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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
[[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]] | [[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]] | ||
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[ | |||
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[Glow Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. [[Ice Pikmin]] burn quicker than other types. | |||
[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be stunned by the [[Titan Dweevil]]'s [[Flare Cannon]]. | [[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be stunned by the [[Titan Dweevil]]'s [[Flare Cannon]]. | ||
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==Sources== | ==Sources== | ||
Some obstacles and enemies can generate flames, while others are constantly burning up. | Some obstacles and enemies can generate flames, while others are constantly burning up. | ||
*'''{{icon|Fire geyser | * '''{{icon|Fire geyser|y}}''' – geysers poking from the ground that spit streams of fire. | ||
*'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out. | * '''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out. | ||
*'''{{icon| | * '''{{icon|Olfactory Sculpture|v=P4|y}}''' – a candle [[treasure]] with an active flame. | ||
* '''{{icon|Fiery Blowhog|y}}''' – [[Enemy|enemies]] capable of spitting flames. | |||
*'''{{icon|Fiery Blowhog|y | * '''{{icon|Fiery Dweevil|y}}''' – enemies that burn up temporarily when threatened. | ||
*'''{{icon|Fiery Dweevil|y | * '''{{icon|Fiery Bulblax|y}}''' – [[Grub-dog family|grub-dogs]] that are constantly on fire. | ||
*'''{{icon|Fiery Bulblax|y | * '''{{icon|Pyroclasmic Slooch|y}}''' – slug-like enemies that are always on fire. They also leave behind a trail of flames. | ||
*'''{{icon|Pyroclasmic Slooch|y | * '''{{icon|Scorchcake|y|v=P4}}''' – mollusc-like creatures whose underside is covered in fire. | ||
*'''{{icon|Scorchcake|y|v=P4}}''' – mollusc-like creatures whose underside is covered in fire. | * '''{{icon|Titan Blowhog|y|v=P4}}''' – massive Fiery Blowhogs whose fire breath has a larger range. | ||
*'''{{icon|Titan Blowhog|y|v=P4}}''' – massive Fiery Blowhogs whose fire breath has a larger range. | * '''{{icon|Fireflap Bulborb|y}}''' – flying creatures covered in fire. | ||
*'''{{icon|Fireflap Bulborb|y}}''' – flying creatures covered in fire. | * '''{{icon|Fiery Dwarf Bulblax|y}}''' – dwarf version of the Fiery Bulblax. | ||
*'''{{icon|Fiery Dwarf Bulblax|y}}''' – dwarf version of the Fiery Bulblax. | * '''{{icon|Firesnout Beetle|y}}''' – insects that shoot flames from their mouths. | ||
*'''{{icon|Firesnout Beetle|y}}''' – insects that shoot flames from their mouths. | * '''{{icon|Fiery Young Yellow Wollywog|y}}''' – [[Yellow Wollywog]]s covered in flames. | ||
*'''{{icon|Fiery Young Yellow Wollywog|y}}''' – [[ | * '''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower. | ||
*'''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower. | * '''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | ||
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | * '''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase. | ||
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase | |||
==Scorch Guard== | == Scorch Guard == | ||
{{main|Scorch Guard}} | {{main|Scorch Guard}} | ||
The Scorch Guard is a [[spacesuit]] upgrade in {{p2}}, {{p3}} and {{p4}}. After | The Scorch Guard is a [[spacesuit]] upgrade in {{p2}}, {{p3}} and {{p4}}. After is is collected, the playable leaders will gain immunity to all sorts of fire attacks, just like Red Pikmin. The exception is the [[Titan Dweevil]]'s Flare Cannon, since it will stun leaders, even if it doesn't harm them. | ||
==Red Pikmin== | == Red Pikmin == | ||
{{main|Red Pikmin}} | {{main|Red Pikmin}} | ||
Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[Bulbmin]] and [[Glow Pikmin]] also share this trait. This makes them quite valuable when fighting against fire-related [[enemies]] and overcoming fiery [[obstacle]]s. Red Pikmin | Red Pikmin are resistant to fire, meaning they will not be affected by any flame and will act as if it does not exist. [[Bulbmin]] and [[Glow Pikmin]] also share this trait. This makes them quite valuable when fighting against fire-related [[enemies]] and overcoming fiery [[obstacle]]s. Unlike other Pikmin types that can resist a certain hazard, Red Pikmin cannot use fire to their own advantage, nor can they interact with it. | ||
==In the ''Super Smash Bros.'' series== | == In the ''Super Smash Bros.'' series == | ||
{{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}} | {{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}} | ||
Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching, although other Pikmin types do not take any extra damage from fire attacks. | Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching, although other Pikmin types do not take any extra damage from fire attacks. | ||
==Glitches== | == Glitches == | ||
*[[Glitches in Pikmin 2#Shifted heat haze|Shifted heat haze]]: in {{npcp2}} exclusively, fires that aren't horizontally centered on the [[camera]] will have their heat haze effect shifted away from them. | * [[Glitches in Pikmin 2#Shifted heat haze|Shifted heat haze]]: in {{npcp2}} exclusively, fires that aren't horizontally centered on the [[camera]] will have their heat haze effect shifted away from them. | ||
*[[Glitches in Pikmin 3#Drowning cutscene glitch|Drowning cutscene glitch]]: in {{p3}}, if the [[Water|drowning]] explanation cutscene plays while there is a trail of fire near the water, if the camera aligns correctly, the fire and water's depths will not be calculated correctly, and the water splashes will appear on top of the fire. | * [[Glitches in Pikmin 3#Drowning cutscene glitch|Drowning cutscene glitch]]: in {{p3}}, if the [[Water|drowning]] explanation cutscene plays while there is a trail of fire near the water, if the camera aligns correctly, the fire and water's depths will not be calculated correctly, and the water splashes will appear on top of the fire. | ||
==Gallery== | == Gallery == | ||
<gallery> | <gallery> | ||
Burning Pikmin.png|A [[Purple Pikmin]] set ablaze in ''Pikmin 2''. | Burning Pikmin.png|A [[Purple Pikmin]] set ablaze in ''Pikmin 2''. | ||
Zoom Pyroclasmic Slooch.png|Pyroclasmic Slooches leaving trails of fire. | |||
Fire geyser.png|Two fire geysers in ''Pikmin''. | |||
Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire. | Fiery Dweevil Attack.png|A Fiery Dweevil shooting fire. | ||
Forged Courage.png|The Scorch Guard in ''Pikmin 2'', protecting the leaders from fire. | |||
ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''. | ScorchGuard.jpeg|The Scorch Guard in ''Pikmin 3''. | ||
Fire Elemental Plasm P3 photo.jpg|A fire elemental plasm. | Fire Elemental Plasm P3 photo.jpg|A fire elemental plasm. | ||
P2 Burning High Scores Artwork.png|Drawing used to represent Pikmin on fire in ''Pikmin 2''{{'s}} [[high scores menu]]. | |||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{Foreignname | {{Foreignname | ||
| | |SpaA=Fuego | ||
|SpaAM=Fire | |||
| | |||
}} | }} | ||
==See also== | == See also == | ||
*[[Panic]] | * [[Panic]] | ||
*[[:Category:Fire enemies]] | * [[:Category:Fire enemies]] | ||
==References== | == References == | ||
{{refs}} | {{refs}} | ||
{{hazards}} | {{hazards}} |