Editing Glitches in Hey! Pikmin
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{{ | {{DISPLAYTITLE:Glitches in ''Hey! Pikmin''}} | ||
{{spoiler}} | {{spoiler}} | ||
This is a collection of '''[[glitch]]es''' possible in | This is a collection of '''[[glitch]]es''' possible in ''[[Hey! Pikmin]]''. | ||
Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own. | Please read the [[Pikipedia:Glitch notes|glitch notes]] before attempting any of these glitches or before adding your own. | ||
== Out-of-bounds == | == Out-of-bounds == | ||
=== Back | === Back and Forth Road === | ||
{{glitch | reproducibility = Medium | | {{glitch | reproducibility = Medium | danger = Harmless | youtube = USWKm8RYsDY | ||
|effects = Sends [[Captain Olimar]] to a high ledge he shouldn't be able to reach, in [[Back and Forth Road]]. | |effects = Sends [[Captain Olimar]] to a high ledge he shouldn't be able to reach, in [[Back and Forth Road]]. | ||
|howto = | |howto = | ||
}} | }} | ||
{{game help|hp|Fill in the guide.}} | |||
== | ==Minor== | ||
===Falling whistle glitch=== | |||
{{glitch | reproducibility = High | danger = Harmful | |||
=== Falling whistle glitch === | |||
{{glitch | reproducibility = High | | |||
|effects = Makes Captain Olimar float in mid-air during a cutscene, before eventually dropping to the ground, losing one bar of health, and respawning. | |effects = Makes Captain Olimar float in mid-air during a cutscene, before eventually dropping to the ground, losing one bar of health, and respawning. | ||
|prereq = Have not seen the cutscene where you whistle the Rock Pikmin hiding in a bush in [[Crystal Tunnels]]. | |prereq = Have not seen the cutscene where you whistle the Rock Pikmin hiding in a bush in [[Crystal Tunnels]]. | ||
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}} | }} | ||
===Sliding Pikmin stuck=== | |||
{{glitch | reproducibility = High | danger = Harmless | |||
=== Sliding Pikmin stuck === | |||
{{glitch | reproducibility = High | | |||
|effects = Makes Pikmin get temporarily stuck in the falling animation. | |effects = Makes Pikmin get temporarily stuck in the falling animation. | ||
|howto = On [[Crystal Tunnels]], go down the starting shaft, and head left, just before the shaft with slope crystals. Stand on the straight floor right before the drop, and look at the blue gems in the ground. Stand on top of the largest one, such that there's around one Olimar-width between you and the edge to the left. Notice the first slope crystal in the fall, wedged on the right side of the wall – it's consisted of one large crystal and a very small overhang crystal on top of the big one. Now, hold a Pikmin, aim the crosshair at the tip of the small overhang crystal, and release. The Pikmin should bounce on some crystals on the way, and eventually get stuck on the vertical wall of the same big crystal. The Pikmin will eventually get out, but slightly different positioning and throws can make the Pikmin hang on for more or less time. | |howto = On [[Crystal Tunnels]], go down the starting shaft, and head left, just before the shaft with slope crystals. Stand on the straight floor right before the drop, and look at the blue gems in the ground. Stand on top of the largest one, such that there's around one Olimar-width between you and the edge to the left. Notice the first slope crystal in the fall, wedged on the right side of the wall – it's consisted of one large crystal and a very small overhang crystal on top of the big one. Now, hold a Pikmin, aim the crosshair at the tip of the small overhang crystal, and release. The Pikmin should bounce on some crystals on the way, and eventually get stuck on the vertical wall of the same big crystal. The Pikmin will eventually get out, but slightly different positioning and throws can make the Pikmin hang on for more or less time. | ||
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}} | }} | ||
==See also== | |||
*[[Mistake]] | |||
== See also == | |||
*[[ | |||
== References == | ==References== | ||
{{refs}} | {{refs}} | ||
{{ | {{mistakes}} | ||
[[Category: | [[Category:Glitches]] | ||
[[Category:Real world]] | |||
[[Category:Technical]] |