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{{game icons|p=y|p3=y}}
{{game icons|p=y|p3=y}}
Upon completing the game in {{p1}}, {{p3}} or {{p4}}, the '''final results menu''' appears, giving overall statistics on an entire [[saved game]]. In {{p2}}, this menu is replaced by the [[high scores menu]].
Upon completing the game in {{p}} or {{p3}}, the '''final results menu''' appears, giving overall statistics on an entire [[saved game]]. In {{p2}}, this menu is replaced by the [[high scores menu]].


==''Pikmin''==
==''Pikmin''==
{{infobox menu
{{infobox menu
| title  = Final Analysis
| title  = Final Analysis
| image  = {{switchable|Main|[[File:Pikmin Final Analysis.jpg|250px]]|Ship parts|[[File:P1shipparts.jpg|250px]]}}
| image  = {{switchable|Main|[[File:Pikmin Final Analysis.jpg|250px]]|Ship parts|[[File:Ship parts.jpg|250px]]}}
| music  = [[Music in Pikmin#Journey Complete|''Journey Complete'']]
| music  = [[Music in Pikmin#Journey Complete|''Journey Complete'']]
}}
}}
In {{p1}}, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.
In {{p}}, the menu (called Final Analysis) contains a list of the top 5 scores on three categories: "Parts/Days", "Surviving Pikmin", and "Total Pikmin Lost". It will also indicate what the player's scores in those categories are, for the current playthrough, and if they entered the top score table, they will also be highlighted. The bottom of the screen contains the total number of Pikmin sprouted.


After pressing {{button|gc|a|wii|a|switch|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a|switch|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b|switch|b}} returns to the previous menu.
After pressing {{button|gc|a|wii|a}}, the player is taken to another screen, that contains the list of existing [[ship part]]s, on a 3 by 10 table. The icons for all parts exist, although uncollected parts have their icon's colors inverted. Collected parts also have their name next to the icon. Yellow names are mandatory parts, and cyan names are for optional parts; the optional parts are also the last five on the table. Pressing {{button|gc|a|wii|a}} here opens a message box with only one option, "Save", while pressing {{button|gc|b|wii|b}} returns to the previous menu.


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Below the table is a large button in the center labeled "Finish" that returns to the [[main menu]]. To the right of that are buttons to view the 2 types of [[high scores menu]], though in {{p3d}}, those buttons are replaced with a notice to press {{button|switch|x}} or {{button|switch|y}} to view the Rankings and Top 5 respectively. Also in ''Pikmin 3 Deluxe'' is a button on the left to see the [[badge (Pikmin 3 Deluxe)|badge]]s. Once this menu is closed with the Finish button, there is no way to view it again without completing story again.
Below the table is a large button in the center labeled "Finish" that returns to the [[main menu]]. To the right of that are buttons to view the 2 types of [[high scores menu]], though in {{p3d}}, those buttons are replaced with a notice to press {{button|switch|x}} or {{button|switch|y}} to view the Rankings and Top 5 respectively. Also in ''Pikmin 3 Deluxe'' is a button on the left to see the [[badge (Pikmin 3 Deluxe)|badge]]s. Once this menu is closed with the Finish button, there is no way to view it again without completing story again.


If the player waits long enough on this screen, they can see the [[S.S Drake]] flying in the background.
If the player waits long enough on this screen, they can see the [[S.S Drake]] flying in the background.  
 
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==''Pikmin 4''==
{{infobox menu
| title  = Rescue Results
| image  = {{switchable|Rescue Results|[[File:P4results.jpg|250px]]|Olimar's Shipwreck Tale|[[File:P4 ship parts.png|250px]]}}
| child  = [[Rescue Command Post]], [[Title screen]]
| music  = ''[[Music in Pikmin 4#Final Rescue Results|Final Rescue Results]]'' (main story)<br/>''[[Music in Pikmin 4#Olimar's Shipwreck Tale: All Records|Olimar's Shipwreck Tale: All Records]]''
}}
In {{p4}}, the menu (called Rescue Results) is shown twice, much like the high score menu in {{p2}}: first after Captain Olimar is rescued, the second time after every [[castaway]] is cured and rescued. The first page shows global statistics, such as castaways rescued, mission length in days, play time, total Pikmin remaining and lost, Sparklium recovered and how, raw material obtained, Piklopedia and Treasure Hoard entries, and progression percentage by region. The second page shows detailed Pikmin statistics, namely the number of Pikmin born, lost and remaining of each type and in total, as well as the maximum Pikmin cap reached. After Olimar is rescued, exiting the menu continues the story and puts the player back at the Rescue Command Corps, while after rescuing every castaway, they are instead returned to the title screen.
 
Olimar's Shipwreck Tale has its own final results menu, which goes unnamed. The first page shows how many parts were recovered, the amount of days remaining, the total play time, and the remaining and lost Pikmin. Depending on whether the player succeeded or failed in repairing the Dolphin, the message "Repairs Complete!" or "Repairs Incomplete!" will appear as well. The second page shows the same detailed Pikmin statistics as the Rescue Results menu. The third page shows a detailed, day-by-day report of the mission, breaking down major advancements. The music that plays on this menu is different, being a remix of the track that plays on the Final Analysis menu in {{p1}}.


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