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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
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'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]] | '''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. | ||
[[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be | [[Leader]]s are not normally invulnerable to fire hazards: they will take [[Health|damage]] and be knocked back if they touch fire. However, by salvaging the [[Scorch Guard]], they will be rendered completely immune to fire. However, they can still be damaged by the [[Titan Dweevil]]'s [[Flare Cannon]]. | ||
==Sources== | ==Sources== | ||
Some obstacles and enemies can generate flames, while others are constantly burning up. | Some obstacles and enemies can generate flames, while others are constantly burning up. | ||
*'''{{icon|Fire geyser | *'''{{icon|Fire geyser|y}}''' – geysers poking from the ground that spit streams of fire. | ||
*'''{{icon|Fiery Blowhog|y}}''' – [[Enemy|enemies]] capable of spitting flames. | |||
*'''{{icon|Fiery Dweevil|y}}''' – enemies that burn up temporarily when threatened. | |||
*'''{{icon|Fiery Bulblax|y}}''' – [[Grub-dog family|grub-dogs]] that are constantly on fire. | |||
*'''{{icon|Fiery Blowhog|y | *'''{{icon|Pyroclasmic Slooch|y}}''' – slug-like enemies that are always on fire. | ||
*'''{{icon|Fiery Dweevil|y | *'''{{icon|Titan Dweevil|y}}''' – the final [[Enemy#Boss|boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower. | ||
*'''{{icon|Fiery Bulblax|y | |||
*'''{{icon|Pyroclasmic Slooch|y | |||
*'''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''[[Pikmin 2]]'' has an attack that can spew out fire like a flamethrower. | |||
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | *'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms. | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== | ||
{{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}} | {{external|fire attacks|[[smashwiki:Flame|SmashWiki]]|SmashWiki.png}} | ||
Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching | Some fighters in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] have attacks that can set their opponents on fire. Olimar is one of them – when a Red Pikmin attacks an enemy, it burns them. Similarly to the ''Pikmin'' series, Red Pikmin can completely resist any attack with a fire property, by taking no damage and not flinching. | ||
==See also== | ==See also== | ||
*[[ | *[[Hazard]] | ||
*[[Water]] | |||
*[[Poison]] | |||
*[[:Category:Fire enemies]] | *[[:Category:Fire enemies]] | ||
{{hazards}} | {{hazards}} |