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[[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]] | [[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]] | ||
{{main|Bramble gate}} | {{main|Bramble gate}} | ||
'''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have [[ | '''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have poisonous [[gas pipe]]s inside them and can only be destroyed by [[White Pikmin]] as a result. | ||
{{clear}} | {{clear}} | ||
==Dirt wall== | ==Dirt wall== | ||
[[File: | [[File:Dirt_Wall_Closeup_P4.jpg|thumb|250px|left|A dirt wall in ''Pikmin 4''.]] | ||
{{main|Dirt wall}} | {{main|Dirt wall}} | ||
'''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed. | '''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed. | ||
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==Reinforced wall== | ==Reinforced wall== | ||
[[File: | [[File:Reinforced_Wall_P4.jpg|thumb|right|250px|A reinforced wall in ''Pikmin 4''.]] | ||
{{main|Reinforced wall}} | {{main|Reinforced wall}} | ||
'''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game. | '''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game. | ||
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==Electric gate== | ==Electric gate== | ||
[[File: | [[File:Electric_Gate_Closeup_P4.jpg|thumb|left|250px|An electric gate in ''Pikmin 4''.]] | ||
{{main|Electric gate}} | {{main|Electric gate}} | ||
'''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate. | '''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate. | ||
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==Crystal wall== | ==Crystal wall== | ||
[[File: | [[File:Cracked crystal wall.jpg|thumb|right|250px|A crystal wall in ''Pikmin 3''.]] | ||
{{main|Crystal wall}} | {{main|Crystal wall}} | ||
'''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps. | '''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps. | ||
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==Ice wall== | ==Ice wall== | ||
{{main|Ice wall}} | {{main|Ice wall}} | ||
'''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen. | '''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen. | ||
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==Numbered gate== | ==Numbered gate== | ||
[[File: | [[File:P4 Number Gate.png|thumb|left|250px|A numbered gate.]] | ||
{{main|Numbered gate}} | {{main|Numbered gate}} | ||
'''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground. | '''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground. | ||
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==Switch gate== | ==Switch gate== | ||
{{main|Switch gate}} | {{main|Switch gate}} | ||
'''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches. | '''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches. | ||
==Brick wall== | |||
[[File:Distant Tundra Snow Wall.jpg|thumb|left|250px|One of the brick walls in the Distant Tundra, destroyed.]] | |||
== | '''Brick walls''' are rare walls in ''Pikmin 3'' that are destroyed by pushing [[iron ball]]s down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in [[Story Mode]], both in the [[Distant Tundra]]: | ||
[[File: | * One at the exit of the cave where [[Brittany]] lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of [[Glitches in Pikmin 3|glitches]]. | ||
* One in the northern section of the main area with the [[geyser]]s and [[Arctic Cannon Larva]]e. Destroying the wall gives access to the large cave system where the [[Vehemoth Phosbat]] is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until [[Alph]] and [[Brittany]] are reunited. | |||
''' | |||
{{clear}} | {{clear}} | ||
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==Trivia== | ==Trivia== | ||
[[File: | [[File:Pikmin_3_trial_map.jpg|thumb|Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".]] | ||
*In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose. | *In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose. | ||
*While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return. | *While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP = Parede | |PorP = Parede | ||
|PorPM = Wall | |PorPM = Wall | ||
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|PorB = Parede | |PorB = Parede | ||
|PorBM = Wall | |PorBM = Wall | ||
|PorBN = Translation taken from ''Pikmin 4''. | |PorBN = Translation taken from the ''Pikmin 4''. | ||
|Fra = Barrage/Mur | |Fra = Barrage/Mur | ||
|FraM = Dam/Wall | |FraM = Dam/Wall |