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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pb=y}}
{{spoiler}}
[[File:Counter glitch.jpg|thumb|300px|An example of the [[Glitches in Pikmin#Counter glitch|counter glitch]], one of the most well-known glitches in ''[[Pikmin (game)|Pikmin]]''.]]
{{redirects|Bug|creatures in the series|enemy}}


'''Glitches''' (or '''bugs''') are [[Mistake|oversights]] in the making of a game that are caused by unexpected actions the developers didn't think of and lead to unexpected results. Glitches are exclusively a flaw of the game's software. These can be triggered by the player accidentally or on purpose, and can be beneficial, harmful or harmless. Some glitches are abused in order to successfully complete otherwise impossible [[challenge run]]s.
{{ToDo|Clean some glitches that might be weak. And we need a consistent style here: Either give instructions to the reader, using "you", or narrate the glitch and refer to "the player".}}


There are six articles on this wiki that list glitches in {{pg}}, organized by game:
Glitches are oversights in the making of the game that lead to unexpected results. These can be beneficial, harmful or harmless to the player.
*'''[[Glitches in Pikmin|Glitches in ''Pikmin'']]'''
*'''[[Glitches in Pikmin 2|Glitches in ''Pikmin 2'']]'''
*'''[[Glitches in Pikmin 3|Glitches in ''Pikmin 3'']]'''
*'''[[Glitches in Pikmin 4|Glitches in ''Pikmin 4'']]'''
*'''[[Glitches in Hey! Pikmin|Glitches in ''Hey! Pikmin'']]'''
*'''[[Glitches in Pikmin Bloom|Glitches in ''Pikmin Bloom'']]'''


In addition, there are other pages that go into more detail on certain kinds of glitches:
==''Pikmin''==
*'''[[Path oversights]]''' details glitches involving the paths Pikmin and leaders take when [[carrying]] and following the [[Go Here!]] command.
===Alter Pikmin species===
*'''[[Out of bounds]]''' details glitches that allow players to access sections of areas not intended to be accessed.
This is a highly useful glitch that allows the player to alter the type of Pikmin the player has (convert reds to yellows, blues to reds, etc.) without using Candypop Buds. This glitch works in both Challenge mode and story mode. In order to do this glitch, have a [[Puffstool]] transform the Pikmin the player wants to alter into [[Mushroom Pikmin]], and then use the [[#Toadmin Helper Glitch|Mushroom Pikmin Helper Glitch]] so that they can follow the player. Now, take them back to the Onions and go to the color Onion the player wants to alter their Pikmin to. Stand under the light of that Onion, and it will allow the player to put their Mushroom Pikmin into it, so do so. The Mushroom Pikmin will crawl up the leg of the onion, and go inside like any other Pikmin. Call them back out, and they be the type Pikmin of that Onion, even if they weren't that type before they became Mushroom Pikmin.
*'''[[Sequence break]]''' details glitches that allow tasks to be done out of order or parts of the game to be skipped.
*'''[[Crash]]''' details glitches that can cause the game to crash.


It is recommended that you read the '''[[Pikipedia:Glitch notes|glitch notes]]''' before attempting any of these glitches, or before adding your own.
===Beady Long Legs escape===
There is a rare and dangerous glitch that causes [[Beady Long Legs]] to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss bellow, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). This glitch can basically happen with any boss that is fought in an arena.


If one wishes to attempt this glitch, the best place to do it without receiving any consequences is the [[Final Trial]] in [[Challenge Mode]]. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.
===Cloning Pikmin===
Go to an area with a [[Swooping Snitchbug]] and lure it to the landing site. Get any type of Pikmin out. Put the Pikmin in the Onion when the Swooping Snitchbug swoops for them. If done correctly all of the amount of Pikmin will go in and the Swooping Snitchbug will have two in its hands.
===Counter glitch===
{{Main|Counter glitch}}
Occasionally, the Pikmin counter may show incorrect numbers (e.g. 34/32). This can happen when a large amount of Pikmin die at once, causing the count to miss some that died.
===Enemies that fall into the unknown===
This is very similar to the way you can strategically kill enemies in ''[[Pikmin 2]]'', but is slightly entertaining to some, and there is only one species of enemy this is possible to do with, [[Shearwig]]s. Find some Shearwigs in [[The Forest Navel]] region, likely near the area where the [[Automatic Gear]] is. Lure some or all of them to the area along the edge of the world where you find the [[Libra]] and the [[Analog Computer]] near the area with fiery geysers. You can lure them into the small lake and they'll lose health, or you can punch them. When they have lost enough health, they begin to fly. Wait for a few seconds while they recover in the air, and if they do, they may fall into to the abyssal depths of the hole. They won't come back out, but they'll still respawn in their original habitat in a few days.
===Goolix out-of bounds===
If [[Goolix]] is near the right of the tree-stump arena and the yellow, brain-like nucleus is hit by a Blue Pikmin, that Pikmin, or the other Blues that are attacking the smaller, blue nucleus may be knocked into the out-of-bounds, forest like terrain. Many things can happen when this occurs, either the Pikmin will slide around (throwing Pikmin onto this ledge reveals that it's slippery, as the Pikmin will slide off) and then fall off the ledge and into the area with the Pearly Clamclamps or where the [[Main Engine]] was, or they slide too far for Olimar to call back (some will even continue sliding until they are off-screen and then will die). These Pikmin will be left behind unless you reset the day.
===Inaccessible Onions===
This glitch, as stated in its title, will not allow [[Onion]]s to be accessed and only occurs in ''[[Pikmin (game)|Pikmin]]''. To trigger the glitch, one must bring a [[S.S. Dolphin#Known parts|ship part]] that has not been identified close to the [[S.S. Dolphin]], but not so close that the Dolphin will appraise it. The next day, when [[Captain Olimar]] comes out of the Dolphin, it will be identified, but the Onions' rings of light will not appear due to said part having been identified. This causes the inaccessibility of the Onions. To undo the glitch, one must either go to sunset or reset.
===Libra glitch===
{{Main|Libra#Glitch}}
When being brought back, the [[Libra]] may occasionally jump off the map, and, if the game is saved after that day, it'll be rendered unobtainable.
===Mushroom Pikmin glitch===
{{Main|Mushroom Pikmin#Glitch}}
[[Mushroom Pikmin]] can actually be controlled.
===Pellet Posy glitch===
In the [[Forest of Hope]], go somewhere near the [[Nova Blaster]] on a random day when a Pellet Posy is inside a wall. Try to go between it to fly out of bounds. You can use this glitch to get the [[Radiation Canopy]], [[Geiger Counter]] and [[Sagittarius]]. When you throw a Pikmin at it, the screen will go black and you will be falling.
===Silent Bomb-Rock explosions===
If two or three of bomb-rocks go off at once, the area that the explosion covers will be larger and the explosion noise will be louder. If a really large amount of bomb-rocks (about 8 to 10 or more) goes off all at once, 1 of 2 things will happen. Either an extremely loud exploding noise will occur for about a split second and the explosion distance will be bigger than ever, or the explosion noise will not even occur.
===Swimming glitch===
If a non-Blue Pikmin is planted by a [[Swooping Snitchbug]] in water, the Pikmin will continue to swim until Olimar walks onto land.
===Weird pellet===
Sometimes, when the player's Pikmin are carrying a large [[pellet]] down a ledge, the pellet's sides will point up and the Pikmin carrying it will appear to be standing in mid-air while holding it. They'll bring it back to the Onion normally. Simply calling them back and ordering them to pick it up again will fix it. This happens with some parts such as the [[Libra]], [[Whimsical Radar]], and the [[Automatic Gear]].
===Yellow Wollywog stuck===
In [[the Final Trial]] in [[Challenge Mode (Pikmin)|Challenge Mode]], there is a [[Yellow Wollywog]] near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [[Olimar]] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
==Pikmin 2==
===Boulder glitch===
If the player uses the [[Napsack]], the captain will bounce a bit before lying down. If the player can get the captain to bounce just as he is about to get crushed by a boulder, the captain should jump quite high. ([http://www.youtube.com/watch?v=dlj59J5M-kI Video])
===Burning Pikmin jump in a hole===
On certain sublevels of certain caves, there is a fire geyser near the exit hole. If you do not destroy it and you have Pikmin that are not red, they will occasionally catch on fire during the jumping down the hole animation. They will be just fine when you enter the next sublevel, and nothing will happen to your Pikmin count. This also is possible with fire geysers near exit geysers.
===Cave glitch===
In any Challenge Mode level, a glitch can be made to occur where a [[captain]] ends up inside the model of the cave to the next [[sublevel]], or inside a [[geyser]].  This happens when the leader is standing where the model will appear while [[The Key]] is collected.  Once he moves back out of the structure, however, it is not possible to walk back in.  ([[treasure Hoard|Treasures]] and [[:category:enemies|enemies]] (or their corpses) disappear and fall back down to the sublevel on top of the appearing structure from above, and [[Pikmin (species)|Pikmin]] are pushed out of the way.)
===Dead Pikmin?===
In all the metallic caves like Subterranean complex, it is possible for your Pikmin to fall off the stage. Sometimes when in, the Pikmin don't die and other times they can. It's just best to avoid the dead zone spots.
===Double sprays===
Whenever a [[spray]] pops out of an [[egg]] or a frozen enemy this is a glitch to get two sprays instead of just one. Simply have the second captain run into the spray then he'll start to drink it. While he is drinking it take the other captain and touch the spray to start drinking it this will get you two sprays.
===Floating cherry===
Go into 2-Player mode. Have a Pikmin grab a cherry near a dead enemy's carcass. The Pikmin will grab the cherry and start to take it right through the carcass. The Pikmin will get stuck in front of the carcass, walking endlessly until the cherry enters the Onion. Meanwhile, the Cherry will continue to move without any Pikmin carrying it.
===Floating enemies===
When the player is close to an area where an enemy will fall down, it may fall on a dead enemy or treasure. This will make the enemy float in mid air but counts as being on the ground. If this happens with a Cannon Beetle Larva, the boulder it shoots will fall down like if it was a cliff.
Example of the glitch: http://www.youtube.com/watch?v=ShWBvyyWKpM Skip to 1:17
===Floating treasure===
A glitch can make a treasure float in a cutscene. First, in [[Challenge Mode (Pikmin 2)|Challenge Mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but the timing involved makes this method is much harder.  A video of this glitch can be seen [http://www.youtube.com/watch?v=-3Ej2E5rmbg here].
===Frozen Captain glitch===
{{Main|Frozen Captain glitch}}
If a Captain falls into the abyss while using the [[Napsack]] to sleep, he may be rendered unusable.
===Half activated Volatile Dweevil===
Start up the Piklopedia. Then go to the [[Volatile Dweevil]] archive. First [[petrify]] it, then wait. Right before the second you think it will break free, petrify it as quick as you can. If you do it correctly, which can be pretty hard, only the [[bomb-rock]] on the Dweevil's back should be turned into stone. You can throw [[Pikpik carrot]]s at it, and if they hit it, it will wake up, but the bomb rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb rock will activate; the bomb rock may even explode and kill the petrified Dweevil.
===Instant Pikmin extinction===
This can be performed in any [[cave]] in the game, except two-player caves. It's simply done by pressing X and A together at the right time. Keep in mind that you need to press X instantly before A, next to any random cave you please. The cave chart will say you have all of your Pikmin, but make sure your Pikmin are idle. Press yes and Olimar, Louie, or the President will go in the cave with no Pikmin. During the landing scene, they will fall on the ground and have a ring of smoke around them. After that, the game will announce a Pikmin extinction. In the treasure chart it will say no Pikmin had died, and saving won't harm the player in any way. (S)He will come back to the surface and find all Pikmin in his/her onions/ship.
=== Invisible captain ===
If one of your captains die in any sublevel in a cave, then his body is invisible but he is still there. Wollywogs are most preferable for this. The active captain must attack it where the invisible captain is. When it leaps in the air after being hit enough times, the invisible captain will be hit showing his body suit being damaged. Of course, try to yield after attacking and do not save after your done a sublevel.
===Jumping while laying down===
If one of your captains is knocked over by an enemy just as you are going in a hole, he will jump while lying down. This will not work if he lies down by himself.
===Leave boundaries===
If you are in a [[sublevel]] that looks like an outside area (such as Sublevel 2 of the [[Snagret Hole]] or the [[Brawl Yard]]), have an enemy push you close to the boundary. If done right, you will be flung to the outside of the walls and can explore the outside. If you go far enough away from the main part of the level, you will hit a massive wall with blurry images of trees and foliage painted on it, or in other cases an invisible barrier.
===Make captains fall into the abyss===
In caves like the [[Snagret Hole]], there are solid walls. Behind these walls you see nothing but black. If a [[Bumbling Snitchbug]] grabs one of the captains, there is a chance that they will drop them into the void the walls are blocking out. If you fall in, you will magically reappear at the [[Research Pod]]. 
Also, if you use the [[Napsack]] ability to make a captain fall asleep, a [[dweevil]] (excluding titan and volatile dweevils) may pick you up as an item. If this happens, there is a chance it could walk off an edge and take you with it. For more info, go here: [[Frozen Captain glitch]].
===Pikmin through the Bridge===
When Pikmin are thrown on to a bridge being deconstructed by Sheargrubs, they might mysteriously disappear from the screen. The Pikmin will still be counted on the counter and appear on the map screen as their respective colors, but will not appear above or below the bridge. Corpses and pellets however, will still be on the bridge.
===Poisoned Pikmin===
To make this glitch happen, the player must poison [[Pikmin]] near a hole. When the Pikmin make the groan noise (indicating that they are about to die), the player should enter the hole. In the cutscene where everyone jumps in, the Pikmin that groaned will have poison on their leafs, buds or flowers as they jump down the hole. On the next sublevel, however, they will act normal. At the end of the cave, those Pikmin will count towards the death count, despite the fact that you will be able to control them like uninjured Pikmin.
===Scale glitch===
{{Main|Scale#Glitch}}
A glitch involving [[scale]]s and cutscenes that allows the captain to be placed on a normally inaccessible structure. Used in speedruns.
===Sped up animations===
After obtaining the [[Brute Knuckles]], if the player combos a Dwarf Bulborb, there is a chance that its shaking, biting and dying animations will be twice as fast. This also happens with similar enemies.
===Struggling Waterwraith===
In the Area Selection screen, press the L or R buttons and view the Piklopedia. Go to the archive of the [[Waterwraith]], if you have it unlocked. Right when you open it, immediately press or repeatedly press the "Z" button to petrify it. The rollers will become petrified, and then the Waterwraith's body. The rollers will break free first. When they do, immediately re-petrify them. The Waterwraith will then break free, and appear to have a very difficult time trying to lift its petrified boulders. This can easily be repeated indefinitely as long as you keep the rollers and the Waterwraith petrified at the right times.
=== Treasure in the background ===
Whenever a treasure is evaluated sometimes a miniature of the treasure can be seen in the top right in the background. Though this glitch will not always occur it can be a little interesting.
===Visible seeds and magic growth===
In [[2-Player Mode]], if the [[Onion]] is on a ledge and if a [[Swooping Snitchbug]] throws a Pikmin at the very edge of the ledge, the Pikmin seed underground will be visible (it looks like it does when it pops out, only with a longer stem). If you try to pull it out, the bottom will "magically" form a Pikmin body, and the Pikmin will fall off of the ledge.
=== Weird Waterwraith ===
If the player is fighting a [[Waterwraith]] and has destroyed its rollers, if they repeatedly switch between captains when they are far away from each other, the Waterwraith's walking animation will freeze, but it will still be "sliding" around.
==Both games==
===Tilted ship parts===
[[File:Pikmin glitch AG.jpg|right|thumb|A screenshot of a tilted part, with Pikmin floating in mid-air.]]
When Pikmin bring down ship parts located on high ledges, the part may wobble and spin upon impact with the ground. At times, it may remain in a tilted position while the Pikmin continue carrying it. In this situation, Pikmin that were grabbing the raised portion of the part will continue grabbed onto it, and will remain in the air until the part is dropped or recovered. This glitch can also occur with treasures and pellets.
===Embed glitch===
At times, pellets, ship parts or treasures may become embedded into walls and the ground. Should this happen, there's a chance that, when the player orders the Pikmin to grab it up, they may not be able to distribute themselves correctly over the object, and be unable to grab it. Usually, moving against the object or against the wall/ground it's embedded on might help get it out, but it can also help it sink further. This tends to happen with treasures dropped by Dweevils when they're killed in small alcoves.
===Crushing glitch===
In ''Pikmin'', and more frequently in the ''New Play Control!'' version, if an enemy is defeated, it usually falls to the ground. Occasionally, when an enemy falls, a few Pikmin mysteriously vanish without a ghost sprite, or even a sound. There are several enemies that have this happen more frequently than others, and it also happens with more regularity when swarming enemies rather than throwing Pikmin at them. Although rare, this can also happen in ''Pikmin 2'' when a treasure falls on Pikmin.
{{clear}}
==See also==
==See also==
*[[Unused content]]
*[[:Category:Glitches]]
*[[Easter egg]]


{{anomalies}}
[[Category:Glitches|Glitches]]
[[Category:Gameplay]]

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