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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemander P4 icon.png | ||
|icon = Gildemander P4 icon.png | |icon = Gildemander P4 icon.png | ||
|size = 256px | |size = 256px | ||
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|attacks = Eats Pikmin, Interfere with Treasure Gauge | |attacks = Eats Pikmin, Interfere with Treasure Gauge | ||
}} | }} | ||
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is | {{futuregame}} | ||
{{game help|p4|Describe the enemy.}} | |||
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is an enemy in {{p4}}. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. | |||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
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|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
The Gildemander | The Gildemander waits in the center of its arena until the leader and their Pikmin enter; once they do, it will begin crawling toward them and will attempt to eat the Pikmin using its large, sticky tongue. Unlike other creatures which typically have a limit to how many Pikmin it can eat at once, the Gildemander can eat as many Pikmin as it can catch with a swipe of its tongue, which makes frontal attacks inadvisable due to the possibility of eating most if not all Pikmin in the player's squad in one fell swoop. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering. | ||
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority | When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. When this fake gold is knocked off, any Pikmin in your squad that are not on [[Oatchi]] or [[Moss]], or are not attacking the creature's weak spots will automatically begin to attack the fallen nuggets automatically. This further endangers Pikmin of being eaten by the Gildemander, due to the previously mentioned lack of a cap to it's eating capacity. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring most Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots and knocking any Pikmin attacking it off. | ||
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | ||
If a Gildemander is active in the current area | If a Gildemander is active in the current area/sublevel, your [[Gear (Pikmin 4)|Treasure Gauge]] will be disrupted and will not be able to accurately show you where treasure is, though this usually isn't an issue due to its boss status limiting it to areas where no treasures that are particularly difficult to find. | ||
==Appearance== | ==Appearance== | ||
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== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Doppelgänger's Den]] | *[[Doppelgänger's Den]] | ||
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | *[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
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== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | {{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | ||
=== Olimar's | ===Olimar's Notes=== | ||
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | {{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | ||
The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | ||
=== Louie's | ===Louie's Notes=== | ||
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | {{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | ||
== Naming == | == Naming == | ||
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|common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | |common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | ||
|jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | |jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | ||
|jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Counterfeit Money | |jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Fool's Counterfeit Money}}. "Counterfeit money" refers to the fake gold on its back, and "fool" refers to how only a fool would fall for such a thing. | ||
|scientific = ''Salamandra falsaurum''. | |scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy. | ||
|internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | |internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | ||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = タカラサンショウ | |Jap = タカラサンショウ | ||
|JapR = Takara | |JapR = Takara Sanshou | ||
|JapM = Treasure Salamander | |JapM = Treasure Salamander | ||
|JapN = | |||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |ChiTradN = | ||
|DutM = | |Dut = | ||
|DutN = | |DutM = | ||
|DutN = | |||
|Fra = Aurimandre | |Fra = Aurimandre | ||
|FraM = | |FraM = | ||
|FraN = Portmanteau of | |FraN = Portmanteau of ''Auri'' (in latin: "gold") and ''salamandre'' (salamander) | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|GerN = | |GerN = | ||
|Ita = Oromandra | |Ita = Oromandra | ||
|ItaM = | |ItaM = From ''oro'' (gold) and ''salamandra'' (salamander) | ||
|ItaN = | |||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
| | |KorN = | ||
| | |PorB = Ouromandra | ||
| | |PorBM = Goldmander | ||
|PorBN = The name is a portmanteau of "ouro" (gold) and "salamandra" (salamander) | |||
|Spa = Aurimandra | |Spa = Aurimandra | ||
|SpaM = | |SpaM = | ||
|SpaN = | |SpaN = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander) | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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{{bosses}} | {{bosses}} | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin 4 bosses]] | |||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category: | [[Category:Dopplegänger's Den]] | ||
[[Category:Cavern for a King]] | [[Category:Cavern for a King]] | ||