Editing Forum:Enemy hitpoints
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I | Hello. I have determined a lot of the enemies' hitpoints in Pikmin 2. It was a long and painful job, but I did it because I was curious and bored. I was wondering if it would be alright to add health to the enemy infoboxes for all enemies? For example, under the Dwarf Red Bulborb, you could probably put health under the 'attacks' box, with the value on the right (20). For enemies with an undetermined amount of health, you could probably just put N/A for the moment. | ||
To ppl who probably think I am wrong, I determined the health from enemies by using blue, white, and yellow pikmin. Since blue, yellow, and white pikmin all deal the same amount of damage and aren't stronger then any other pikmin, I assumed those 3 all dead 1 DMG. I first started with a Dwarf Red Bulborb. I simply threw a blue Pikmin near it without killed it by throwing one directly on top and counting every time I heard the pikmin make the smacking attacking noise thing. Usually the bulborb manages to eat one, so then I just continue to throw another. Using this strategy. I found out that the Dwarf Red Bulborb has 20 HP. The number was probably off and was 21 hits or 22, but I usually just round it to what makes more sense. I thought this was pretty cool, since I found out there are some enemies with unusual amounts of health. For example, I discovered the Munge Dweevil has 30 HP, but the rest of the little dweevils in the family (excluding the Volatile Dweevil) have 12. Some other stuff discovered: | |||
-Snow Bulborb has 15 HP, but the other 2 dwarves have 20. | |||
-Hermit Crawmad has 50 HP. | |||
-Yellow Wollywog has 70 HP (working on finding out the grey Wollygog's). | |||
-Fiery and Watery Blowhogs have 90 HP. I'm dead serious... try it out yourself. | |||
-Shearwigs have 20 HP. | |||
All the flying enemies' health are really hard to determine since they usually shake off a single Pikmin that lands on them. I was experimenting with the Withering and Puffy Blowhogs using a Purple, and with some math estimated that the Withering's HP is aprox. 135 and the Puffy's is 225. I could be way off, but w/e lol. Anyway thx for taking time to reading this and hope you like this idea. | |||
SniperPikmin (i'll make an account soon) | |||
[[ | [[Special:Contributions/74.101.1.41|74.101.1.41]] 01:55, November 16, 2009 (UTC) | ||
:Interesting, I will run some tests {{User:Crystal_lucario/Sig}} | :Interesting, I will run some tests {{User:Crystal_lucario/Sig}} | ||
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | :The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}} | ||
::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}} | ::I too shall run tests on enemies. We can make a chart somewhere. [http://metroid.wikia.com/wiki/Suit_Upgrade_Properties Liek this but with enemies and Pikmin 1/ Pikmin 2] {{User:Crystal_lucario/Sig}} | ||
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. | Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it. What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin. | ||
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Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness: | Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness: | ||
{|class=" | {|class="collapsible collapsed" | ||
!IRC chat with Green. Click [show]. | !IRC chat with Green. Click [show]. | ||
|- | |- | ||
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:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}} | :::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}} | ||
{|class=" | {|class="collapsible collapsed" | ||
!List of Enemy HP | !List of Enemy HP | ||
|- | |- | ||
| | | | ||
<pre>Anode Beetle | <pre> 2000 ACB Larva Fkabuto This is the kind that emerges from the ground. | ||
Anode Dweevil | 850 ACB Larva Kabuto | ||
Antenna Beetle | 500 Anode Beetle ElecBug | ||
150 Anode Dweevil ElecOtakara | |||
700 Antenna Beetle Fuefuki | |||
Beady Long Legs | 1300 Beady Long Legs Damagumo | ||
Breadbug | 4.5 Bomb rock Bomb | ||
Bulbmin | 1100 Breadbug PanModoki | ||
Bulborb Larva | 1100 Breadbug hole PanHouse | ||
Bumbling Snitchbug | 300 Bulbmin LeafChappy | ||
Burrowing Snagret | 5 Bulborb Larva Baby | ||
Careening Dirigibug | 1500 Bumbling Snitchbug Demon | ||
Caustic Dweevil | 1500 Burrowing Snagret SnakeCrow | ||
Cloaking Burrow-nit | 99999 Candypop Bud Pom | ||
Creeping | 1500 Careening Dirigibug BombSarai | ||
Decorated Cannon Beetle | 150 Caustic Dweevil WaterOtakara | ||
Doodlebug | 300 Cloaking Burrow-nit Armor | ||
Dwarf Bulbear | 1100 Clover Clover | ||
Dwarf Orange Bulborb | 1100 Common Glowcap HikariKinoko | ||
Dwarf Red Bulborb | 2500 Creeping Chrysantemum Hana | ||
Emperor Bulblax | 1100 Dandelion Tanpopo | ||
Empress Bulblax | 850 Decorated Cannon Beetle Rkabuto | ||
Female Sheargrub | 1500 Doodlebug Fart | ||
Fiery Blowhog | 500 Dwarf Bulbear KumaKochappy | ||
Fiery Bulblax | 250 Dwarf Orange Bulborb BlueKochappy | ||
Fiery Dweevil | 200 Dwarf Red Bulborb Kochappy | ||
50 Egg Egg | |||
Gatling Groink | 150 Electric Hazard ElecHiba | ||
Giant Breadbug | 1300 Emperor Bulblax KingChappy | ||
Greater | 5000 Empress Bulblax Queen | ||
Hairy Bulborb | 50 Female Sheargrub UjiA | ||
Hermit Crawmad | 1000 Fiery Blowhog Tank | ||
Honeywisp | 1400 Fiery Bulblax FireChappy | ||
Iridescent Flint Beetle | 150 Fiery Dweevil FireOtakara | ||
Iridescent Glint Beetle | 1100 Figwort Ooinu_l | ||
Lesser | 1100 Figwort Zenmai | ||
Male Sheargrub | 1100 Figwort (small) Ooinu_s | ||
Mamuta | 150 Fire hazard Hiba | ||
Man-at-Legs | 1100 Foxtail Nekojarashi | ||
Mitite | 700 Gatling Groink FminiHoudai This is the kind that is stuck on top of a pillar. | ||
Munge Dweevil | 1200 Gatling Groink MiniHoudai | ||
Orange Bulborb | 2000 Giant Breadbug OoPanModoki | ||
Pileated Snagret | 1100 Glowstem (green) DaiodoGreen | ||
Puffy Blowhog | 1100 Glowstem (red) DaiodoRed | ||
Raging Long Legs | 4500 Greater Jellyfloat OniKurage | ||
650 Hairy Bulborb YellowChappy | |||
Ravenous Whiskerpillar | 500 Hermit Crawmad Jigumo | ||
Red Bulborb | 1100 Hermit Crawmad hole JigumoHouse | ||
Segmented Crawbster | 99999 Honeywisp Qurione | ||
Shearwig | 1100 Horsetail Tukushi | ||
Skitter Leaf | 1000 Iridescent Flint Beetle Kogane | ||
Snow Bulborb | 1200 Iridescent Glint Beetle Wealthy | ||
Spotty Bulbear | 2500 Lesser Jellyfloat Kurage | ||
Swooping Snitchbug | 50 Male Sheargrub UjiB | ||
Titan Dweevil | 500 Mamuta Miulin | ||
Toady Bloyster | 2800 Man-at-Legs Houdai | ||
Unmarked Spectralid | 1100 Margaret Magaret | ||
Volatile Dweevil | 50 Mitite TamagoMushi | ||
Water Dumple | 350 Munge Dweevil GasOtakara | ||
Waterwraith | 850 Orange Bulborb BlueChappy | ||
Watery Blowhog | 1100 Paper Bag Chiyogami | ||
Withering Blowhog | 50 Pellet Posy Pelplant | ||
Wogpole | 5000 Pileated Snagret SnakeWhole | ||
Wollywog | 150 Poison hazard GasHiba | ||
Yellow Wollywog | 3000 Puffy Blowhog Mar | ||
10000 Raging Long Legs BigFoot | |||
200 Ravenous Whiskerpillar Imomushi | |||
750 Red Bulborb Chappy | |||
99999 Rock Rock | |||
1100 Seeding Dandelion Watage | |||
3000 Segmented Crawbster DangoMushi | |||
200 Shearwig Tobi | |||
1100 Shoot Wakame_l | |||
1100 Shoot (small) Wakame_s | |||
120 Skitter Leaf Sokkuri | |||
150 Snow Bulborb YellowKochappy | |||
1200 Spotty Bulbear KumaChappy | |||
1500 Swooping Snitchbug Sarai | |||
5000 Titan Dweevil BigTreasure | |||
1500 Toady(?) Bloyster UmiMushi | |||
200 Unmarked Spectralid ShijimiChou | |||
150 Volatile Dweevil BombOtakara | |||
1100 VoR Figwort KareOoinu_l | |||
1100 VoR Figwort (small) KareOoinu_s | |||
200 Water Dumple Catfish | |||
1500 Waterwraith BlackMan | |||
1800 Waterwraith rollers Tyre | |||
1000 Watery Blowhog Wtank | |||
1800 Withering Blowhog Hanachirashi | |||
200 Wogpole Tadpole | |||
1100 Wollywog MaroFrog | |||
800 Yellow Wollywog Frog | |||
99999 Stone | |||
</pre> | |||
|} | |} | ||
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10. | Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10. | ||
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC) | And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles.|Miles.]] 23:35, November 19, 2009 (UTC) | ||
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes![[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC) |