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Other than that, the [[main menu]]s of the first two games, and the [[options menu]], [[high scores menu]], [[bonuses menu]], and [[area selection menu]] in ''Pikmin 2'' all run at twice the framerate of the normal game.
Other than that, the [[main menu]]s of the first two games, and the [[options menu]], [[high scores menu]], [[bonuses menu]], and [[area selection menu]] in ''Pikmin 2'' all run at twice the framerate of the normal game.


Most modern games use the time it took to complete a frame as the timestep for the next frame, in order to keep the gameplay speed stable. ''Pikmin 2'' and ''Pikmin 3'' don't dynamically adjust the timestep, which means that lag will also slow down the game. An example of this is the landing sequences of the latter on the [[Wii U]].
Most modern games use the time it took to complete a frame as the timestep for the next frame, in order to keep the gameplay speed stable. Only ''Pikmin 3'' doesn't dynamically adjust the timestep, which means that lag will also slow down the game. An example of this is the landing sequences in on the [[Wii U]].


{{todo|Why does Pikmin 1 at 50 Hz run slower, if it is capable of dynamically changing its timestep? (Source that it can: changing the vblank rate on Dolphin doesn't change the game speed.)}}
{{todo|Why does Pikmin 1 at 50 Hz run slower, if it is capable of dynamically changing its timestep? (Source that it can: changing the vblank rate on Dolphin doesn't change the game speed.)}}

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