Editing Gildemander
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{{infobox enemy | {{infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Gildemander P4 icon.png | ||
|icon = Gildemander P4 icon.png | |icon = Gildemander P4 icon.png | ||
|size = 256px | |size = 256px | ||
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|attacks = Eats Pikmin, Interfere with Treasure Gauge | |attacks = Eats Pikmin, Interfere with Treasure Gauge | ||
}} | }} | ||
{{futuregame}} | |||
{{game help|p4|Describe the enemy.}} | |||
The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is an enemy in {{p4}}. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. | The '''Gildemander''' ({{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}) is an enemy in {{p4}}. It is a brown salamander-like creature with a glowing antenna like an {{w|Anglerfish}}, and many gold stones stuck to its back. It uses the detached gold stones on its back to lure Pikmin so it can gobble them up. | ||
==Stats== | ==Stats== | ||
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|regen4 = Unknown | |regen4 = Unknown | ||
}} | }} | ||
The HP for | The HP for the Giant Fake Gold Nugget is equal to 2,500 or 3 Bomb Rocks. There are 6 on every Gildemander. | ||
== Behavior == | == Behavior == | ||
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== Locations == | == Locations == | ||
{{game help|p4|List all places the enemy can be found in.}} | |||
*[[Doppelgänger's Den]] | *[[Doppelgänger's Den]] | ||
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | *[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) | ||
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===Louie's Notes=== | ===Louie's Notes=== | ||
{{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | {{transcript|The meat gives off a faint aroma similar to a hot pepper. The flavor itself is subtle and elegant. Chargrill the lantern until blackened, and you've got a nutritional superfood.|block=y}} | ||
== Naming == | == Naming == | ||
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|common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | |common = Gildemander. A combination of the word "gilded" meaning golden and salamander, a type of lizard-like amphibian. | ||
|jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | |jpcommon = {{j|タカラサンショウ|Takara Sanshou|Treasure Salamander}}. "Treasure" refers to the fake gold on its back. | ||
|jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Counterfeit Money | |jpname = {{j|ニセガネオカアンコウ|Nisegane Oka Ankou|Fool's Counterfeit Money}}. "Counterfeit money" refers to the fake gold on its back, and "fool" refers to how only a fool would fall for such a thing. | ||
|scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy. | |scientific = ''Salamandra falsaurum''. Salamandra falsaurum. Salamndra refers to the real life genus of salamander. Falsaurum may be a combination of falsum, Latin for "fraud" and saurous, Latin for "lizard" Could also be a combination of falsum, and aurum, Latin for "gold". Making the name more directly mean "Fraudulent Gold", and directly reference the mimicry it uses as part of its hunting strategy. | ||
|internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | |internal = <code>NISEBOSS</code>. "Nise" comes from "ニセガネ", which means counterfeit money. "Boss" refers to how it is the boss version of the Gildemandwee. | ||
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=== Names in other languages === | === Names in other languages === | ||
{{game help|p4|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap = タカラサンショウ | |Jap = タカラサンショウ | ||
|JapR = Takara | |JapR = Takara Sanshou | ||
|JapM = Treasure Salamander | |JapM = Treasure Salamander | ||
|JapN = | |||
|ChiTrad = | |ChiTrad = | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|Dut = | |ChiTradN = | ||
|DutM = | |Dut = | ||
|DutN = | |DutM = | ||
|DutN = | |||
|Fra = Aurimandre | |Fra = Aurimandre | ||
|FraM = | |FraM = | ||
|FraN = Portmanteau of | |FraN = Portmanteau of ''Auri'' (in latin: "gold") and ''salamandre'' (salamander) | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|GerN = | |GerN = | ||
|Ita = Oromandra | |Ita = Oromandra | ||
|ItaM = | |ItaM = From ''oro'' (gold) and ''salamandra'' (salamander) | ||
|ItaN = | |||
|Kor = | |Kor = | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
| | |KorN = | ||
| | |PorB = Ouromandra | ||
| | |PorBM = Goldmander | ||
|PorBN = The name is a portmanteau of "ouro" (gold) and "salamandra" (salamander) | |||
|Spa = Aurimandra | |Spa = Aurimandra | ||
|SpaM = | |SpaM = | ||
|SpaN = | |SpaN = From "Auri" (in latin: "gold") and "mandra", which derives from "salamandra"(salamander) | ||
|notes = y | |notes = y | ||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image | {{image}} | ||
<gallery> | <gallery> | ||
P4 - Gildemander - CfaK.jpg|A Gildemander, as seen in [[Cavern for a King]]. | P4 - Gildemander - CfaK.jpg|A Gildemander, as seen in [[Cavern for a King]]. | ||
P4 - Gildemander - Deceased - CfaK.jpg|A deceased Gildemander. | P4 - Gildemander - Deceased - CfaK.jpg|A deceased Gildemander. | ||
P4 - Gildemander - 'treasure' - CfaK.jpg|A detached gold stone, knocked off of a Gildemander. | P4 - Gildemander - 'treasure' - CfaK.jpg|A detached gold stone, knocked off of a Gildemander. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The Gildemander and it's juvenile counterpart have the glow removed from their lanterns when all the fake gold is destroyed. The interesting part is, when using a Lightning Shock (which normally disables most animations) and destroying the fake gold while it's stunned, the lantern will dim immediately rather than waiting for the stun to end. | *The Gildemander and it's juvenile counterpart have the glow removed from their lanterns when all the fake gold is destroyed. The interesting part is, when using a Lightning Shock (which normally disables most animations) and destroying the fake gold while it's stunned, the lantern will dim immediately rather than waiting for the stun to end. | ||
== See also == | == See also == | ||
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{{bosses}} | {{bosses}} | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Pikmin 4 bosses]] | |||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category: | [[Category:Dopplegänger's Den]] | ||
[[Category:Cavern for a King]] | [[Category:Cavern for a King]] | ||