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{{infobox enemy
{{infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Pikmin Garden Gildemander render.png
|image      = Gildemander P4 icon.png
|icon        = Gildemander P4 icon.png
|icon        = Gildemander P4 icon.png
|size        = 256px
|size        = 256px
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|attacks    = Eats Pikmin, Interfere with Treasure Gauge
|attacks    = Eats Pikmin, Interfere with Treasure Gauge
}}
}}
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is a [[boss]] in {{p4}}. It is a brown salamander-like creature with a glowing antenna like an {{w|anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. It is the adult form of the [[Gildemandwee]].
{{futuregame}}
 
{{game help|p4|Describe the enemy.}}
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is an enemy in {{p4}}. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up.  
==Stats==
==Stats==
{{enemy stats
{{enemy stats
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|regen4 = Unknown
|regen4 = Unknown
}}
}}
The HP for each of the coagulated Sparklium chunks on its back is equal to 2,500 or 3 Bomb Rocks. There are 6 on every Gildemander.
The HP for the Giant Fake Gold Nugget is equal to 2,500 or 3 Bomb Rocks, and there are 6 such Nuggets.


== Behavior ==
== Behavior ==
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The Gildemander will either wander about or lie and wait until the leader and their Pikmin enter. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again.
The Gildemander will either wander about or lie and wait until the leader and their Pikmin enter. Once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin the creature can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most, if not all, of the Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering again.


When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately four seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets. This further endangers Pikmin from being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off.
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. If knocking a piece off exposed one of the weak points on its back, the Gildemander will be stunned for approximately four seconds. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets automatically. This further endangers Pikmin from being eaten by the Gildemander, due to the previously mentioned lack of a cap to its eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring all Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off.


If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated.
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated.
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== Locations ==
== Locations ==
{{game help|p4|List all places the enemy can be found in.}}
*[[Doppelgänger's Den]]
*[[Doppelgänger's Den]]
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]])
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]])
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== Notes ==
== Notes ==
=== Dalmo's notes ===
=== Dalmo's Notes ===
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}}
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}}


=== Olimar's notes ===
===Olimar's Notes===
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process.
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process.


The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}}
The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}}


=== Louie's notes ===
===Louie's Notes===
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}}
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}}
===Pikmin Garden===
'''Text'''
{{transcript|
陸棲のサンショウウオの仲間で、背中に体液が凝固した生体鉱物を背負っている。性格は穏やかだが食欲が強く、近づくものを何でも飲み込もうとする。
特徴 その1 大きな口
:大きな口と舌で、獲物をなめ取る。
:(Image text: 目はつぶらで視力はよくないが、嗅覚や空気の振動で獲物の位置を把握する)
特徴 その2 生体鉱物
:硫化鉱物と似た成分を含み、金属のような光沢がある。
:(Image text:
:*背中の腺から出る体液が、鉱物状に固まる
:*独特のにおいで、獲物をおびき寄せる)
特徴 その3 電磁波
:提灯状の器官から電磁波を放出し、周辺の生物の感覚を狂わせる。
:(Image text:
:*ピクミンをオニヨンから誘い出し、オニヨンに戻れなくするが……
:*自在に操ることまではできない)
|block=y}}
'''Translation'''
{{transcript|
A relative of terrestrial salamanders, it carries on its back a biomineral consisting of a coagulated bodily fluid. It has a gentle disposition but a strong appetite, and will try to swallow anything that comes near it.
Feature #1: Large mouth
:With its large mouth and tongue, it licks its prey.
:(Image text: "Its eyes are small and round and its eyesight is not good, but it uses its sense of smell and air vibrations to locate its prey")
Feature #2: Biomineral
:The biomineral contains elements similar to sulfide minerals and has a metallic luster.
:(Image text:
:*"The bodily fluid produced by the glands on its back hardens into a mineral-like substance"
:*"Lures prey with its peculiar scent"
Feature #3: Electromagnetic waves
:It emits electromagnetic waves from its lantern-like organ, which disorient the senses of nearby creatures.
:(Image text:
:*"It lures Pikmin out of the Onion and prevents them from returning to it, but…")
:*"it cannot freely control them")
|block=y}}
==Other information==
{{enemy other info
|piklopedia4 = 63
|music4    = ''[[Music in Pikmin 4#Boss battle (cave)|Boss battle (cave)]]'' (underground)
|musicost  = ''[[Music in Pikmin 4#Boss battle (Olimar)|Boss battle (Olimar)]]
}}


== Naming ==
== Naming ==
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|common    = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian.  
|common    = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian.  
|jpcommon  = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back.
|jpcommon  = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back.
|jpname    = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Counterfeit Money Hill Anglerfish}}. "Counterfeit money" refers to the fake gold on its back.
|jpname    = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Fool's Counterfeit Money}}. "Counterfeit money" refers to the fake gold on its back, and "fool" refers to how only a fool would fall for such a thing.
|scientific = ''Salamandra falsaurum''. ''Salamandra'' refers to {{w|Salamandra|real genus of salamander}} of the same name. ''Falsaurum'' may be a combination of ''falsum'' and ''aurum'', Latin for "fraud" and "gold" respectively, referring to how the fake gold stones it carries disrupts the Treasure Gauge.
|scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy.
|internal  = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee.
|internal  = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee.
}}
}}


=== Names in other languages ===
=== Names in other languages ===
{{game help|p4|Fill in the names in other languages, for the main languages at least.}}
{{foreignname
{{foreignname
|Jap  = タカラサンショウ
|Jap  = タカラサンショウ
|JapR = Takara Sanshō
|JapR = Takara Sanshou
|JapM = Treasure Salamander
|JapM = Treasure Salamander
|JapN =
|ChiTrad  =  
|ChiTrad  =  
|ChiTradR =  
|ChiTradR =  
|ChiTradM =  
|ChiTradM =  
|Dut  = Guldamander
|ChiTradN =
|DutM = Goldenmander
|Dut  =  
|DutN = Portmanteau of "gulden" (golden) and "salamander" (-)
|DutM =  
|DutN =  
|Fra  = Aurimandre
|Fra  = Aurimandre
|FraM = Goldamander
|FraM =  
|FraN = Portmanteau of Latin "aurum" (gold) and "salamandre" (salamander)
|FraN = Portmanteau of ''Auri'' (in latin: "gold") and ''salamandre'' (salamander)
|Ger  = Schatzamander
|Ger  =  
|GerM = Treasuremander
|GerM =  
|GerN = Portmanteau of "Schatz" (treasure) and "Salamander" (-)
|GerN =  
|Ita  = Oromandra
|Ita  = Oromandra
|ItaM = Goldamander
|ItaM = From ''oro'' (gold) and ''salamandra'' (salamander)
|ItaN = Portmanteau of "oro" (gold) and "salamandra" (salamander)
|ItaN =
|Kor  = 보물도롱뇽
|Kor  =  
|KorR = Bomul-Dorongnyong
|KorR =  
|KorM = Treasure Salamander
|KorM =  
|Por = Ouromandra
|KorN =
|PorM = Goldamander
|PorB = Ouromandra
|PorN = Portmanteau of "ouro" (gold) and "salamandra" (salamander)
|PorBM = Goldmander
|PorBN = The name is a portmanteau of "ouro" (gold) and "salamandra" (salamander)
|Spa  = Aurimandra
|Spa  = Aurimandra
|SpaM = Goldamander
|SpaM =
|SpaN = Portmanteau of "áureo" (made of gold/golden) and "salamandra" (salamander)<br> "áureo" itself comes from the Latin "aureus" (made of gold/golden/gilded) formed by "aurum" (gold) and "-eus" (a derivational suffix)
|SpaN = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander)
|notes = y
|notes = y
}}
}}


== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
P4 - Gildemander - CfaK.jpg|A Gildemander, as seen in [[Cavern for a King]].
P4 - Gildemander - CfaK.jpg|A Gildemander, as seen in [[Cavern for a King]].
P4 - Gildemander - Deceased - CfaK.jpg|A deceased Gildemander.
P4 - Gildemander - Deceased - CfaK.jpg|A deceased Gildemander.
P4 - Gildemander - 'treasure' - CfaK.jpg|A detached gold stone, knocked off of a Gildemander.
P4 - Gildemander - 'treasure' - CfaK.jpg|A detached gold stone, knocked off of a Gildemander.
Gildemander Exposed Weak Points P4.jpg|A Gildemander with its gold stones destroyed and its weak points exposed.
Gildemander backside.jpg|The backside of a Gildemander.
Gildemander eating.jpg|A Gildemander eating some [[pikpik carrot]]s in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Gildemander Eating DD.jpg|A Gildemander as seen in [[Doppelgänger's Den]], licking up one of its gold stones.
Gildemander_Weakspots.jpg|A Gildemander with two destroyed weakspots and one still to go.
Gildemander_Attacks.jpg|A Gildemander eating [[Blue Pikmin]].
P4 Dead Gildemander.jpg|A defeated Gildemander in the Piklopedia.
Gildemander_Cutscene_OST.jpg|The cutscene in [[Olimar's Shipwreck Tale]] revealing the Gildemander.
Gildemander_P4_Yawns_OST.jpg|The cutscene continued with a close-up of the Gildemander.
Gildemander_P4_Defeated_OST.jpg|The cutscene that plays on the Gildemander's defeat dropping [[Nectar]].
</gallery>
</gallery>


== Trivia ==
== Trivia ==
*The Gildemander and it's juvenile counterpart have the glow removed from their lanterns when all the fake gold is destroyed. The interesting part is, when using a [[Lightning Shock]] (which normally disables most animations) and destroying the fake gold while it's stunned, the lantern will dim immediately rather than waiting for the stun to end.
*The Gildemander and it's juvenile counterpart have the glow removed from their lanterns when all the fake gold is destroyed. The interesting part is, when using a Lightning Shock (which normally disables most animations) and destroying the fake gold while it's stunned, the lantern will dim immediately rather than waiting for the stun to end.
*According to the [[Tablet #History and Stats|History and Stats]] page, the gold on its back is an enemy.


== See also ==
== See also ==
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{{bosses}}
{{bosses}}
{{p4enemies}}
{{p4enemies}}
[[Category:Pikmin 4 bosses]]
[[Category:Pikmin-eating enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Doppelgänger's Den]]
[[Category:Dopplegänger's Den]]
[[Category:Cavern for a King]]
[[Category:Cavern for a King]]
[[Category:Olimar's Shipwreck Tale]]
[[Category:Pikmin 4 bosses]]

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