Editing Garden of Hope
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Latest revision | Your text | ||
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{{stub|section=y}} | {{stub|section=y}} | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Dirt wall|y}} × 6 | |||
*{{icon|Crystal wall|y}} × 3 | |||
*{{icon|Bamboo gate|y}} × 1 | *{{icon|Bamboo gate|y}} × 1 | ||
*{{icon|Electric gate|v=P3|y}} × 4 | *{{icon|Electric gate|v=P3|y}} × 4 | ||
*{{icon|Large crystal|y}} × 7 | *{{icon|Large crystal|y}} × 7 | ||
*{{icon|Small crystal|y}} × 1 | *{{icon|Small crystal|y}} × 1 | ||
*{{icon|Water body|y}} × 3* | *{{icon|Water body|y}} × 3* | ||
}} | }} | ||
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===Tools=== | ===Tools=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Dirt mound|y}} × 3 | |||
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|fragment}} × 29 (Piles of 14 and 15) | |||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 46 (Piles of 20 in a crystal and 26) | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 49 (Piles of 20 in a crystal and 29) | *{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 49 (Piles of 20 in a crystal and 29) | ||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 54 (2 piles of 27, one of which is underwater) | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (Piles of 20 in crystal, 10, and 20 that are buried nearby the group of 10) | *{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (Piles of 20 in crystal, 10, and 20 that are buried nearby the group of 10) | ||
*{{icon|Bridge|v=P3|y}} (Pot-shaped) {{icon|fragment}} × 60 (2 piles of 30, one of which is underwater) | *{{icon|Bridge|v=P3|y}} (Pot-shaped) {{icon|fragment}} × 60 (2 piles of 30, one of which is underwater) | ||
*{{icon|Elevator platforms}} [[Elevator platform]] × 6 (3 pairs) | *{{icon|Elevator platforms}} [[Elevator platform]] × 6 (3 pairs) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
[[File:Stuck Yellow Spectralid.jpg|thumb|The Yellow Spectralids stuck on the transition zone.]] | [[File:Stuck Yellow Spectralid.jpg|thumb|The Yellow Spectralids stuck on the transition zone.]] | ||
* This is the only area in the game to feature two major bosses. | * This is the only area in the game to feature two major bosses. | ||
* This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | * This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]]. | ||
* This location's continental shape is based on Australia. | * This location's continental shape is based on Australia. | ||
* This is the only area of the game that can be entered on [[ | * This is the only area of the game that can be entered on [[day]] 2. | ||
** It is also the only area of ''Pikmin 3'' without [[Bomb rock]]s. | ** It is also the only area of ''Pikmin 3'' without [[Bomb rock]]s. | ||
* Strangely, there is a [[Yellow Spectralids]] behind the dirt wall that leads to the [[Astringent Clump]], [[out of bounds]] to the right side. It mostly flutters in place against the edge of the transition zone, though given enough time and luck, it's possible that it will fly down and actually be reachable. Its positioning is most likely a [[mistake]], as it is hard to spot and have Pikmin attack it. | * Strangely, there is a [[Yellow Spectralids]] behind the dirt wall that leads to the [[Astringent Clump]], [[out of bounds]] to the right side. It mostly flutters in place against the edge of the transition zone, though given enough time and luck, it's possible that it will fly down and actually be reachable. Its positioning is most likely a [[mistake]], as it is hard to spot and have Pikmin attack it. |