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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | [[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]] | ||
'''Gates''' (also called '''walls''') are | {{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]).}} | ||
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome. | |||
In ''Pikmin'' and ''Pikmin 2'', gates have three stages, and when passing from one to the next, they sink lower to the ground. ''Pikmin 3'' eschews this for a more realistic look, where the gates show visible damage. | |||
==Bramble gate== | ==Bramble gate== | ||
{{todo|Research the relationship between color and HP values better.}} | |||
{{ | '''Bramble gates''' are the most basic type of gate in ''Pikmin'' and ''Pikmin 2'', being replaced with [[#Dirt wall|dirt walls]] for the third game. Any Pikmin type can damage a bramble gate. There are two types of these gates: white and black. Black gates are harder to break down than white ones. These can also be found with [[gas pipe]]s within, requiring [[White Pikmin]] to take them down. | ||
'''Bramble gates''' are the most basic type of gate in | |||
In ''Pikmin'', white gates can also be destroyed with two [[bomb rock]]s, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the [[Emperor Bulblax]]'s arena on [[The Final Trial]] is surprisingly frail. In ''Pikmin 2'', normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the [[Randomness|random]]ly generated ones in [[cave]]s (100 - 12800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1 - 4000). For comparison, a [[Red Bulborb]] has 750 hit points. | |||
<gallery> | |||
File:Gate.png|A standard white bramble gate. | |||
File:Black_Bramble_Gate.png|A regular black bramble gate. | |||
File:WhiteGatePoision.png|A poisonous white bramble gate. | |||
File:Poison Gate.png|A black poison gate in the [[Wistful Wild]]. | |||
</gallery> | |||
===Locations=== | |||
;''Pikmin'': | |||
*[[The Impact Site]]: There is a white gate to the southwest in the area with [[Pearly Clamclamp]]s. | |||
*[[The Forest of Hope]]: There is one white gate right in the base, another white in the easternmost part of the main area with [[Red Bulborb]]s, a black one in front of the area with the [[Nova Blaster]], a white gate to the left of the previously mentioned black gate, and finally, a black gate in front of the arena with the [[Armored Cannon Beetle]]. | |||
*[[The Forest Navel]]: A white gate is found directly next to the base, and must be broken down to allow the [[Number 1 Ionium Jet]] to be delivered to the ship. A black gate is located at the beginning of the pathway leading towards the [[Libra]] and [[Analog Computer]]. | |||
*[[The Distant Spring]]: A white gate is found blocking off access to the [[Zirconium Rotor]], and a black gate is directly opposite to it, leading into the area where the [[Pilot's Seat]] is found. | |||
*[[The Final Trial]]: Two white gates are located around the perimeter of the [[Emperor Bulblax]] arena. | |||
;''Pikmin 2'': | |||
*[[Valley of Repose]]: A white gate is right before [[Emergence Cave]] while another just past it in a pool of water blocks access to half the level. A white poison gate is located in front of [[Subterranean Complex]]. | |||
*[[Awakening Wood]]: There is a black gate in the center and two white poison gates found past it. A white gate in a pool of water with a [[clog]] is located near the landing site. Another white gate blocks the entrance to [[Snagret Hole]]. | |||
*[[Perplexing Pool]]: A black gate is near landing site and another blocks the area with the [[Submerged Castle]]. A white poison gate is located near where [[Yellow Pikmin]] are discovered. | |||
*[[Wistful Wild]]: Two black poison gates are found in the [[The Impact Site]] half of the area. A white gate in a pool of water is located near the [[Cavern of Chaos]]. | |||
==Dirt wall== | ==Dirt wall== | ||
[[File: | [[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|A dirt wall.]] | ||
'''Dirt walls''' are sandcastle-like gates found in ''Pikmin 3'' only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw{{cite youtube|WutBWv_gqkY|showing how Pikmin take down a dirt wall faster by latching on to it}}, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock. | |||
'''Dirt walls''' are sandcastle-like gates found in {{ | |||
===Locations=== | |||
*[[Tropical Wilds]]: One is found on the first day, inside the cave where the [[Pyroclasmic Slooch]] would normally be, another is outside the landing site, and closes off access to a [[Pocked Airhead]], and a third guards access to the [[Calcified Crushblat]]'s arena. | |||
*[[Garden of Hope]]: One is located in the second half of the area, near the [[Bug-Eyed Crawmad]]'s nest, and another is located near the [[Toady Bloyster]] and a pile of fragments used to build the pot. | |||
*[[Twilight River]]: One wall is in the second half of the area, and blocks off a small land bridge to cross the river, and a second one separates the area with the [[clipboard]]s and the swarm of [[Scornet]]s. | |||
*[[Formidable Oak]]: The first is found at the end of the room with the [[Red Bulborb|Bulborbs]], the next one can be found to the far end of the circular area where the bridge is built, a third is at the end of the path where the [[Nectarous Dandelfly]] is, and the final is in the dark cave, and simply separates a path to get the fragments (this wall does not need to be destroyed, however). | |||
{{clear}} | {{clear}} | ||
==Reinforced wall== | ==Reinforced wall== | ||
{{game help|p3|Are these walls in ''Pikmin 3'' made of stone or concrete?}} | |||
'''Reinforced walls''' (known before ''Pikmin 3'' by fans as '''stone gates''') are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. [[Bomb rock]]s must explode near them in order to take them down. In ''Pikmin 3'', only three bomb rocks are needed to take one down, but in ''Pikmin'' white, gray and black gates, need three, six and nine bomb rocks to destroy, respectively. | |||
'''Reinforced walls''' are gates | |||
<gallery> | |||
File:Stone wall.png|A reinforced wall in ''Pikmin''. | |||
File:TheresAWallThere.PNG|A reinforced wall in ''Pikmin 3''. | |||
</gallery> | |||
===Locations=== | |||
;''Pikmin'': | |||
*[[The Impact Site]]: There is a reinforced wall on the opposite side of the tree stump where one fights the Matuma or Goolix. | |||
*[[The Forest of Hope]]: There are two reinforced walls near where the player first finds the Yellow Pikmin, and one next to the landing site. | |||
*[[The Forest Navel]]: There are several reinforced walls scattered around the landing site plateau, serving only to block shortcuts. Another wall guards the [[Beady Long Legs]]. | |||
*[[The Distant Spring]]: Two walls block the landing site from the majority of the land section. | |||
*[[The Final Trial]]: One wall blocks the two bridges in the middle of the area. | |||
;''Pikmin 3'': | |||
*[[Tropical Wilds]]: There is one beside the landing site, one beside the bridge near the [[Dawn Pustules]], and one guarding the [[Shaggy Long Legs]] arena with [[fire geyser]]s. | |||
*[[Twilight River]]: There is one beside the landing site, and one guarding the [[Tremendous Sniffer]]. | |||
==Electric gate== | ==Electric gate== | ||
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''). Other than that, they can be taken down just like any other type of gate. In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage, and in ''Pikmin 3'', they look like {{w|fluorescent lamp}}s, with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate in ''Pikmin 3'' – they can only attack from the ground. In ''Pikmin 2'', all electric gates have exactly 16000 [[Health|hit-points]]. Bomb rocks cannot be used to destroy electric gates in ''Pikmin 3''. | |||
'''Electric gates''' carry | |||
<gallery> | |||
File:Electric_Fence.png|An electric gate in ''Pikmin 2''. | |||
File:ZlCfzRE3q3wQh9JX2t.jpg|An electric gate in ''Pikmin 3''. | |||
</gallery> | |||
== | ===Locations=== | ||
{{game help|p3|Add Mission Mode and Bingo Battle locations.}} | |||
;''Pikmin 2'': | |||
'' | *[[Awakening Wood]]: one blocks access to the [[Bulblax Kingdom]], the other bars in the section where [[Blue Pikmin]] are found. | ||
*[[Perplexing Pool]]: the three gates block the accesses to the [[Shower Room]], the [[Glutton's Kitchen]] and the [[Optical Illustration]] (US) / [[Abstract Masterpiece]] (Europe). | |||
*[[Wistful Wild]]: a gate blocks access to the bamboo ramp near the [[Armored Cannon Beetle Larva]]. | |||
;''Pikmin 3'': | |||
*[[Tropical Wilds]]: one gate blocks the entrance to the [[Shaggy Long Legs]]'s main arena. | |||
*[[Garden of Hope]]: one gate is near the [[Red Bulborb]] at the start, another is in the dirt area with [[Fiery Blowhog]]s, next to the landing site, a third is after the area where [[Brittany]] is rescued, and the final one is on the [[elevator platform]] puzzle side-view section. | |||
[[ | *[[Distant Tundra]]: the first gate is right next to the landing site, and the second is between the entrance to the [[Pyroclasmic Slooch]] cave and the entrance to the [[Yellow Pikmin]] cave. | ||
*[[Twilight River]]: one is on the other side of the river from the landing site, to the north, and the other is next to the [[Burrowing Snagret]]'s arena. | |||
{{clear}} | {{clear}} | ||
== | ==Crystal wall== | ||
[[File: | [[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A crystal wall.]] | ||
{{ | {{game help|p3|Investigate further how resistant each gate is. Take in consideration hitting the same quadrant or different quadrants.}} | ||
'''Crystal walls''' are gate types found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in story mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value. | |||
== | ===Locations=== | ||
[[ | *[[Garden of Hope]]: One beside where [[Rock Pikmin]] are first discovered, one guarding access to Brittany, and one by the landing site. | ||
*[[Distant Tundra]]: One near the two [[Pyroclasmic Slooch]]es, one of which holds a [[Sunseed Berry]], and one near the bomb rocks by the [[Spotty Bulbear]]. | |||
*[[Formidable Oak]] : One near a pathway containing an [[iron ball]]. | |||
{{clear}} | {{clear}} | ||
== | ==Bamboo gate== | ||
[[File: | [[File:ZlCfzRE41-odw19XII.jpg|thumb|A bamboo gate.]] | ||
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even [[enemy|enemies]] passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again. If less than all the Winged Pikmin get called back, the gate will fall and any remaining Pikmin will struggle to hold up the gate. If an item gets stuck under a closed bamboo gate, it will glitch back and forth while remaining stuck in the gate. It will be freed if the gate is lifted back up, however. | |||
''' | |||
===Locations=== | |||
*[[Garden of Hope]]: One in the pool where [[Blue Pikmin]] are found. | |||
== | *[[Distant Tundra]]: One guarding the [[Shaggy Long Legs]] arena, and another guarding the [[Spotty Bulbear]]. | ||
[[ | *[[Twilight River]]: One serving as a back entrance, allowing one to reach the [[Portable Sunset]] without fighting the three [[Orange Bulborb]]s in close proximity. Found near the [[Burrowing Snagret]] arena. | ||
{{clear}} | {{clear}} | ||
== Minor glitch == | == Minor glitch == | ||
[[File: | [[File:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10" on the HUD.]] | ||
{{todo|Move to the glitches articles.}} | {{todo|Move to the glitches articles.}} | ||
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool. | In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool. | ||
{{clear}} | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP = Parede | |PorP = Parede | ||
|PorPM = Wall | |PorPM = Wall | ||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |PorPN = Translation taken from the ''Pikmin'' instruction manual. | ||
|notes = y | |notes = y | ||
|Fra = Barrage/Mur | |||
|FraM = Dam/Wall | |||
}} | }} | ||
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*[[Bomb rock]] | *[[Bomb rock]] | ||
*[[Bridge]] | *[[Bridge]] | ||
==References== | |||
{{refs}} | |||
{{featured|{{date|18|March}}|{{date|21|June|2013}}}} | {{featured|{{date|18|March}}|{{date|21|June|2013}}}} | ||
{{obstacles}} | {{obstacles}} |