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{{infobox area | {{infobox area | ||
|screenshot = | |screenshot = | ||
|map = | |map = | ||
|image = | |image = First Expedition.jpg | ||
|size = 320 | |size = 320 | ||
|caption = The area's landing site. | |caption = The area's landing site. | ||
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|obstacles = {{fragments}} {{trowel}} | |obstacles = {{fragments}} {{trowel}} | ||
|pikmin = [[Red Pikmin]] | |pikmin = [[Red Pikmin]] | ||
|music = | |||
|music = | |||
}} | }} | ||
'''First Expedition''' | '''First Expedition''' is the first main area in {{hp}}, after the crash-landing zone that serves as a tutorial. It takes place in a garden-like location, and is quite linear. It is one of the two areas available to play in the [[Hey! Pikmin#Demo|eShop demo]]. | ||
{{todo|Add the music to the infobox.}} | |||
== Plot == | == Plot == | ||
After the tutorial level is completed, the [[S.S. Dolphin II]] explains that it managed to get a reading on a lot of [[Sparklium]], and points [[Captain Olimar]] to the first sector of the planet, [[sector 1]], and to the first area, called First Expedition. At the end of the stage, the S.S. Dolphin II's pod talks to Olimar about the dangers of the area, and suggests that he | After the tutorial level is completed, the [[S.S. Dolphin II]] explains that it managed to get a reading on a lot of [[Sparklium]], and points [[Captain Olimar]] to the first sector of the planet, [[sector 1]], and to the first area, called First Expedition. At the end of the stage, the S.S. Dolphin II's pod talks to Olimar about the dangers of the area, and suggests that he brings the Pikmin along to somewhere safe – this grants access to the [[Pikmin Park]]. In the park, the ship states that it can find Sparklium readings, but can't tell where from, exactly. This tasks the player with ordering the Pikmin in the park to start cleaning it up. The ship also tells Olimar about how it managed to unlock the logs feature. Right after this, the Pikmin find something in the park, the [[Distortion Chamber]]. As the player leaves the Pikmin to clean something else in the park, the ship recommends that other areas be explored while those Pikmin are busy at work. | ||
== Description == | == Description == | ||
The area starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is a [[Crumbug]]. Getting close prompts the [[S.S. Dolphin II|ship]]'s pod to talk about how it looks dangerous, but killing it before getting too close can skip this dialog. After that come some large [[Sparklium]] flowers, some Pikmin and seeds being carried by [[Coppeller]]s, and the first treasure of the stage, the [[Loop of Beginnings]]. | The area starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is a [[Crumbug]]. Getting close prompts the [[S.S. Dolphin II|ship]]'s pod to talk about how it looks dangerous, but killing it before getting too close can skip this dialog. After that come some large [[Sparklium]] flowers, some Pikmin and seeds being carried by [[Coppeller]]s, and the first treasure of the stage, the [[Loop of Beginnings]]. | ||
After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side they and Olimar are on. Pikmin can be thrown at it to tip it over, which makes a bridge to the other side. Doing so also wakes up the [[Mockiwi]] on the other side. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his [[jetpack]], which unlocks the ability to use it. The hole leads to an isolated room with a | After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side they and Olimar are on. Pikmin can be thrown at it to tip it over, which makes a bridge to the other side. Doing so also wakes up the [[Mockiwi]] on the other side. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his [[jetpack]], which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure (that can only be reached with the jetpack), the [[Hypno Pendulum]]. Back on the main path, there is another Mockiwi, some Coppellers carrying Pikmin, and the third and final treasure, the [[Song Sewer]]. | ||
From here to the end, one can find more Sparklium flowers, and another gardening trowel, close to a hole from which come out unlimited Mockiwis. | From here to the end, one can find more Sparklium flowers, and another gardening trowel, close to a hole from which come out unlimited Mockiwis. | ||
When the first treasure in the stage is collected, the pod will point out to Olimar that the object has a certain amount of Sparklium in it, and suggests keeping an eye out for other treasures. This happens regardless of which treasure is first collected, and if the player ignores the Loop of Beginnings, the pod will quiz Olimar about leaving it behind, but will let the player continue onward anyway. | When the first treasure in the stage is collected, the pod will point out to Olimar that the object has a certain amount of Sparklium in it, and suggests keeping an eye out for other treasures. This happens regardless of which treasure is first collected, and if the player ignores the Loop of Beginnings, the pod will quiz Olimar about leaving it behind, but will let the player continue onward anyway. | ||
== Pikmin locations == | == Pikmin locations == | ||
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* {{icon|Crumbug|y}} × 2 | * {{icon|Crumbug|y}} × 2 | ||
* {{icon|Coppeller|y}} × 14 | * {{icon|Coppeller|y}} × 14 | ||
* {{icon|Mockiwi|y}} × | * {{icon|Mockiwi|y}} × 2 out in the open, infinite ones from a hole | ||
=== Obstacles === | === Obstacles === | ||
* | * Red [[fragment]]s × 4 | ||
* | * Blue fragments × 8 | ||
* {{icon|Trowel|y}} | * {{icon|Trowel|y}} × 2 | ||
=== Others === | === Others === | ||
* | * [[Sparklium]] Seed × 6 | ||
* | * Sparklium flower × 2 | ||
* | * Heart × 2 | ||
== Guide == | == Guide == | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
First Crumbug.jpg|The first enemy in the game, a [[Crumbug]]. | |||
First Expedition 1.jpg|The Sparklium flower, heart, and [[Coppeller]]s. | |||
Ignoring the Loop of Beginnings.jpg|Ignoring the [[Loop of Beginnings]]. | |||
First Expedition 2.jpg|The blue [[bridge]] puzzle. | |||
First Expedition trowel cutscene.jpeg|The [[trowel]] cutscene. | |||
First Expedition 3.jpg|The room on the other side of the doorway, and the location of the [[Hypno Pendulum]]. | |||
Song Sewer location.jpg|Location of the [[Song Sewer]]. | |||
First Expedition 4.jpg|The final part of the [[Song Sewer]] puzzle. | |||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{foreignname | {{foreignname | ||
|Jap= | |Jap= | ||
|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
|Dut=De eerste stappen | |Dut=De eerste stappen | ||
|DutM=The first steps | |DutM=The first steps | ||
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|Ita=Passo primordiale | |Ita=Passo primordiale | ||
|ItaM=First step | |ItaM=First step | ||
| | |Spa=Sendero Germinal | ||
|SpaM=Germinal path | |||
| | |||
}} | }} | ||
{{sector 1}} | |||
{{ | |||