Editing Gildemander
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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemander P4 icon.png | ||
|icon = Gildemander P4 icon.png | |icon = Gildemander P4 icon.png | ||
|size = 256px | |size = 256px | ||
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|areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | |areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
|underground = [[Doppelgänger's Den]], [[Cavern for a King]] | |underground = [[Doppelgänger's Den]], [[Cavern for a King]] | ||
|attacks = Eats Pikmin | |attacks = Eats Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Describe the enemy.}} | |||
==Stats== | ==Stats== | ||
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|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
The Gildemander | The Gildemander waits in the center of its arena until the leader and their Pikmin enter; once they do, it will begin crawling towards them and will attempt to eat the Pikmin using its large, sticky tongue. When the creature cannot find any leaders or Pikmin, it will look about and then begin wandering. | ||
When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority | When the false gold on the creature's back is knocked off by attacking Pikmin, reattaching it will become the Gildemander's main priority. It will pursue the gold one piece at a time and grab it with its tongue, ensnaring most Pikmin currently attacking the gold as well. It will then toss the gold piece onto its back, covering its gemstone-like weak spots. | ||
If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | If many Pikmin are attacking the creature at once, it will shake its body to scatter them. When one of the weak spots on its back shatters, it is briefly stunned. Once all three weak spots are destroyed, the creature is defeated. | ||
==Appearance== | ==Appearance== | ||
As the adult form of the | As the adult form of the Gildemandwee, it has many similarities to it. However, it is considerably larger than its juvenile and has more golden rocks and red, crystalline weak spots on its back. | ||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | *[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
{{game help|p4|Add a guide on how to beat it.}} | |||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | {{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | ||
=== Olimar's | ===Olimar's Notes=== | ||
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | {{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | ||
The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | ||
=== Louie's | ===Louie's Notes=== | ||
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | {{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | ||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Amphibiland family#Naming}} | {{see more|Amphibiland family#Naming}} | ||
{{naming | {{naming | ||
|common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | |common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Salamandra falsaurum''. | |scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy. | ||
|internal = <code>NISEBOSS</code> | |internal = <code>NISEBOSS</code> | ||
|prerelease = Unknown | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |Dut = | ||
|DutM = | |DutM = | ||
|Fra = Aurimandre | |Fra = Aurimandre | ||
|FraM | |FraM = Portmanteau of ''Auri'' (in latin: "gold") and ''salamandre'' (salamander) | ||
|Ger = | |||
|Ger = | |GerM = | ||
|GerM = | |Ita = | ||
|ItaM = | |||
|Ita = | |Kor = | ||
|ItaM = | |KorR = | ||
|KorM = | |||
|Kor = | |Por = | ||
|KorR = | |PorM = | ||
|KorM = | |||
|Por = | |||
|PorM = | |||
|Spa = Aurimandra | |Spa = Aurimandra | ||
|SpaM = | |SpaM = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander) | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
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*[[Amphibiland family]] | *[[Amphibiland family]] | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] | ||
[[Category:Hero's Hideaway]] | |||
{{game help|p4|Add categories: | |||
* What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | |||
}} |