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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemander P4 icon.png | ||
|icon = Gildemander P4 icon.png | |icon = Gildemander P4 icon.png | ||
|size = 256px | |size = 256px | ||
Line 9: | Line 9: | ||
|areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | |areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
|underground = [[Doppelgänger's Den]], [[Cavern for a King]] | |underground = [[Doppelgänger's Den]], [[Cavern for a King]] | ||
|attacks = Eats Pikmin | |attacks = Eats Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Describe the enemy.}} | |||
==Stats== | ==Stats== | ||
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|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
The Gildemander | The Gildemander waits in the center of its arena until the leader and their Pikmin enter; once they do, it will begin crawling towards them and will attempt to eat the Pikmin using its large, sticky tongue. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering. | ||
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority | When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring most Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots. | ||
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | ||
If a Gildemander is active in the current area | If a Gildemander is active in the current area/sublevel, your [[treasure gauge]] will be disrupted | ||
==Appearance== | ==Appearance== | ||
As the adult form of the | As the adult form of the Gildemandwee, it has many similarities to it. However, it is considerably larger than its juvenile and has more golden rocks and red, crystalline weak spots on its back. | ||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | *[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
The Gildemander has 3 weak spots on its back which are the only spots that are capable of taking damage. On top of this they have the false gold nuggets protecting them that require picking off before attacking. With a mixed squad of Pikmin, it would be preferable to use [[Oatchi]]'s [[rush]] attack against this creature's back, since the trajectory of the attack allows Pikmin to latch onto the nuggets and weak spots. It would | The Gildemander has 3 weak spots on its back which are the only spots that are capable of taking damage. On top of this they have the false gold nuggets protecting them that require picking off before attacking. With a mixed squad of Pikmin, it would also be preferable to use [[Oatchi]]'s [[rush]] attack against this creature's back, since the trajectory of the attack allows Pikmin to latch onto the nuggets and weak spots. It would be preferable to upgrade Oatchi's rush to a level where it can stun to prevent the Gildemander from reacting to your attacks, this also helps chain with the Gildemander's stagger animation to immobilise it if your Pikmin are fast enough to remove the nuggets. Alternatively, throwing Pikmin can be a more precise way of hitting nuggets and weak spots, in which case [[Purple Pikmin]] are the best candidates for throwing due to their high impact damage and ability to latch on. Care must be taken to manage your squad, if any Pikmin are attacking nuggets while the Gildemander retrieves them, those Pikmin will perish. Be sure to periodically whistle any straggling members of your squad before going in to attack again. Alternatively, you can destroy the dropped nuggets each time they fall to prevent them distracting any Pikmin. In terms of items, [[Mines]] prove especially useful for their ability to latch onto the Gildemander's back. | ||
A much quicker way of defeating the Gildemander is to use a somewhat large squad of [[Winged Pikmin]], more than 40 units being preferable. Before engaging the enemy, use an [[Ultra-Spicy Spray]] and circle towards its back while riding Oatchi, then rush the gildemander with all of your Winged Pikmin. Because Winged Pikmin have the ability to home in on and repeatedly attack both nuggets and weak spots, they will quickly take care of most of them within seconds. Winged Pikmin sometimes will not home in on the top weak spot in the middle of the Gildemander's back, in this case, whistle your squad and rush again towards this spot from the side of the beast. If all goes well, this should mean a swift end of the Gildemander fight. | A much quicker way of defeating the Gildemander is to use a somewhat large squad of [[Winged Pikmin]], more than 40 units being preferable. Before engaging the enemy, use an [[Ultra-Spicy Spray]] and circle towards its back while riding Oatchi, then rush the gildemander with all of your Winged Pikmin. Because Winged Pikmin have the ability to home in on and repeatedly attack both nuggets and weak spots, they will quickly take care of most of them within seconds. Winged Pikmin sometimes will not home in on the top weak spot in the middle of the Gildemander's back, in this case, whistle your squad and rush again towards this spot from the side of the beast. If all goes well, this should mean a swift end of the Gildemander fight. | ||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | {{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | ||
=== Olimar's | ===Olimar's Notes=== | ||
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | {{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | ||
The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | ||
=== Louie's | ===Louie's Notes=== | ||
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | {{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | ||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Amphibiland family#Naming}} | {{see more|Amphibiland family#Naming}} | ||
{{naming | {{naming | ||
|common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | |common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Salamandra falsaurum''. | |scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy. | ||
|internal = <code>NISEBOSS</code> | |internal = <code>NISEBOSS</code> | ||
|prerelease = Unknown | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |Dut = | ||
|DutM = | |DutM = | ||
|Fra = Aurimandre | |Fra = Aurimandre | ||
|FraM | |FraM = Portmanteau of ''Auri'' (in latin: "gold") and ''salamandre'' (salamander) | ||
|Ger = | |||
|Ger = | |GerM = | ||
|GerM = | |Ita = | ||
|ItaM = | |||
|Ita = | |Kor = | ||
|ItaM = | |KorR = | ||
|KorM = | |||
|Kor = | |Por = | ||
|KorR = | |PorM = | ||
|KorM = | |||
|Por = | |||
|PorM = | |||
|Spa = Aurimandra | |Spa = Aurimandra | ||
|SpaM = | |SpaM = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander) | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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*[[Amphibiland family]] | *[[Amphibiland family]] | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] | ||
[[Category:Hero's Hideaway]] | |||
{{game help|p4|Add categories: | |||
* What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | |||
}} |