]], go down the starting shaft, and head left, just before the shaft with slope crystals. Stand on the straight floor right before the drop, and look at the blue gems in the ground. Stand on top of the largest one, such that there's around one Olimar-width between you and the edge to the left. Notice the first slope crystal in the fall, wedged on the right side of the wall – it's consisted of one large crystal and a very small overhang crystal on top of the big one. Now, hold a Pikmin, aim the crosshair at the tip of the small overhang crystal, and release. The Pikmin should bounce on some crystals on the way, and eventually get stuck on the vertical wall of the same big crystal. The Pikmin will eventually get out, but slightly different positioning and throws can make the Pikmin hang on for more or less time.
Line 79: Line 62:


=== Sudden rainbow rocks ===
=== Sudden rainbow rocks ===
{{glitch | reproducibility = High | consequences = Helpful | youtube = KuMupAHVbiU
{{glitch | reproducibility = High | danger = Harmless | youtube = KuMupAHVbiU
|effects = Suddenly gives the player some rainbow rocks despite the rocks already going off-screen uncollected.
|effects = Suddenly gives the player some rainbow rocks despite the rocks already going off-screen uncollected.
|prerequisites = Have the [[Sparkling Labyrinth]] [[Sparklium Springs]] area available to enter.
|prerequisites = Have the [[Sparkling Labyrinth]] [[Sparklium Springs]] area available to enter.
Line 86: Line 69:


=== Terrain cut-in ===
=== Terrain cut-in ===
{{glitch | reproducibility = High | consequences = Harmless | image = Scorched Earth pop-in.jpg
{{glitch | reproducibility = High | danger = Harmless | image = Scorched Earth pop-in.jpg
|effects = Shows the terrain cut off, and popping in or out.
|effects = Shows the terrain cut off, and popping in or out.
|howto = Go to [[Scorched Earth]]. Open up the way to the [[Deluxe Something-or-Other]] and climb down the vine that leads to it. Then, climb the vine back up and keep an eye out on the top-right of the top screen. The terrain on that part of the screen extends up a fair bit, but midway through climbing, you should see it cut off from the top, for a bit. As you move on the vine, you'll see more or less be cut off, until it all pops into view when you climb high enough.
|howto = Go to [[Scorched Earth]]. Open up the way to the [[Deluxe Something-or-Other]] and climb down the vine that leads to it. Then, climb the vine back up and keep an eye out on the top-right of the top screen. The terrain on that part of the screen extends up a fair bit, but midway through climbing, you should see it cut off from the top, for a bit. As you move on the vine, you'll see more or less be cut off, until it all pops into view when you climb high enough.
}}
=== Elongated Crushblat lowered ===
{{glitch | reproducibility = Unknown | consequences = Unknown | youtube = Ly-zC9TBuPU
|effects = Causes the player to be on the top screen, and the [[Elongated Crushblat]] to walk on the section below the one it should.
|prereq = Unknown.
|howto = Unknown.
}}
}}


== Minor ==
== Minor ==
[[File:Hey! Pikmin Red Pikmin underwater.jpg|thumb|Red Pikmin underwater in [[Pollution Pool]].]]
[[File:Hey! Pikmin Red Pikmin underwater.jpg|thumb|right|Red Pikmin underwater in [[Pollution Pool]].]]


=== Gameplay ===
=== Gameplay ===
Line 106: Line 82:
=== Aesthetic ===
=== Aesthetic ===
* If the floor level changes while Captain Olimar is climbing up a ledge, he will perform the animation higher or lower than the ledge proper. This can be reproduced easily at the start of [[Drenchnozzle Den]], by holding to the right against the wall while the first jet of water is rising up.
* If the floor level changes while Captain Olimar is climbing up a ledge, he will perform the animation higher or lower than the ledge proper. This can be reproduced easily at the start of [[Drenchnozzle Den]], by holding to the right against the wall while the first jet of water is rising up.
*Activating a cutscene right before Olimar sounds his whistle will cause the glow on his antenna to stay indefinitely, or until his whistle is blown again.


=== Hard to reproduce ===
=== Hard to reproduce ===
Line 113: Line 88:
* It is possible for some Pikmin to get stuck, for unknown reasons.{{cite youtube|rYC7vQ0gLqs|showing 2 Red Pikmin stuck in place}}
* It is possible for some Pikmin to get stuck, for unknown reasons.{{cite youtube|rYC7vQ0gLqs|showing 2 Red Pikmin stuck in place}}
* It is possible for a Yellow Pikmin to get stuck upside-down.{{cite web|https://web.archive.org/web/20171029222613/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44RnUOwEA|Miiverse post of a Yellow Pikmin upside-down|Wayback Machine}}
* It is possible for a Yellow Pikmin to get stuck upside-down.{{cite web|https://web.archive.org/web/20171029222613/https://miiverse.nintendo.net/posts/AYMHAAADAAADV44RnUOwEA|Miiverse post of a Yellow Pikmin upside-down|Wayback Machine}}
== Other ==
{{see|Crash#Hey! Pikmin}}
{{see|Mistake#Hey! Pikmin}}
{{see|Out of bounds#Hey! Pikmin}}


== See also ==
== See also ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: