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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]] | [[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]] | ||
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[ | |||
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[Glow Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. [[Ice Pikmin]] burn quicker than other types. | |||
[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be stunned by the [[Titan Dweevil]]'s [[Flare Cannon]]. | [[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be stunned by the [[Titan Dweevil]]'s [[Flare Cannon]]. | ||
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==Sources== | ==Sources== | ||
Some obstacles and enemies can generate flames, while others are constantly burning up. | Some obstacles and enemies can generate flames, while others are constantly burning up. | ||
*'''{{icon|Fire geyser | *'''{{icon|Fire geyser|y}}''' – geysers poking from the ground that spit streams of fire. | ||
*'''[[Fire starter]]''' – small pinecone objects which can only be carried by Red Pikmin in Pikmin 4. | |||
*'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out. | *'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out. | ||
*''' | *'''[[Sizzling floor]]''' – circular patches of red-hot ground that will constantly burn unless destroyed. | ||
*'''{{icon| | *'''{{icon|Olfactory Sculpture|v=P4|y}}''' – a candle [[treasure]] with an active flame. | ||
*'''{{icon|Fiery Blowhog|y|v=P4}}''' – [[Enemy|enemies]] capable of spitting flames. | *'''{{icon|Fiery Blowhog|y|v=P4}}''' – [[Enemy|enemies]] capable of spitting flames. | ||
*'''{{icon|Fiery Dweevil|y|v=P4}}''' – enemies that burn up temporarily when threatened. | *'''{{icon|Fiery Dweevil|y|v=P4}}''' – enemies that burn up temporarily when threatened. | ||
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*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | *'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | ||
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase. | *'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase. | ||
==Scorch Guard== | ==Scorch Guard== | ||
{{main|Scorch Guard}} | {{main|Scorch Guard}} | ||
The Scorch Guard is a [[spacesuit]] upgrade in {{p2}} | The Scorch Guard is a [[spacesuit]] upgrade in {{p2}} {{p3}} and {{p4}}. After it is collected, the playable leaders will gain immunity to all sorts of fire attacks, just like Red Pikmin. The exception is the [[Titan Dweevil]]'s Flare Cannon, since it will stun leaders, even if it doesn't harm them. | ||
==Red Pikmin== | ==Red Pikmin== | ||
{{main|Red Pikmin}} | {{main|Red Pikmin}} | ||
Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[ | Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[Glow Pikmin]] & [[Bulbmin]] also share this trait. This makes them quite valuable when fighting against fire-related [[enemies]] and overcoming fiery [[obstacle]]s. Unlike other Pikmin types that can resist a certain hazard, Red Pikmin cannot use fire to their own advantage, nor can they interact with it. | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Burning Pikmin.png|A [[Purple Pikmin]] set ablaze in ''Pikmin 2''. | |||
Zoom Pyroclasmic Slooch.png|Pyroclasmic Slooches leaving trails of fire. | |||
P1 Fire Geyser Screenshot.png|Two fire geysers in ''Pikmin''. | P1 Fire Geyser Screenshot.png|Two fire geysers in ''Pikmin''. | ||
Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire. | Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire. | ||
P2 Forged Courage Render.png|The Scorch Guard in ''Pikmin 2'', protecting the leaders from fire. | P2 Forged Courage Render.png|The Scorch Guard in ''Pikmin 2'', protecting the leaders from fire. | ||
ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''. | ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''. | ||
Fire Elemental Plasm P3 photo.jpg|A fire elemental plasm. | Fire Elemental Plasm P3 photo.jpg|A fire elemental plasm. | ||
P2 Burning High Scores Artwork.png|Drawing used to represent Pikmin on fire in ''Pikmin 2''{{'s}} [[high scores menu]]. | |||
</gallery> | </gallery> | ||
== Names in other languages == | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
| | |SpaA=Fuego | ||
|SpaAM=Fire | |||
| | |||
}} | }} | ||
==See also== | ==See also== | ||
*[[Panic]] | *[[Panic]] |