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{{game icons|p2=y}} | |||
[[File:Poison.jpg|thumb|A gas pipe.]] | |||
{{title}} | |||
'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s. | |||
As they constantly emit poison, a [[hazard]] only [[White Pikmin]] (and [[Bulbmin]]) can handle, White Pikmin (or Bulbmin) generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]]. | |||
On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to these gates – Pikmin will just ignore them. However, if the gate is spawned in the area without the gas pipes, which can be achieved, for instance, by destroying the gas pipes with a [[Gatling Groink]], entering a cave, and then exiting, the gate will work like a normal gate again. This behavior also applies to cave sublevels, if there is a gas pipe sufficiently near a gate.{{cite web|https://old.reddit.com/r/Pikmin/comments/v3q3ez/game_softlocked_itself_d/|Game softlocked itself :D|reddit|published={{date|3|June|2022}}|retrieved={{date|4|June|2022}}}} | |||
==Locations== | |||
*[[Valley of Repose]]: Two are inside of a white bramble gate leading to the [[Subterranean Complex]]. | |||
**[[Subterranean Complex]] | |||
***Sublevel 1: × 6 | |||
***Sublevel 6: × 3 | |||
**[[Frontier Cavern]] | |||
***Sublevel 3: × 2 | |||
*[[Awakening Wood]]: The bramble gates near the [[Survey Chart]] and the [[White Flower Garden]] both have two gas pipes inside of them, as does the bridge leading to the [[Snagret Hole]]. | |||
**[[White Flower Garden]] | |||
***Sublevel 4: × 5 | |||
**[[Snagret Hole]] | |||
***Sublevel 6: × 5 | |||
*[[Perplexing Pool]]: The white bramble gate blocking off the [[Yellow Pikmin]] has two gas pipes in it. | |||
**[[Shower Room]] | |||
***Sublevel 2: × 3 | |||
**[[Submerged Castle]] | |||
***Sublevel 4: × 3 | |||
*[[Wistful Wild]]: The two black bramble gates blocking off the section with the [[Seed of Greed]] and the [[Dream Den]] both have two gas pipes inside of them. | |||
**[[Cavern of Chaos]] | |||
***Sublevel 7: × 6 | |||
***Sublevel 9: × 5 | |||
**[[Hole of Heroes]] | |||
***Sublevel 10: × 3 | |||
**[[Dream Den]] | |||
***Sublevel 1: × 3 | |||
***Sublevel 3: × 3 | |||
***Sublevel 4: × 3 | |||
***Sublevel 8: × 10 | |||
***Sublevel 11: × 5 | |||
***Sublevel 12: × 15 | |||
*[[Challenge Mode (Pikmin 2)|Challenge Mode]] | |||
**[[Novice Training]] | |||
***Sublevel 1: × 5 | |||
***Sublevel 2: × 5 | |||
**[[Three Color Training]] | |||
***Sublevel 1: × 6 | |||
**[[Secret Testing Range]] | |||
***Sublevel 2: × 2 | |||
==Technical information== | |||
{{p2 enemy technical | |||
|name = gashiba | |||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.1 | |||
|s004 = 0.3 | |||
|fp00 = 150 | |||
|fp01 = 10 | |||
|fp02 = 0.5 | |||
|fp03 = 0.7 | |||
|fp04 = 0.35 | |||
|fp05 = 1 | |||
|fp06 = 0 | |||
|fp08 = 0 | |||
|fp09 = 1 | |||
|fp10 = 1 | |||
|fp11 = 0 | |||
|fp12 = 0 | |||
|fp13 = 0 | |||
|fp14 = 0 | |||
|fp15 = 0 | |||
|fp16 = 0 | |||
|fp17 = 0 | |||
|fp18 = 0 | |||
|fp19 = 0 | |||
|fp20 = 50 | |||
|fp21 = 10 | |||
|fp22 = 60 | |||
|fp23 = 0 | |||
|fp24 = 0 | |||
|fp25 = 0 | |||
|fp26 = 0 | |||
|fp27 = 60 | |||
|fp28 = 0 | |||
|fp29 = 0 | |||
|fp30 = 0 | |||
|fp31 = 0.0065 | |||
|fp32 = 30 | |||
|fp33 = 20 | |||
|fp34 = 18 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0 (0%) | |||
|fp38 = 5 | |||
|ip01 = 0 | |||
|ip02 = 0 | |||
|ip03 = 0 | |||
|ip04 = 0 | |||
|ip05 = 0 | |||
|ip06 = 0 | |||
|ip07 = 0 | |||
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }} | |||
{{!}}- | |||
{{p2 enemy property | fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 }} | |||
{{!}}- | |||
{{p2 enemy property | fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 }} | |||
{{!}}- | |||
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }} | |||
}} | |||
==Gallery== | |||
{{image}} | |||
<gallery> | |||
File:Deactivated gas pipe.jpg|Closeup of a deactivated gas pipe. | |||
</gallery> | |||
==Trivia== | |||
*Gas pipes in overground areas will respawn 99 [[day]]s after being deactivated. | |||
==See also== | |||
*[[Poison]] | |||
*[[Minor obstacles#Poison geyser|Poison geyser]] | |||
*[[Geyser]] | |||
*[[Fire geyser]] | |||
==References== | |||
{{refs}} | |||
[[Category:Obstacles]] |