Editing Gildemandwee
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemandwee P4 icon.png | ||
|icon = Gildemandwee P4 icon.png | |icon = Gildemandwee P4 icon.png | ||
|size = 256px | |size = 256px | ||
|name = Salamandra falsaurum (juvenile) | |name = Salamandra falsaurum (juvenile) | ||
|family = Amphibiland | |family = Amphibiland | ||
|areas = [[Hero's Hideaway]] | |areas = [[Hero's Hideaway]] | ||
|underground = [[Doppelgänger's Den]], [[Dream Home]] | |underground = [[Doppelgänger's Den]], [[Dream Home]] | ||
|attacks = Eat Pikmin | |attacks = Eat Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w| | The '''Gildemandwee''' ({{j|ザコサンショウ|Zako Sanshou|Small-Fry Salamander}}) is an [[enemy]] in ''[[Pikmin 4]]''. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and a gold stone stuck to its back. It is the juvenile form of the [[Gildemander]]. | ||
==Stats== | ==Stats== | ||
Line 23: | Line 23: | ||
|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
Line 34: | Line 33: | ||
[[File:GildemandweeCoinFlip.jpg|thumb|right|250px|A Gildemandwee flipping its gold stone onto its back.]] | [[File:GildemandweeCoinFlip.jpg|thumb|right|250px|A Gildemandwee flipping its gold stone onto its back.]] | ||
If a Gildemandwee is active in the area or sublevel, the [[Treasure Gauge]] will act as if there is treasure remaining, even if the area or sublevel is 100% cleared | If a Gildemandwee is active in the area or sublevel, the [[Treasure Gauge]] will act as if there is treasure remaining, even if the area or sublevel is 100% cleared. | ||
{{clear}} | {{clear}} | ||
==Appearance== | ==Appearance== | ||
Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They | Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They some-what resemble real-world salamanders. On its forehead is a dangling lantern, similar to anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee use to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off. | ||
Gildemandwee's are actually the baby forms of Gildemanders, although unlike their adult counterparts, only have one gold chunk and can't effectively use their antennas to control Pikmin. | |||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Hero's Hideaway]] | *[[Hero's Hideaway]] | ||
*[[Doppelgänger's Den]] | *[[Doppelgänger's Den]] | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
{{game help|p4|Add a guide on how to beat it.}} | |||
== Notes == | == Notes == | ||
Line 57: | Line 55: | ||
===Olimar's notes=== | ===Olimar's notes=== | ||
{{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week. | {{transcript|Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week.<br> | ||
This juvenile Gildemander specimen is estimated to be about | This juvenile Gildemander specimen is estimated to be about a month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land.<br> | ||
This living ore has a substance similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still underdeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.|block=y}} | |||
===Louie's notes=== | ===Louie's notes=== | ||
{{transcript|Heat the | {{transcript|Heat the gold crystals on its back until they melt into a caramel sauce. Flip the creature upside down, and bake until the skin develops a crunchy, candied crust.|block=y}} | ||
}} | |||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Amphibiland family#Naming}} | {{see more|Amphibiland family#Naming}} | ||
{{naming | {{naming | ||
|common = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" | |common = Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" may refer to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form. | ||
|jpcommon = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander). | |jpcommon = {{j|ザコサンショウ|Zako Sansho|Small-Fry Salamander}}. It combines "{{j|雑魚|Zako}}" (small fry) and "{{j|山椒魚|Sanshouuo}}" (salamander). | ||
|jpname = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai|Counterfeit Money | |jpname = {{j|ニセガネオカアンコウ 幼体|Nisegane Oka Ankou Youtai|Fool's Counterfeit Money (juvenile)}}. "Counterfeit money" refers to how it triggers the Treasure Gauge despite not containing any treasure, and "fool" refers to how only a fool would fall for such a thing. | ||
|scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the | |scientific = Salamandra falsaurum (juvenile). ''Salamandra'' refers to the real life genus of salamander. ''Falsaurum'' may be a combination of ''falsum'', Latin for fraud and ''saurous'', Latin for lizard. | ||
|internal = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander. | |internal = <code>NISEZAKO</code>. "Nise" comes from "ニセガネ", which means "counterfeit money". "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander. | ||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = ザコサンショウ | |Jap = ザコサンショウ | ||
|JapR = Zako | |JapR = Zako Sanshou | ||
|JapM = Small-Fry Salamander | |JapM = Small-Fry Salamander | ||
|JapN = | |||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |ChiTradN = | ||
|DutM = | |Dut = | ||
|DutM = | |||
|DutN = | |||
|Fra = Aurimandrille | |Fra = Aurimandrille | ||
|FraM = | |FraM = | ||
|FraN = " | |FraN = From "Auri" (in latin: "gold"), "mandr", which derives from "salamandra" (salamander) and french sufix "ille", used as a diminutive | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|GerN = | |GerN = | ||
|Ita = | |Ita = | ||
|ItaM = | |ItaM = | ||
|ItaN = | |ItaN = | ||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = Little | |KorM = | ||
|KorN = | |||
|PorB = Ouromandrinha | |||
|PorBM = Little goldmander | |||
|PorBN = The name is a portmanteau of "ouro" (gold) and "salamandra" (salamander), while "-inha" is a diminutive suffix | |||
|Spa = Aurimandrucha | |Spa = Aurimandrucha | ||
|SpaM = | |SpaM = | ||
|SpaN =" | |SpaN = From "Auri" (in latin: "gold"), "mandr", which derives from "salamandra" (salamander) and spanish sufix "ucha", used for little and ridiculous | ||
things | |||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
Line 162: | Line 121: | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Hero's Hideaway]] | |||
[[Category:Dopplegänger's Den]] | |||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||