Editing Gas pipe

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Hazard generator#Poison emitter]]
{{game icons|p2=y}}
[[File:Poison.jpg|thumb|A gas pipe.]]
{{title|gas pipe}}
'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s.
 
As they constantly emit poison, a [[hazard]] only [[White Pikmin]], [[Bulbmin]] and [[Glow Pikmin]] can handle. White Pikmin, Bulbmin and Glow Pikmin generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]].
 
On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.{{cite web|https://old.reddit.com/r/Pikmin/comments/v3q3ez/game_softlocked_itself_d/|Game softlocked itself :D|reddit|published={{date|3|June|2022}}|retrieved={{date|4|June|2022}}}} However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a [[Gatling Groink]], entering a cave, and then exiting, the gate will work like a normal gate again.
 
==Locations==
*[[Valley of Repose]]: Two are inside of a white bramble gate leading to the [[Subterranean Complex]].
**[[Subterranean Complex]]
***Sublevel 1: × 6
***Sublevel 6: × 3
**[[Frontier Cavern]]
***Sublevel 3: × 2
 
*[[Awakening Wood]]: The bramble gates near the [[Survey Chart]] and the [[White Flower Garden]] both have two gas pipes inside of them, as does the bridge leading to the [[Snagret Hole]].
**[[White Flower Garden]]
***Sublevel 4: × 5
**[[Snagret Hole]]
***Sublevel 6: × 5
 
*[[Perplexing Pool]]: The white bramble gate blocking off the [[Yellow Pikmin]] has two gas pipes in it.
**[[Shower Room]]
***Sublevel 2: × 3
**[[Submerged Castle]]
***Sublevel 4: × 3
 
*[[Wistful Wild]]: The two black bramble gates blocking off the section with the [[Seed of Greed]] and the [[Dream Den]] both have two gas pipes inside of them.
**[[Cavern of Chaos]]
***Sublevel 7: × 6
***Sublevel 9: × 5
**[[Hole of Heroes]]
***Sublevel 10: × 3
**[[Dream Den]]
***Sublevel 1: × 3
***Sublevel 3: × 3
***Sublevel 4: × 3
***Sublevel 8: × 10
***Sublevel 11: × 5
***Sublevel 12: × 15
 
*[[Challenge Mode (Pikmin 2)|Challenge Mode]]
**[[Novice Training]]
***Sublevel 1: × 5
***Sublevel 2: × 5
**[[Three Color Training]]
***Sublevel 1: × 6
**[[Secret Testing Range]]
***Sublevel 2: × 2
 
==Technical information==
{{p2 enemy technical
|name = gashiba
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 10
|fp02 = 0.5
|fp03 = 0.7
|fp04 = 0.35
|fp05 = 1
|fp06 = 0
|fp08 = 0
|fp09 = 1
|fp10 = 1
|fp11 = 0
|fp12 = 0
|fp13 = 0
|fp14 = 0
|fp15 = 0
|fp16 = 0
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 50
|fp21 = 10
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 0
|fp26 = 0
|fp27 = 60
|fp28 = 0
|fp29 = 0
|fp30 = 0
|fp31 = 0.0065
|fp32 = 30
|fp33 = 20
|fp34 = 18
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 0
|ip02 = 0
|ip03 = 0
|ip04 = 0
|ip05 = 0
|ip06 = 0
|ip07 = 0
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }}
{{!}}-
{{p2 enemy property | fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 }}
{{!}}-
{{p2 enemy property | fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 }}
{{!}}-
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
}}
 
==Gallery==
{{image}}
<gallery>
File:Deactivated gas pipe.jpg|Closeup of a deactivated gas pipe.
</gallery>
 
==Trivia==
*Gas pipes in overground areas will respawn 99 [[day]]s after being deactivated.
 
==See also==
*[[Poison]]
*[[Minor obstacles#Poison geyser|Poison geyser]]
*[[Geyser]]
*[[Fire geyser]]
 
==References==
{{refs}}
 
 
{{obstacles}}
 
[[Category:Obstacles]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)