Editing Gildemander
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
|attacks = Eats Pikmin, Interfere with Treasure Gauge | |attacks = Eats Pikmin, Interfere with Treasure Gauge | ||
}} | }} | ||
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is a [[boss]] in {{p4}}. It is a brown | The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is a [[boss]] in {{p4}}. It is a brown lizard-like creature with a glowing antenna like an {{w|anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. It is the adult form of the [[Gildemandwee]]. | ||
==Stats== | ==Stats== | ||
Line 28: | Line 28: | ||
The Gildemander will either wander about or lie and wait until the leader and their Pikmin enter. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again. | The Gildemander will either wander about or lie and wait until the leader and their Pikmin enter. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again. | ||
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately four seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets. This further endangers Pikmin from being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off. | When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately four seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets automatically. This further endangers Pikmin from being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off. | ||
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | ||
Line 84: | Line 84: | ||
'''Translation''' | '''Translation''' | ||
{{transcript| | {{transcript| | ||
A | A terrestrial salamander, it carries on its back a biomineral consisting of a coagulated bodily fluid. It has a gentle disposition but a strong appetite, and will try to swallow anything that comes near it. | ||
Feature #1: Large mouth | Feature #1: Large mouth | ||
Line 116: | Line 116: | ||
|jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | |jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | ||
|jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Counterfeit Money Hill Anglerfish}}. "Counterfeit money" refers to the fake gold on its back. | |jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Counterfeit Money Hill Anglerfish}}. "Counterfeit money" refers to the fake gold on its back. | ||
|scientific = ''Salamandra falsaurum''. '' | |scientific = ''Salamandra falsaurum''. ''Salamndra'' refers to {{w|Salamandra|real genus of salamander}} of the same name. ''Falsaurum'' may be a combination of ''falsum'', Latin for "fraud" and ''aurum'', Latin for "gold". | ||
|internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | |internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | ||
}} | }} |