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{{game icons|p2=y}}
{{Infobox cave
{{Infobox cave
|image    = FrontierCavern5.png
|image    = Frontier Cavern sublevel 5.jpg
|location  = Valley of Repose
|location  = Valley of Repose
|sublevels = 8
|sublevels = 8
|treasures = 15
|treasures = 15
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{poison}} {{boulder}} {{explosion}}
|obstacles = {{water body}} {{buried}}
}}
}}
{{guide}}
{{guide}}
The '''Frontier Cavern''' ({{j|辺境の洞窟|Henkyō no Dōkutsu|Frontier Cave}}) is a [[cave]] in the [[Valley of Repose]] in {{p2}}, and is the furthest away from the landing site. It is of above-average difficulty, featuring most major types of [[Grub-dog family|grub-dogs]] and [[lithopod]]s. The cave features a distinct "festive" theme, with [[Frigid Series|Christmas-themed treasures]], sublevels with snow hallways that have red brick walls (as if the player were inside a chimney), and unique music featuring idiophone instruments for two sublevels. The cave's [[boss]] is the [[Empress Bulblax]], which is slightly different than the one in [[Hole of Beasts]] in that it gives birth to [[Bulborb Larva]] every few seconds. In this cave, there are {{pokos|1395}} worth of treasures.
The '''Frontier Cavern''' is the last cavern found in the [[Valley of Repose]] area. To get to it, the player may have to clear the area of [[Bulborb]]s, [[Blowhog]]s, Cannon Beetles, and a [[Cloaking Burrow-nit]]. Before building the bridge to the upper section, where the entrance is, they should get rid of the [[Withering Blowhog]] in the area.
The [[Empress Bulblax]] is slightly different than the one in [[Hole of Beasts]] in that it gives birth to [[Bulborb Larva]] every few seconds. In this cave, there are 1395 [[Poko]]s worth of treasures.


==How to reach==
Before starting this cave, you should probably have a good number of Purple and Blue Pikmin; make sure you have all other necessary types too. On the first sublevel there are three Doodlebugs which, getting enough Pikmin thrown on, should give out six total sprays. Be sure to stock up on them.
{{location map | width = 246 | height = 411 | image = VoR texture.png | bg = #111 | caption = Location of the cave. | icons =
{{map icon | cave | 103 | 58}}
}}
 
Like the [[Subterranean Complex]], it is impossible to reach the cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Traveling in a straight line from the bridge will lead to the snowman with the [[Unspeakable Wonder]] on its head. Nearby is a slanted bridge that can be built to reach the cave. Defeating the [[Decorated Cannon Beetle]]s, the various [[Blowhogs]] and the [[Cloaking Burrow-Nit]] is recommended, but not strictly necessary.
 
The cave features all hazards, so a Pikmin squad featuring all types of Pikmin is recommended. The [[Worthless Statue]] and the [[Priceless Statue]] have a high chance of spawning in water, so bringing at least ten [[Blue Pikmin]], or leaving enough room in your squad to obtain the cave's [[Bulbmin]], is highly recommended. Many treasures are buried, so [[White Pikmin]] are a must.


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


Line 25: Line 18:
[[File:Frontier Cavern sublevel 1.jpg|thumb|Sublevel 1.]]
[[File:Frontier Cavern sublevel 1.jpg|thumb|Sublevel 1.]]


* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Essence of Rage|y}}
** {{icon|Essence of Rage|y}} (fully buried)
**{{icon|Essential Furnishing|y}}
** {{icon|Essential Furnishing|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Doodlebug|y}} × 3
** {{icon|Doodlebug|y}} × 3
**{{icon|Hairy Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 2
**{{icon|Snow Bulborb|y}} × 6
** {{icon|Snow Bulborb|y}} × 6
*'''Hazards''':
* '''Obstacles''':
**{{icon|Bomb-rock|y}} × 4 (drop from the sky in dead ends)
** {{icon|Bomb-rock|y}} × 4
*'''Plants''':
* '''Vegetation''':
**{{icon|Figwort|y}} (small) × 15*
** {{icon|Figwort|y}} (large brown) &times; 0 or 24<ref group="Sublevel 1 note" name="s1n1">In the GameCube versions, there are 35 "main" category objects. There are also 48 Figworts (24 of each type) and 1 Shoot total. In the Wii versions, the Figworts were all removed, and the Shoot entry was changed to an amount of 12. The number of "main" category objects was also changed accordingly to 9.</ref>
**{{icon|Figwort|y}} (large) &times; 24*
** {{icon|Figwort|y}} (small brown) &times; 0 or 24<ref group="Sublevel 1 note" name="s1n1"/>
**{{icon|Shoot|y}} &times; 1*
** {{icon|Shoot|y}} (large) &times; 1 or 12<ref group="Sublevel 1 note" name="s1n1"/>
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end, and only if the player has less than 20 Purples)
** {{icon|Violet Candypop Bud|y}} &times; 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
*'''Others''':
* '''Others''':
**None
** None
{{columns|0|
{{listen|filename=Sublevel (1).ogg|title=An excerpt from the level's music}}
|
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music (enemy variant)}}
}}
 
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it first. Explore the sublevel and have your [[White Pikmin]] [[Dig|unearth]] any buried treasures.


There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]] or a [[Shoot]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[ultra-bitter spray]]s.
{{cavegen|fc1}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
|enemymax    = 9 or 35
|enemymax    = 35
|itemmax    = 2
|itemmax    = 2
|gatemax    = 0
|gatemax    = 0
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_nor4_hit2_blk1_snow.txt
|unitfile    = 3_MAT_nor4_hit2_blk1_snow.txt
|lightfile  = normal_light_lv1.ini
|lightfile  = normal_light_lv1.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_snow|Dead end with item
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_north4_1_snow|'''Circular room with lumber'''
|room_hitode2_5_snow|'''Room with 5 exits'''
|room_block1_3_snow|'''Room with hole in wall'''
}}
}}
}}
{{sublevel units
 
|room_north4_1_snow|'''Circular room with lumber'''
{{listen|filename=Frontier Cavern Sub1.ogg|title=An excerpt from the level's music}}
|room_hitode2_5_snow|'''Room with 5 exits'''
 
|room_block1_3_snow|'''Room with hole in wall'''
This sublevel has many Snow Bulborbs and a couple of Hairy Bulborbs. Before engaging the Hairy Bulborbs, take out any Snow Bulborbs near it then attack the hairy monstrosities. Explore the area and have your [[White Pikmin]] unearth any buried treasures.
}}
 
}}
There is a Violet Candypop Bud if you have less than 20 total Purple Pikmin. When wandering about the area, you may encounter Doodlebugs. After they have emerged from their cover, they may skitter into a [[Figwort]]. If this happens you can wait until they move and release flatulence to locate them. This is a good time to stock up on [[Ultra-Bitter Spray]]s.
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
<nowiki>*</nowiki>On ''[[New Play Control! Pikmin 2]]'', the Figworts are absent, and there are 12 shoots instead.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Doodlebug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (large brown)
| N/A or 8<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| N/A or 6<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Figwort|y}} (large brown)
| N/A or 2<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Doodlebug|y}}
| 2
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small brown)
| N/A or 10<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
| 12
| {{icon|Figwort|y}} (large brown)
| N/A or 12<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
| 13
| {{icon|Shoot|y}} (large)
| 1 or 12<ref group="Sublevel 1 note" name="s1n1"/>
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Essential Furnishing|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Essence of Rage|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 17
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Joy Receptacle|y}}
** {{icon|Icon of Progress|y}}
**{{icon|Icon of Progress|y}}
** {{icon|Joy Receptacle|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Decorated Cannon Beetle|y}} &times; 2
** {{icon|Decorated Cannon Beetle|y}} &times; 2
**{{icon|Hairy Bulborb|y}} &times; 1
** {{icon|Hairy Bulborb|y}} &times; 1
**{{icon|Snow Bulborb|y}} &times; 6
** {{icon|Snow Bulborb|y}} &times; 6
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 2
** {{icon|Figwort|y}} (large brown) &times; 2
**{{icon|Figwort|y}} (small) &times; 4
** {{icon|Figwort|y}} (small brown) &times; 8
*'''Others''':
* '''Others''':
**None
** None


You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your Pikmin and collect the Christmas-themed treasures.
{{cavegen|fc2}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 235: Line 97:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_ike3_mid2_sak1_snow.txt
|unitfile    = 3_MAT_ike3_mid2_sak1_snow.txt
|lightfile  = tutorial_1_light.ini
|lightfile  = tutorial_1_light.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_snow|Dead end
|cap_snow|Dead end
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_ike3_2_snow|'''Room with ramp and thin ledge'''
|room_mid2_3_snow|'''Y-shaped room'''
|room_saka1_1_snow|'''Room with trunk in center'''
}}
}}
}}
{{sublevel units
 
|room_ike3_2_snow|'''Room with ramp and thin ledge'''
You are likely to fall where there is a large stump. Shelter all of your Pikmin behind it to protect them. Venture out into the sublevel without any Pikmin and use the Decorated Cannon Beetles to clear out any enemies. Then use one of the rocky projectiles to kill the other Decorated Cannon Beetle. Then have the colorful, rock-hurling creature kill itself by having the boulder home in on itself. Afterwards, take your comrades and collect the Christmas-themed treasures.
|room_mid2_3_snow|'''Y-shaped room'''
|room_saka1_1_snow|'''Room with trunk in center'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 7
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Joy Receptacle|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Danger Chime|y}} (inside Spotty Bulbear)
** {{icon|Danger Chime|y}} (inside Spotty Bulbear)
**{{icon|Fleeting Art Form|y}}
** {{icon|Fleeting Art Form|y}}
**{{icon|Gemstar Husband|y}} (buried)
** {{icon|Gemstar Husband|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bulbmin|y}} &times; 1
** {{icon|Bulbmin|y}} &times; 1
**{{icon|Dwarf Bulbear|y}} &times; 6
** {{icon|Dwarf Bulbear|y}} &times; 6
**{{icon|Spotty Bulbear|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
*'''Hazards''':
** {{icon|Spotty Bulbear|y}} &times; 1
**{{icon|Bomb-rock|y}} &times; 4 (drop from the sky in dead ends)
* '''Obstacles''':
**{{icon|Electrical wire|y}} &times; 2
** {{icon|Bomb-rock|y}} &times; 4
**{{icon|Fire geyser|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
**{{icon|Gas pipe|y}} &times; 2
** {{icon|Fire geyser|y}} &times; 2
*'''Plants''':
** {{icon|Poison emitter|v=P2|y}} &times; 2
**{{icon|Figwort|y}} (small) &times; 6
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Figwort|y}} (small brown) &times; 6
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} &times; 1
**{{icon|Egg|y}} &times; 2 (in dead ends, 1 drops from the sky)
* '''Others''':
** {{icon|Egg|y}} &times; 2


When landing on this sublevel, be warned that two wandering enemies will be patrolling the area, so it is advised you act quickly. Gather all of your Pikmin and scout the level, deactivating any electrical wires and defeating Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier. Defeat these enemies using whatever killing strategy you want, just make sure you bring the Bulbear's corpse back if it did not disintegrate. Explore the area once all the hazards are cleared and collect and unearth any treasures.
{{cavegen|fc3}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 361: Line 149:
|capmax      = 50
|capmax      = 50
|rooms      = 4
|rooms      = 4
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_MAT_d_g_m_renga.txt
|unitfile    = 3_MAT_d_g_m_renga.txt
|lightfile  = tutorial_1_light.ini
|lightfile  = tutorial_1_light.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_snow|Dead end with item
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_4x4d_4_renga|'''Room with 4 exits'''
|room_hitode3x3m_5_renga|'''Room with 5 exits and 2 walls'''
|room_4x4g_4_renga|'''Room with 4 exits and 2 walls'''
}}
}}
}}
{{sublevel units
|room_4x4d_4_renga|'''Room with 4 exits'''
|room_hitode3x3m_5_renga|'''Room with 5 exits and 2 walls'''
|room_4x4g_4_renga|'''Room with 4 exits and 2 walls'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Danger Chime|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Poison emitter|v=P2|y}}
| 2
| None
| "Hard" enemy spots
|-
| 7
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Gemstar Husband|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Fleeting Art Form|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 14
| {{icon|Bomb-rock|y}}
| 4
| Falls from the sky
| Dead ends
|-
| 15
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
When landing on this sublevel, be warned that two wandering [[Grub-dog]]s will be patrolling the area so it is advised you don't take your time. Gather all of you Pikmin and scout the level, deactivating any electrical wires and Dwarf Bulbears. If you can, locate the Bulbmin and kill it before the Spotty Bulbear as it will make things easier.
* '''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
* '''Treasures''':
** {{icon|Innocence Lost|y}}
** {{icon|Omniscient Sphere|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 8
** {{icon|Bumbling Snitchbug|y}} &times; 3
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Swooping Snitchbug|y}} &times; 2
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 2
** {{icon|Electrical wire|y}} &times; 2
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 2
** {{icon|Figwort|y}} (small brown) &times; 8
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 3


{{listen|filename=Frontier Cavern Sub4.ogg|title=}}
If there are any, gather the juvenile Bulbmin and locate the Spotty Bulbear. Use whatever killing strategy you want, just make sure you bring its corpse back if it did not disintegrate and the Danger Chime. Explore the area once all the hazards are cleared and collect and unearth any treasures.


Gather all your [[Yellow Pikmin]] and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are defeated, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin, but note that there is a chance that it will not spawn at all, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
==Sublevel 4==
*'''Theme''': Snow
*'''Treasures''':
**{{icon|Innocence Lost|y}}
**{{icon|Omniscient Sphere|y}}
*'''Enemies''':
**{{icon|Anode Beetle|y}} &times; 8
**{{icon|Bumbling Snitchbug|y}} &times; 3 (1 drops from the sky when you touch the Omniscient Sphere)
**{{icon|Swooping Snitchbug|y}} &times; 2
*'''Hazards''':
**{{icon|Bomb-rock|y}} &times; 2 (drop from the sky in dead ends)
**{{icon|Electrical wire|y}} &times; 2
*'''Plants''':
**{{icon|Figwort|y}} (large) &times; 2
**{{icon|Figwort|y}} (small) &times; 8
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 3 (in dead ends, 2 drop from the sky)


{{cavegen|fc4}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 537: Line 201:
|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_a_h_m_renga.txt
|unitfile    = 3_MAT_a_h_m_renga.txt
|lightfile  = tutorial_1_light.ini
|lightfile  = tutorial_1_light.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_4x4a_4_renga|
|room_4x4a_4_renga|
|room_hitode3x3m_5_renga|
|room_hitode3x3m_5_renga|
|room_dan4x4h_2_renga|
|room_dan4x4h_2_renga|
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (large brown)
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Innocence Lost|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Omniscient Sphere|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 16
| {{icon|Bumbling Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 17
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 18
| {{icon|Bomb-rock|y}}
| 2
| Falls from the sky
| Dead ends
|-
| 19
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
{{listen|filename=Frontier Cavern Sub4.ogg|title=}}
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
* '''Treasures''':
** {{icon|Brute Knuckles|y}} (inside Mamuta)
* '''Enemies''':
** {{icon|Hydro Dweevil|y}} &times; 2
** {{icon|Mamuta|y}} &times; 4
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Unmarked Spectralids|y}} (group of 9) &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} &times; 8
** {{icon|Figwort|y}} (large red) &times; 3
** {{icon|Figwort|y}} (small red) &times; 12
** {{icon|Ivory Candypop Bud|y}} &times; 1
** {{icon|Lapis Lazuli Candypop Bud|y}} &times; 1
** {{icon|Margaret|y}} &times; 4
** {{icon|Shoot|y}} (large) &times; 1
** {{icon|Shoot|y}} (small) &times; 1
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1


A rest sublevel, but unique as it is one of only 3 rest sublevels in the game to contain a [[treasure]]. There are some Mamutas here, so you can take any leaf or bud Pikmin you have to the Mamuta, and let it pound all of them into the ground, so they become flower Pikmin. Now kill the Mamutas until one of them drops the Brute Knuckles. Also kill the Hydro Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
Gather all your Yellow Pikmin and kill all the Anode Beetles, but watch out for the Swooping Snitchbugs and Bumbling Snitchbug. After all the Anode Beetles are massacred, take out the Swooping Snitchbugs and the Bumbling Snitchbug and proceed to collect the treasures. When you attempt to collect a treasure in an alcove, however, another Bumbling Snitchbug will drop from the ceiling. Kill it then continue collecting the treasure. There is a Violet Candypop Bud here to harvest more Purple Pikmin.


The Brute Knuckles allows you to use the [[Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and [[Purple Pikmin]], or you can use the Violet Candypop Bud to harvest 5 more Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your [[Maturity|leaf]] Pikmin and occasionally sprays.
==Sublevel 5==
*'''Theme''': Soil
*'''Treasures''':
**{{icon|Brute Knuckles|y}} (inside a Mamuta)
*'''Enemies''':
**{{icon|Caustic Dweevil|y}} &times; 2
**{{icon|Mamuta|y}} &times; 4
**{{icon|Unmarked Spectralids|y}} &times; 1 (number of groups)
*'''Hazards''':
**None
*'''Plants''':
**{{icon|Clover|y}} &times; 8
**{{icon|Figwort|y}} (large) &times; 3
**{{icon|Figwort|y}} (small) &times; 12
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
**{{icon|Lapis Lazuli Candypop Bud|y}} &times; 1 (in a dead end)
**{{icon|Margaret|y}} &times; 4
**{{icon|Shoot|y}} (large) &times; 1
**{{icon|Shoot|y}} (small) &times; 1
**{{icon|Violet Candypop Bud|y}} &times; 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} &times; 1 (in a dead end)


{{cavegen|fc5}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 731: Line 257:
|capmax      = 100
|capmax      = 100
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MAT_cent2_tsuchi.txt
|unitfile    = 1_MAT_cent2_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = {f013}, 隠し床
|hiddenfloor = {f013}, 隠し床
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent2_4_tsuchi|'''Four-way circular room'''
}}
}}
}}
{{sublevel units
|room_cent2_4_tsuchi|'''Four-way circular room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Mamuta|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Brute Knuckles|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Unmarked Spectralids|y}} (group of 9)
| 1
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Mamuta|y}}
| 3
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Hydro Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Clover|y}}
| 8
| None
| Plant spots
|-
| 7
| {{icon|Shoot|y}} (small)
| 1
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 10
| {{icon|Margaret|y}}
| 4
| None
| Plant spots
|-
| 11
| {{icon|Figwort|y}} (small red)
| 12
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Lapis Lazuli Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
A rest sublevel, but unique as it is one of the only 3 rest sublevels to possess a treasure. There are some Mamutas here, kill them all until one drops the Brute Knuckles. Kill the Caustic Dweevil before you collect the treasure as the four-legged nuisance will attempt to carry the Brute Knuckles on its back.
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Priceless Statue|y}}
** {{icon|Worthless Statue|y}}
* '''Enemies''':
** {{icon|Bulbmin|y}} &times; 1
** {{icon|Decorated Cannon Beetle|y}} &times; 3
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Water Dumple|y}} &times; 4
* '''Obstacles''':
** {{icon|Fire geyser|y}} &times; 5
* '''Vegetation''':
** {{icon|Common Glowcap|y}} &times; 8
* '''Others''':
** {{icon|Egg|y}} &times; 1


The reason why there was a Lapis Lazuli Candypop Bud on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
The Brute Knuckles allows you to use the [[Brute Knuckles|Rocket Fist]] when collected. There are some Lapis Lazuli Candypop Buds and a Violet Candypop Bud here if you are low on [[Blue Pikmin]] and Purple Pikmin. Killing the Unmarked Spectralids will cause them to drop nectar to power up your leaf Pikmin and occasionally sprays.


It is possible, although uncommon, for this sublevel to generate a layout with a second circular room with lumber and without the watery room with a ramp, and thus, require no Blue Pikmin to collect the treasures.
==Sublevel 6==
*'''Theme''': Soil
*'''Treasures''':
**{{icon|Priceless Statue|y}}
**{{icon|Worthless Statue|y}}
*'''Enemies''':
**{{icon|Bulbmin|y}} &times; 1
**{{icon|Decorated Cannon Beetle|y}} &times; 3
**{{icon|Water Dumple|y}} &times; 4
*'''Hazards''':
**{{icon|Fire geyser|y}} &times; 5
*'''Plants''':
**{{icon|Common Glowcap|y}} &times; 8
*'''Others''':
**{{icon|Egg|y}} &times; 1 (in a dead end)


{{cavegen|fc6}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 892: Line 304:
|capmax      = 2
|capmax      = 2
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_nor4_ike1_ike2_tsuchi.txt
|unitfile    = 3_MAT_nor4_ike1_ike2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|cap_tsuchi|Dead end
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_ike2_4_tsuchi|'''Room with a pond'''
|room_ike1_2_tsuchi|'''Room with a ramp, thin ledge, and water'''
|room_north4_1_tsuchi|'''Circular room with lumber'''
}}
}}
}}
{{sublevel units
 
|room_ike2_4_tsuchi|'''Room with a pond'''
The reason why so many Lapis Lazuli Candypop Buds were on the previous sublevel is this sublevel. Before taking your Blue Pikmin to collect treasure, have the Decorated Cannon Beetles kill the enemies, flame geysers, and each other then collected the two chess pieces with your Blue Pikmin and Bulbmin.
|room_ike1_2_tsuchi|'''Room with a ramp, thin ledge, and water'''
|room_north4_1_tsuchi|'''Circular room with lumber'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Decorated Cannon Beetle|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Bulbmin|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Water Dumple|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Water Dumple|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Worthless Statue|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Priceless Statue|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 7==
==Sublevel 7==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Flame Tiller|y}} (buried)
** {{icon|Flame Tiller|y}} (fully buried)
**{{icon|Spouse Alert|y}}
** {{icon|Spouse Alert|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} &times; 10
** {{icon|Dwarf Orange Bulborb|y}} &times; 10
**{{icon|Iridescent Glint Beetle|y}} &times; 1 (in a dead end)
** {{icon|Iridescent Glint Beetle|y}} &times; 1
**{{icon|Orange Bulborb|y}} &times; 3
** {{icon|Orange Bulborb|y}} &times; 3
*'''Hazards''':
* '''Obstacles''':
**{{icon|Boulder|y}} &times; 13 (drop from the sky)
** {{icon|Boulder|y}} &times; 13
*'''Plants''':
* '''Vegetation''':
**{{icon|Common Glowcap|y}} &times; 8
** {{icon|Common Glowcap|y}} &times; 8
**{{icon|Ivory Candypop Bud|y}} &times; 1 (in a dead end)
** {{icon|Ivory Candypop Bud|y}} &times; 1
*'''Others''':
* '''Others''':
**None
** None


This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single leader cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin [[Dig|dig up]] the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[ultra-spicy spray]]s for the boss.
{{cavegen|fc7}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 1,029: Line 352:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 3_MAT_cent_mid1_mid2_tsuchi.txt
|unitfile    = 3_MAT_cent_mid1_mid2_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Four-way circular room'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
}}
{{sublevel units
 
|room_cent_4_tsuchi|'''Four-way circular room'''
This sublevel has boulders falling from the ceiling, so when going from place to place, be cautious. Have a single captain cause the boulders to fall, preferably on the Dwarf Orange Bulborbs and Orange Bulborbs to kill or severely damage them. After they all have fallen, take your Pikmin and kill any stragglers and collect the treasures. Then have your White Pikmin dig up the Flame Tiller and collect it. There is also an Iridescent Glint Beetle on this sublevel that can be used to harness [[Ultra-Spicy Spray]]s for the boss.
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Boulder|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Boulder|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Boulder|y}}
| 3
| None
| Cave unit seams
|-
| 5
| {{icon|Dwarf Orange Bulborb|y}}
| 4
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
| 9
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Flame Tiller|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Spouse Alert|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Soil
*'''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Repugnant Appendage|y}} (inside the Empress Bulblax)
** {{icon|Repugnant Appendage|y}} (inside Empress Bulblax)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bulborb Larva|y}} (18 spawned at start)
** {{icon|Bulborb Larva|y}} &times; 9 (plus an indefinite amount created by the Empress Bulblax)
**{{icon|Empress Bulblax|y}} &times; 1
** {{icon|Empress Bulblax|y}} &times; 1
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
{{see also|Empress Bulblax#Strategy|t1=Empress Bulblax strategy}}


The final sublevel contains a rematch with the Empress Bulblax, only this time, it produces Bulborb Larvae, which are small and ferocious enemies. Have one leader clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the leader you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the [[Hole of Beasts]].
Don't worry about the larva after engaging the boss in combat, as the boss will squish them when it does its rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the leaders a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the cave with the geyser and continue your treasure hunt.
{{cavegen|fc8}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_3
|cave        = tutorial_3
Line 1,178: Line 397:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_queen_b_tsuchi.txt
|unitfile    = 1_units_queen_b_tsuchi.txt
|lightfile  = qchap_light.ini
|lightfile  = qchap_light.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|room_queen_b_tsuchi|'''Empress Bulblax arena'''
|room_queen_b_tsuchi|'''Empress Bulblax arena'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Empress Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Repugnant Appendage|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Alongside it spawns 9 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Bulborb Larva|y}}
| 50%
| None
| "Easy" enemy spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Gallery==
{{see also|Empress Bulblax strategy|l1=Empress Bulblax#Strategy}}
<gallery>
 
Frontier Cavern Location.png|The cave entrance.
Time to have a rematch with the Empress Bulblax, only this time, she produces Bulborb Larva, always ravenous Grub-dogs. Have one captain clear out all or most of the larvae and have the other toss all the Pikmin up on the ledge behind the landing point. Have the captain you sent out call all the Pikmin and fight the huge Grub-dog. The Empress Bulblax also has more [[health]] than it did in the Hole of Beasts.
</gallery>
 
Don't worry about the larva after engaging the empress in combat as she will squish them when she does her rolling attack. After the battle, collect the Repugnant Appendage and kill any remaining Bulborb Larva. The Repugnant Appendage will grant the captains a massive speed boost and the resistance to a [[Puffy Blowhog]]'s exhaling attack. Exit the geyser and continue your treasure hunt.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=辺境の洞窟
|Jap=辺境の洞窟
|JapR=Henkyō no Dōkutsu
|JapM=Frontier Cave <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Tutorial.txt -->
|JapM=Frontier Cave
|Ger=Grenzland Höhle
|SpaA=Caverna Fronteriza
|SpaAM=Frontier Cavern
|Ger=Grenzlandhöhle
|GerM=Borderland Cave
|Fra=Grotte des Confins
|FraM=Cave of the Confines
|Ita=Grotta di Confine
|ItaM=Frontier Cave
|ChiTrad=邊境洞窟
}}
}}
==See also==
*[[Valley of Repose]]
*[[Empress Bulblax]]
*[[Repugnant Appendage]]


{{Valley of Repose}}
{{Valley of Repose}}
{{p2 caves}}
{{Caves}}
[[Category:Frontier Cavern]]
[[Category:Frontier Cavern]]

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