Editing Gildemander
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemander P4 icon.png | ||
|icon = Gildemander P4 icon.png | |icon = Gildemander P4 icon.png | ||
|size = 256px | |size = 256px | ||
Line 9: | Line 9: | ||
|areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | |areas = [[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
|underground = [[Doppelgänger's Den]], [[Cavern for a King]] | |underground = [[Doppelgänger's Den]], [[Cavern for a King]] | ||
|attacks = Eats Pikmin | |attacks = Eats Pikmin | ||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Describe the enemy.}} | |||
==Stats== | ==Stats== | ||
Line 22: | Line 23: | ||
|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
{{game help|p4|Describe its behavior when it sees Pikmin, when it attacks, when it shakes, when it loses interest, etc.}} | |||
==Appearance== | ==Appearance== | ||
{{game help|p4|Describe the appearance of the creature and, if it applies, how it compares to similar creatures.}} | |||
== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | *[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
{{game help|p4|Add a guide on how to beat it.}} | |||
== Notes == | == Notes == | ||
=== Dalmo's | === Dalmo's Notes === | ||
{{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | {{transcript|Notice the gold sparkles on its back. In order to survive, this delight of a creature spends a mind-boggling amount of time collecting those special gold stones. Though it isn't real gold, it can confuse the sensors. That's another marvel of the natural world for you.|block=y}} | ||
=== Olimar's | ===Olimar's Notes=== | ||
{{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | {{transcript|The ore-like growth on its back is a coagulated bodily fluid that includes a substance similar to sparklium, which can make our mechanical sensors "go berserk," to use the technical term. This living ore emits a scent that lures the creatures' prey, so it's also important for their feeding process. | ||
The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | The lantern-like organ atop its head emits electromagnetic waves that are known to affect Pikmin and Onions, confusing them into thinking the Gildemander is their leader, allowing it to withdraw Pikmin directly from the Onion. However, it cannot go so far as to command them as a squad, so the Pikmin will often hide under cover and are able to avoid ingestion.|block=y}} | ||
=== Louie's | ===Louie's Notes=== | ||
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | {{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | ||
== Naming == | == Naming == | ||
{{game help|p4|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | |||
{{see more|Amphibiland family#Naming}} | {{see more|Amphibiland family#Naming}} | ||
{{naming | {{naming | ||
|common = Gildemander | |common = Gildemander | ||
|jpcommon = | |jpcommon = | ||
|jpname = | |jpname = | ||
|scientific = ''Salamandra falsaurum'' | |scientific = ''Salamandra falsaurum'' | ||
|internal = <code>NISEBOSS</code> | |internal = <code>NISEBOSS</code> | ||
|prerelease = Unknown | |||
}} | }} | ||
=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = | |Jap = | ||
|JapR = | |JapR = | ||
|JapM = | |JapM = | ||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |Dut = | ||
|DutM = | |DutM = | ||
|Fra = | |||
|Fra = | |FraM = | ||
|FraM = | |Ger = | ||
|GerM = | |||
|Ger = | |Ita = | ||
|GerM = | |ItaM = | ||
|Kor = | |||
|Ita = | |KorR = | ||
|ItaM = | |KorM = | ||
|Por = | |||
|Kor = | |PorM = | ||
|KorR = | |||
|KorM = | |||
|Por = | |||
|PorM = | |||
|Spa = Aurimandra | |Spa = Aurimandra | ||
|SpaM = | |SpaM = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander) | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
Line 177: | Line 97: | ||
*[[Amphibiland family]] | *[[Amphibiland family]] | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Pikmin 4 bosses]] | [[Category:Pikmin 4 bosses]] | ||
[[Category:Hero's Hideaway]] | |||
{{game help|p4|Add categories: | |||
* What [[area]]s or [[cave]]s this enemy can be found in (e.g. [[:Category:Sun-Speckled Terrace]]) | |||
}} |