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{{infobox enemy
{{infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Pikmin Garden Gildemandwee render.png
|image      = Gildemandwee P4 icon.png
|icon        = Gildemandwee P4 icon.png
|icon        = Gildemandwee P4 icon.png
|size        = 256px
|size        = 256px
|name        = Salamandra falsaurum (juvenile)
|name        = Salamandra falsaurum (juvenile)
|family      = Amphibiland
|family      = Amphibiland
|areas      = [[Hero's Hideaway]] ([[Story Mode]] and [[Olimar's Shipwreck Tale]])
|areas      = [[Hero's Hideaway]]
|underground = [[Doppelgänger's Den]], [[Dream Home]]
|underground = [[Doppelgänger's Den]], [[Dream Home]]
|attacks    = Eat Pikmin, confuse Treasure Gauge
|attacks    = Eat Pikmin
}}
}}
 
{{futuregame}}
The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w|anglerfish}}, and a gold stone stuck to its back. It is the juvenile form of the [[Gildemander]] and can sometimes be found in [[nectar egg]]s.
The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and a gold stone stuck to its back. It is the juvenile form of the [[Gildemander]].


==Stats==
==Stats==
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|regen4 = Unknown
|regen4 = Unknown
}}
}}
The HP for the chunk on the creature's back is the same as the actual healthbar, being 500.
The HP for the Fake Gold Nugget is the same as the Gildemandwee itself, being 500.


== Behavior ==
== Behavior ==
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==Appearance==
==Appearance==
Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They somewhat resemble real-world salamanders. On its forehead is a dangling lantern, similar to an anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee uses to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off.
Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They some-what resemble real-world salamanders. On its forehead is a dangling lantern, similar to anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee use to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off.


Gildemandwees are actually the baby forms of Gildemanders, although unlike their adult counterparts, they only have one gold chunk and can't effectively use their antennas to control Pikmin.
Gildemandwee's are actually the baby forms of Gildemanders, although unlike their adult counterparts, only have one gold chunk and can't effectively use their antennas to control Pikmin.


== Locations ==
== Locations ==
{{game help|p4|List all places the enemy can be found in.}}
*[[Hero's Hideaway]]
*[[Hero's Hideaway]]
*[[Doppelgänger's Den]]
*[[Doppelgänger's Den]]
*[[Dream Home]]


== Strategy ==
== Strategy ==
{{guide}}
{{guide}}
The Gildemandwee has only one weak spot on his back, which is the only spot that is capable of taking damage. This spot is protected by a false gold nugget that has to be picked off before attacking. This can be accomplished by throwing Pikmin at it, in which case [[Purple Pikmin]] are the best option due to their high impact damage and ability to latch on, but it is preferable to use [[Oatchi]]'s [[rush]] attack, since the trajectory of the attack allows Pikmin to latch onto the weak spot once the nugget is removed. Care must be taken to manage your squad, if any Pikmin are attacking the nugget when the Gildemandwee retrieves it, they will perish.
{{game help|p4|Add a guide on how to beat it.}}


== Notes ==
== Notes ==
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===Olimar's notes===
===Olimar's notes===
{{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week.
{{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week.<br>


This juvenile Gildemander specimen is estimated to be about one month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land.
This juvenile Gildemander specimen is estimated to be about a month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land.<br>


The living ore has substances similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still undeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.|block=y}}
This living ore has a substance similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still underdeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.|block=y}}


===Louie's notes===
===Louie's notes===
{{transcript|Heat the golden crystals on its back until they melt into a caramel sauce. Flip the creature upside down, and bake until the skin develops a crunchy, candied crust.|block=y}}
{{transcript|Heat the gold crystals on its back until they melt into a caramel sauce. Flip the creature upside down, and bake until the skin develops a crunchy, candied crust.|block=y}}
 
===Pikmin Garden===
'''Text'''
{{transcript|
タカラサンショウの幼体。水辺に産みつけられた卵からふ化した直後はオタマジャクシの姿をしている。生後1週間で足が生え、1か月ほどで背中に鉱物ができると陸へ上がる。
 
特徴 その1 生体鉱物
:小さいながらも、成体と同様に獲物をおびき寄せるにおいを発する。
:(Image text: 幼体時は腺の数が1つだが、成長するにつれ3つまで増える)
 
特徴 その2 電磁波
:提灯状の器官は未成熟で、電磁波はほとんど放出していない。
:(Image text: ピクミンに襲われないように、物陰に隠れていることが多い)
|block=y}}
 
'''Translation'''
{{transcript|
A juvenile Gildemander. Immediately after hatching from eggs laid on the water's edge, they look like tadpoles. They grow legs at one week old, and emerge onto land when a mineral forms on their back at about one month old.
 
Feature #1: Biomineral
:Despite its small size, it emits a scent that lures prey, just like the adults.
:(Image text: "The juvenile has one gland, but as it grows, the number of glands increases to three")
 
Feature #2: Electromagnetic waves
:The lantern-shaped organ is underdeveloped and emits almost no electromagnetic waves.
:(Image text: "They often hide to avoid being attacked by Pikmin")
|block=y}}
 
==Other information==
{{enemy other info
|piklopedia4 = 62
}}


== Naming ==
== Naming ==
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}}
{{see more|Amphibiland family#Naming}}
{{see more|Amphibiland family#Naming}}
{{naming
{{naming
|common    = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" refers to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form.  
|common    = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" may refer to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form.  
|jpcommon  = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander).
|jpcommon  = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander).
|jpname    = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai|Counterfeit Money Hill Anglerfish (juvenile)}}. "Counterfeit money" refers to the fake gold on its back.
|jpname    = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai|Fool's Counterfeit Money (juvenile)}}. "Counterfeit money" refers to the fake gold on its back, and "fool" refers to how only a fool would fall for such a thing.
|scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the {{w|salamandra|real life genus of salamanders}}. ''Falsaurum''may be a combination of ''falsum'' and ''aurum'', Latin for "fraud" and "gold" respectively. This refers to how the gold stone it carries disrupts the Treasure Gauge.
|scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the real life genus of salamander. ''Falsaurum'' may be a combination of ''falsum'', Latin for fraud and ''saurous'', Latin for lizard.
|internal  = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander.
|internal  = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander.
}}
}}


=== Names in other languages ===
=== Names in other languages ===
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  = ザコサンショウ
|Jap  = ザコサンショウ
|JapR = Zako Sanshō
|JapR = Zako Sanshou
|JapM = Small-Fry Salamander
|JapM = Small-Fry Salamander
|JapN =
|ChiTrad  =  
|ChiTrad  =  
|ChiTradR =  
|ChiTradR =  
|ChiTradM =  
|ChiTradM =  
|Dut  = Kleine guldamander
|ChiTradN =
|DutM = Small gildemander
|Dut  =  
|DutM =  
|DutN =
|Fra  = Aurimandrille
|Fra  = Aurimandrille
|FraM = Little goldmander
|FraM =
|FraN = "Aurimandre" ([[Gildemander]]) with the diminutive suffix "-ille"
|FraN = From "Auri" (in latin: "gold"), "mandr", which derives from "salamandra" (salamander) and french suffix "ille", used as a diminutive
|Ger  = Schatzamanderlein
|Ger  =  
|GerM = Gildemanderling
|GerM =  
|GerN = "Schatzamander" ([[Gildemander]]) with the diminutive suffix "-lein"
|GerN =  
|Ita  = Oromandrina
|Ita  =  
|ItaM =  
|ItaM =  
|ItaN = "Oromandra" ([[Gildemander]]) with the diminutive suffix "-ina"
|ItaN =  
|Kor  = 꼬마도롱뇽
|Kor  =  
|KorR = Kkoma-Dorongnyong
|KorR =  
|KorM = Little Salamander
|KorM =
|KorN =
|PorB  = Ouromandrinha
|PorBM = Little goldmander
|PorBN = The name is a portmanteau of "ouro" (gold) and "salamandra" (salamander), while "-inha" is a diminutive suffix
|Spa  = Aurimandrucha
|Spa  = Aurimandrucha
|SpaM =  
|SpaM =
|SpaN ="Aurimandra" ([[Gildemander]]) with the pejorative suffix "-ucha"
|SpaN = From "Auri" (in latin: "gold"), "mandr", which derives from "salamandra" (salamander) and spanish suffix "ucha", used for little and ridiculous
|Por  = Ouromandrinha
things
|PorM = Little goldmander
|PorN = "Ouromandra" ([[Gildemander]]) with the diminutive suffix "-inha"
|notes = y
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image|images of wild Gildemandwees.}}
{{image}}
<gallery>
<gallery>
Gildemandwee P4.jpg|A Gildemandwee in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Gildemandwee Exposed Weak Point P4.jpg|A Glidemandwee with its gold stone destroyed and its weak point exposed.
Gildemandwee backside.jpg|The backside of a Gildemandwee.
Gildemandwee eating.jpg|A Gildemandwee eating [[pikpik carrot]]s.
Gildemandwee pot.jpg|A Gildemandwee popping out of a [[breakable pot]] in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Gildemandwee corpse.jpg|The corpse of a Gildemandwee in the Piklopedia.
Gildemandwee DD.jpg|A Gildemandwee as seen in [[Doppelgänger's Den]].
Gildemandwee_Attacked.jpg|A Gildemandwee's gold being thrown off distracting [[Blue Pikmin]].
P4 Gildemandwee Out of Egg.jpg|A Gildemandwee coming out of an egg.
Gildemandwee Heros Hideaway.jpg|A Gildemandwee in [[Hero's Hideaway]].
Gildemandwee_Notices.jpg|A Gildemandwee noticing the player.
Gildmandwees_Popping_Out_Of_Vases.jpg|Two Glidmadwees popping out of vases next to the [[Searing Acidshock]].
Gildemandwee_Wee_Vase.jpg|At the start of its popping out of a vase animation, the Gildemandwee is very tiny.
P4 Dead Gildemandwee.jpg|A defeated Gildemandwee from a different angle.
</gallery>
</gallery>


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{{p4enemies}}
{{p4enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Hero's Hideaway]]
[[Category:Hero's Hideaway]]
[[Category:Doppelgänger's Den]]
[[Category:Doppelgänger's Den]]
[[Category:Dream Home]]
[[Category:Pikmin-eating enemies]]
[[Category:Olimar's Shipwreck Tale]]

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