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Other than that, the [[main menu]]s of the first two games, and the [[options menu]], [[high scores menu]], [[bonuses menu]], and [[area selection menu]] in ''Pikmin 2'' all run at twice the framerate of the normal game. | Other than that, the [[main menu]]s of the first two games, and the [[options menu]], [[high scores menu]], [[bonuses menu]], and [[area selection menu]] in ''Pikmin 2'' all run at twice the framerate of the normal game. | ||
Most modern games use the time it took to complete a frame as the timestep for the next frame, in order to keep the gameplay speed stable. | Most modern games use the time it took to complete a frame as the timestep for the next frame, in order to keep the gameplay speed stable. However, the first three mainline games{{Citation needed|reason=Sure about 3. Uncertain about 1 and 2, especially since there are cheat codes to increase the framerate for both. 4 runs on Unreal Engine.}} do not dynamically adjust their timestep, which means that lag will also slow down the game. An example of this is the landing sequences in ''Pikmin 3'' on the [[Wii U]]. | ||
==See also== | ==See also== |