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I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P
Hello. I have determined a lot of the enemies' hitpoints in Pikmin 2. It was a long and painful job, but I did it because I was curious and bored. I was wondering if it would be alright to add health to the enemy infoboxes for all enemies? For example, under the Dwarf Red Bulborb, you could probably put health under the 'attacks' box, with the value on the right (20). For enemies with an undetermined amount of health, you could probably just put N/A for the moment.


{| class="wikitable sortable mw-collapsible mw-collapsed"
To ppl who probably think I am wrong, I determined the health from enemies by using blue, white, and yellow pikmin. Since blue, yellow, and white pikmin all deal the same amount of damage and aren't stronger then any other pikmin, I assumed those 3 all dead 1 DMG. I first started with a Dwarf Red Bulborb. I simply threw a blue Pikmin near it without killed it by throwing one directly on top and counting every time I heard the pikmin make the smacking attacking noise thing. Usually the bulborb manages to eat one, so then I just continue to throw another. Using this strategy. I found out that the Dwarf Red Bulborb has 20 HP. The number was probably off and was 21 hits or 22, but I usually just round it to what makes more sense. I thought this was pretty cool, since I found out there are some enemies with unusual amounts of health. For example, I discovered the Munge Dweevil has 30 HP, but the rest of the little dweevils in the family (excluding the Volatile Dweevil) have 12. Some other stuff discovered:
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
 
|-
-Snow Bulborb has 15 HP, but the other 2 dwarves have 20.
| Wogpole || Tadpole || 200 || 0.000000 || 27 || 0.000000
-Hermit Crawmad has 50 HP.
|-
-Yellow Wollywog has 70 HP (working on finding out the grey Wollygog's).
| Armored Cannon Beetle Larva (stuck in ground) || Fkabuto || 2000 || 0.000100 || 96 || 10.000000
-Fiery and Watery Blowhogs have 90 HP. I'm dead serious... try it out yourself.
|-
-Shearwigs have 20 HP.
| Random Candypop Bud || RandPom || 99999 || 0.000000 || 8 ||
 
|-
All the flying enemies' health are really hard to determine since they usually shake off a single Pikmin that lands on them. I was experimenting with the Withering and Puffy Blowhogs using a Purple, and with some math estimated that the Withering's HP is aprox. 135 and the Puffy's is 225. I could be way off, but w/e lol. Anyway thx for taking time to reading this and hope you like this idea.
| Burrowing Snagret || SnakeCrow || 1500, 2500 in WFG || 0.000000 || 34 || 10.000000
 
|-
SniperPikmin (i'll make an account soon)
| Iridescent Glint Beetle || Wealthy || 1200 || 0.000010 || 10 || 0.000000
|-
| Greater Spotted Jellyfloat || OniKurage || 4500 || 0.000000 || 72 || 10.000000
|-
| Iridescent Flint Beetle || Kogane || 1000 || 0.000010 || 9 || 0.000000
|-
| Dwarf Orange Bulborb || BlueKochappy || 250 || 0.000000 || 44 || 10.000000
|-
| Crimson Candypop Bud || RedPom || 99999 || 0.000000 || 4 ||
|-
| Breadbug hole || PanHouse || 1100 || 0.000100 || 83 || 10.000000
|-
| Clover || Clover || 1100 || 0.000100 || 47 || 10.000000
|-
| Bulborb Larva || Baby || 5 || 0.000000 || 31 || 2.000000
|-
| Rubble || Stone || 99999 || 0.000000 || 74 || 10.000000
|-
| Dandelion || Tanpopo || 1100 || 0.000100 || 46 || 10.000000
|-
| Horsetail || Tukushi || 1100 || 0.000100 || 80 || 10.000000
|-
| Egg || Egg || 50 || 0.000000 || 37 || 10.000000
|-
| Fiery Bulblax || FireChappy || 1400 || 0.000100 || 33 || 10.000000
|-
| Paper bag (flat) || Chiyogami || || 0.000100 || 89 || 10.000000
|-
| Cave hole plug thing || Barrel || 4000 || || ||
|-
| Orange Bulborb || BlueChappy || 850 || 0.000100 || 42 || 10.000000
|-
| Margaret || Magaret || 1100 || 0.000100 || 87 || 10.000000
|-
| Waterwraith rollers || Tyre || 1800 || 0.000000 || 98 || 10.000000
|-
| Honeywisp || Qurione || 99999 || 0.000000 || 16 || 0.000000
|-
| Fiddlehead || Zenmai || 1100 || 0.000100 || 90 || 10.000000
|-
| Decorated Cannon Beetle || Rkabuto || 850 || 0.000100 || 95 || 10.000000
|-
| Shearwig || Tobi || 200 || 0.000100 || 14 || 20.000000
|-
| Swooping Snitchbug || Sarai || 1500 || 0.000000 || 23 || 10.000000
|-
| Shoot || Wakame_l || 1100 || 0.000100 || 52 || 10.000000
|-
| Puffy Blowhog || Mar || 3000 || 0.000050 || 29 || 0.000000
|-
| Red Bulborb || Chappy || 750 || 0.000000 || 2 || 10.000000
|-
| Bridge || Bridge || 3000 || || ||
|-
| Seeding Dandelion || Watage || 1100 || 0.000100 || 81 || 10.000000
|-
| Poison hazard || GasHiba || 150 || 0.0065000 || 21 || 0.000000
|-
| Male Sheargrub || UjiB || 50 || 0.000000 || 13 || 10.000000
|-
| Volatile Dweevil || BombOtakara || 150 || 0.000000 || 93 || 0.000000
|-
| Fiery Dweevil || FireOtakara || 150 || 0.000000 || 59 || 10.000000
|-
| Watery Blowhog || Wtank || 1000 || 0.000000 || 25 || 0.000000
|-
| Wollywog || MaroFrog || 1100 || 0.000000 || 18 || 20.000000
|-
| Common Glowcap || HikariKinoko || 1100 || 0.000100 || 48 || 10.000000
|-
| Snow Bulborb || YellowKochappy || 150 || 0.000000 || 45 || 10.000000
|-
| Burgeoning Spiderwort mold || OjamaRock || 25000, 12500, 6500, 3000 || || ||
|-
| Spotty Bulbear || KumaChappy || 1200 || 0.000100 || 35 || 10.000000
|-
| Pellet Posy || Pelplant || 50 || 0.000000 || 0 || 10.000000
|-
| Ranging Bloyster || UmiMushi || 1500 || 0.000100 || 71 || 10.000000
|-
| Scales || Downfloor || || || ||
|-
| Lesser Spotted Jellyfloat || Kurage || 2500 || 0.000000 || 57 || 10.000000
|-
| Female Sheargrub || UjiA || 50 || 0.000000 || 12 || 0.000000
|-
| Titan Dweevil || BigTreasure || 5000 || 0.000010 || 73 || 10.000000
|-
| Emperor Bulblax || KingChappy || 1300 || 0.000000 || 53 || 5.000000
|-
| Beady Long Legs || Damagumo || 1300 || 0.000010 || 56 || 10.000000
|-
| Hairy Bulborb || YellowChappy || 650 || 0.000000 || 43 || 10.000000
|-
| Bomb rock || Bomb || 4.5 || 0.000000 || 36 || 10.000000
|-
| Waterwraith || BlackMan || 1500 || 0.000000 || 99 || 10.000000
|-
| Empress Bulblax || Queen || 5000, 3300 in HoB || 0.000010 || 30 || 10.000000
|-
| Gatling Groink (on pillar) || FminiHoudai || 1200 || 0.000010 || 97 || 10.000000
|-
| Bumbling Snitchbug || Demon || 1500 || 0.000000 || 32 || 10.000000
|-
| Ivory Candypop Bud || WhitePom || 99999 || 0.000000 || 7 ||
|-
| Geyser || Fountain || 4000 || || ||
|-
| Withering Blowhog || Hanachirashi || 1800 || 0.000100 || 55 || 0.000000
|-
| Creeping Chrysanthemum || Hana || 2500 || 0.000100 || 84 || 10.000000
|-
| Caustic Dweevil || WaterOtakara || 150 || 0.000000 || 60 || 0.000000
|-
| Shoot (small) || Wakame_s || 1100 || 0.000100 || 51 || 10.000000
|-
| Careening Dirigibug || BombSarai || 1500 || 0.000000 || 58 || 10.000000
|-
| Man-at-Legs || Houdai || 2800 || 0.000000 || 66 || 10.000000
|-
| Giant Breadbug || OoPanModoki || 700 || 0.000000 || 40 || 10.000000
|-
| Cloaking Burrow-nit || Armor || 300 || 0.000100 || 15 || 10.000000
|-
| Skitter Leaf || Sokkuri || 120 || 0.000000 || 79 || 0.000000
|-
| Glowstem (red) || DaiodoRed || 1100 || 0.000100 || 85 || 10.000000
|-
| Lapis Lazuli Candypop Bud || BluePom || 99999 || 0.000000 || 3 ||
|-
| Breadbug || PanModoki || 1100 || 0.000000 || 38 || 10.000000
|-
| Nectar weed || Weed || || || ||
|-
| Figwort (VoR, small) || KareOoinu_s || 1100 || 0.000100 || 91 || 10.000000
|-
| Electric hazard || ElecHiba || 150 || 0.0065000 || 22 || 10.000000
|-
| Mamuta || Miulin || 500 || 0.000000 || 54 || 10.000000
|-
| Mitite || TamagoMushi || 50 || 0.000000 || 68 || 0.000000
|-
| Doodlebug || Fart || 1500 || 0.000010 || 11 || 0.000000
|-
| Dwarf Red Bulborb || Kochappy || 200 || 0.000000 || 1 || 10.000000
|-
| Foxtail || Nekojarashi || 1100 || 0.000100 || 88 || 10.000000
|-
| Anode Dweevil || ElecOtakara || 150 || 0.000000 || 62 || 10.000000
|-
| Munge Dweevil || GasOtakara || 350 || 0.000000 || 61 || 0.000000
|-
| Hermit Crawmad hole || JigumoHouse || 1100 || 0.000100 || || 10.000000
|-
| Ravenous Whiskerpillar || Imomushi || 200 || 0.000000 || 65 || 1000.000000
|-
| Fire hazard || Hiba || 150 || 0.0065000 || 20 || 10.000000
|-
| Golden Candypop Bud || YellowPom || 99999 || 0.000000 || 5 ||
|-
| Pileated Snagret || SnakeWhole || 5000 || 0.000000 || 70 || 10.000000
|-
| Antenna Beetle || Fuefuki || 700 || 0.000000 || 41 || 10.000000
|-
| Toady Bloyster || UmiMushiBlind || 800 || || 101 ||
|-
| Raging Long Legs || BigFoot || 10000 || 0.000100 || 69 || 10.000000
|-
| Water Dumple || Catfish || 200 || 0.000000 || 26 || 10.000000
|-
| Armored Cannon Beetle Larva || Kabuto || 850 || 0.000100 || 75 || 10.000000
|-
| Rock || Rock || 99999 || 0.000000 || 19 || 10.000000
|-
| Hermit Crawmad || Jigumo || 500 || 0.000000 || 63 || 10.000000
|-
| WW secret bugs || Ujamushi || || || ||
|-
| Bulbmin || LeafChappy || 300 || 0.000000 || 67 || 10.000000
|-
| Anode Beetle || ElecBug || 500 || 0.000100 || 28 || 10.000000
|-
| Figwort (VoR) || KareOoinu_l || 1100 || 0.000100 || 92 || 10.000000
|-
| Figwort (small) || Ooinu_s || 1100 || 0.000100 || 49 || 10.000000
|-
| Glowstem (green) || DaiodoGreen || 1100 || 0.000100 || 86 || 10.000000
|-
| Segmented Crawbster || DangoMushi || 3000 || 0.000100 || 94 || 10.000000
|-
| Violet Candypop Bud || BlackPom || 99999 || 0.000000 || 6 ||
|-
| Gatling Groink || MiniHoudai || 700 || 0.000010 || 78 || 10.000000
|-
| Fiery Blowhog || Tank || 1000 || 0.000000 || 24 || 10.000000
|-
| Unmarked Spectralid || ShijimiChou || 200 || 0.000000 || 77 || 10.000000
|-
| Dwarf Bulbear || KumaKochappy || 500 || 0.000000 || 76 || 10.000000
|-
| Yellow Wollywog || Frog || 800 || 0.000000 || 17 || 10.000000
|-
| Candypop Bud || Pom || 99999 || 0.000000 || 82 || 0.000000
|-
| Figwort || Ooinu_l || 1100 || 0.000100 || 50 || 10.000000
|}


[[User:SniperPikmin|SniperPikmin]] 20:58, November 29, 2009 (UTC)
[[Special:Contributions/74.101.1.41|74.101.1.41]] 01:55, November 16, 2009 (UTC)


:Interesting, I will run some tests {{User:Crystal_lucario/Sig}}
:Interesting, I will run some tests {{User:Crystal_lucario/Sig}}
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}
:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}


::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}}
::I too shall run tests on enemies. We can make a chart somewhere. [http://metroid.wikia.com/wiki/Suit_Upgrade_Properties Liek this but with enemies and Pikmin 1/ Pikmin 2] {{User:Crystal_lucario/Sig}}


Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
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Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
{|class="mw-collapsible mw-collapsed"
{|class="collapsible collapsed"
!IRC chat with Green. Click [show].
!IRC chat with Green. Click [show].
|-
|-
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:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}


{|class="mw-collapsible mw-collapsed"
{|class="collapsible collapsed"
!List of Enemy HP
!List of Enemy HP
|-
|-
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Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.


And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC)
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles.|Miles.]] 23:35, November 19, 2009 (UTC)


That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
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-{{User:Greenpickle/sig}}
-{{User:Greenpickle/sig}}


:I think it's OK if we use health, stamina, or something else, it's just that HP doesn't fit the game at all. We talk about beasts as though they exist; vitality makes it seem more realistic. If Olimar was to write something in his notes about how many hits it takes to kill a beast, I think he would use health, vitality, stamina, etc., just not HP. {{User:IAMAHIPO ocolor/sig}} 23:39, November 21, 2009 (UTC)
:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {User:Snakeboss14/sig}}


:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles.|Miles.]] 21:59, November 21, 2009 (UTC)
 
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles|Miles.]] 21:59, November 21, 2009 (UTC)


:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
::::Oops, messed up my sig. They are up there, but I'll just paste them here.
Wogpole: 6; Yellow Wollywog: 200; Pearly Clampclamp: 50, Spotty Bulbear: 185 (remember all this are approximate). So it seems yellow wollywogs are stronger than Bulbears! And then I tried some with reds and got this: Pearly Clampclamp:32, Spotty Bulbear:115, which tells us red pikmin have an advantage of approximately 1.6 times a regular Pikmin! {{User:Snakeboss14/sig}}
:...Okay, I actually did read that, just forgot.  1.6 sounds about right, compared to the 3/2 it seems to be in Pikmin 2.  The others, I guess; I've always thought Yellow Wollywogs were quite strong in Pikmin.{{User:Greenpickle/sig}}
::I'll keep experimenting today. I'm gonna try with all enemies to see which are different, but the Goolix... man, it's so strong! {{User:Snakeboss14/sig}}
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles|Miles.]] 03:45, November 27, 2009 (UTC)
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
:Changed to health, 'cause vitality is fail.  I mean, still up for debate, I guess, but health seems to be the most agreeable one to the majority.  What about 'life'?{{User:Greenpickle/sig}}
::Life sounds good, nice find whoever dug through the coding btw... Holy shit I missed a lot.... {{User:Crystal_lucario/Sig}}
:::Dunno, life sounds weird. I say health. {{User:Snakeboss14/sig}}
::::HP! {{User:Crystal_lucario/Sig}}
:::::Health sounds great to me. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:58, November 29, 2009 (UTC)
::::::Hitpoints? {{User:Crystal_lucario/Sig}}
:::::::1:HP, 2:Health, 3:Htipoints. {{User:Snakeboss14/sig}}
::::::::We're definitely not just going to shorten it to HP. Hit Points should also look better in the infobox.--{{User:Prezintenden/sig}}
:::::::::Hit points sound good, it could work.--{{User:Gamefreak75/Sig}}
Look at the title of the forum. Why was hitpoints our last resource? {{User:Snakeboss14/sig}}
:As creator of this forum, I shall now declare that it be hitpoints! Everyone bow down to me! Nah, jk but good point snakeboss lol. If anyone is god around this forum it's definitely Greenpickle and Miles! So hitpoints it is? [[User:SniperPikmin|SniperPikmin]] 20:52, November 29, 2009 (UTC)
::OK, I say yes. Green, cold you make that with Pikmin 1? {{User:Snakeboss14/sig}}
:::I called it! {{User:Crystal_lucario/Sig}}
but... but when we talk about Pikmin, we don't break the forth wall usually (we don't acdknowledge that it is  a videogame). We use realistic explanations and such. If Olimar was to describe the enemies health, he wouldnt use "HP" or "hit points". He would use stanima, health, etc. I really think it would be better if we don't use hp or hit points. [[Special:Contributions/68.39.16.71|68.39.16.71]] 05:56, December 2, 2009 (UTC)
:Sometimes it's necessary, for clarity, to have some stuff out-of-universe; and this is in an infobox, the existence of which is kind of admitting it's a game with constant data anyway.  If you're that worried, I think 'health' is fine, and others have expressed a similar opinion.
:...Still, don't go reverting some agreed-upon edit because it suits ''you''.{{User:Greenpickle/sig}}
::Hear, hear! {{User:Snakeboss14/sig}}
What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> {{User:IAMAHIPO ocolor/sig}} 01:40, December 3, 2009 (UTC)
:Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.{{User:Greenpickle/sig}}
::Let's just decide {{User:Crystal_lucario/Sig}}
I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin-
==Punching Damage==
Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. <span style="border:2px solid #060;background-color:#deepskyblue;font-timesnewroman;">
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b>
:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles|Miles.]] 00:18, March 22, 2010 (UTC)

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