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{{Infobox enemy | {{Infobox enemy | ||
|image = Flighty joustmite.png | |||
|size = 200px | |||
|image | |pikmin3 = y | ||
|size | |areas = [[Twilight River]], [[Tropical Wilds]] | ||
| | |missionbe = [[Clockwork Chasm]], [[Twilight River Remix]] | ||
|attacks = Stabs Pikmin | |||
| | |||
|missionbe | |||
|attacks | |||
}} | }} | ||
The '''Flighty Joustmite''' | The '''Flighty Joustmite''' is an enemy in ''[[Pikmin 3]]''. This creature has the ability to fly. It acts much like the [[Cloaking Burrow-nit]] and the [[Joustmite]], in that it lashes its proboscis out to eat [[Pikmin family|Pikmin]], and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in ''[[Pikmin 3]]''. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight3 | |weight3 = 7 | ||
|carriers3 | |carriers3 = 14 | ||
|seeds3 = 8 | |seeds3 = 8 | ||
|value3 = 30 | |value3 = 30 | ||
|hp3 | |hp3 = 600 | ||
|regen3 | |regen3 = Unknown | ||
}} | }} | ||
== | ==Notes== | ||
===''Pikmin 3'' Prima Guide=== | |||
{{transcript|Like the standard Joustmite, the Flighty Joustmite spends most of its time partially buried. When it senses nearby prey, this low-flying enemy emerges and attacks its victims from above. | |||
Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body.}} | |||
==Behavior== | |||
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[leader]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite [[Health#Regeneration|regenerates]] health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground. | |||
==Strategy== | ==Strategy== | ||
[[File: | [[File:TobikaburiAttack.PNG|thumb|100px|left|The Flighty Joustmite with its proboscis stuck in the ground.]] | ||
{{guide}} | {{guide}} | ||
The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing proboscis. | The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. [[Rock Pikmin]] make fighting this creature a cakewalk, as they are immune to its stabbing proboscis. | ||
Once it has | Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the [[Shearwig]]s do, so [[Winged Pikmin]] are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack. | ||
{{clear}} | {{clear}} | ||
==Technical information== | ==Technical information== | ||
Line 76: | Line 48: | ||
|territory = 300 | |territory = 300 | ||
|value = 30 | |value = 30 | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
tobikaburi.PNG|A dead Flighty Joustmite. | |||
Tobikaburi.png|The Flighty Joustmite being scanned. | Tobikaburi.png|The Flighty Joustmite being scanned in Japanese. | ||
Flying Joustmite.jpg|A Flighty Joustmite attacking the player. | Flying Joustmite.jpg|A Flighty Joustmite attacking the player. | ||
ZlCfzREdr3MpeJBhNg.jpg|Side view of the Flighty Joustmite. | |||
</gallery> | </gallery> | ||
==='' | ==Trivia== | ||
*The Joustmites are named after ''jousting'', a medieval sport with 2 opponents riding on horses, with the objective to knock the other one off of the horse using a sharp lance, due to the creature's proboscis. | |||
== | ==Names in other languages== | ||
{{Foreignname | |||
|SpaA=Liendre astada voladora | |||
|SpaAM=Flying horned nit | |||
|Fra=Cachepique ailé | |||
|FraM=From ''cache''(hide) and ''pique''(pike); ''ailé'' means "winged" | |||
}} | |||
{{ | {{Enemies}} | ||
[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Twilight River]] | |||
[[Category:Tropical Wilds]] | |||
[[Category:Burrowing enemies]] | [[Category:Burrowing enemies]] | ||
[[Category:Pikmin 3 exclusive enemies]] | |||
[[Category:Pikmin | |||