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{{Infobox enemy
{{Infobox enemy
|pikmin2     = y
|pikmin2   = y
|pikmin4    = y
|image     = 37fierydweevil.png‎
|image       = Fiery_Dweevil_P4_icon.png
|size       = 270px
|size       = 270px
|name       = Mandarachnia napalmens
|icon        = Fiery_Dweevil_P4_icon.png
|family     = Dweevil
|name       = Mandarachnia napalmens
|underground= [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|family     = Dweevil
|weight    = 3
|areas      = [[Giant's Hearth]]
|max_pikmin = 6
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]], [[Engulfed Castle]], [[Seafloor Resort]], [[Ultimate Testing Range]]
|value      = 2
|challenge  = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]]
|attacks   = Blows fire
|dandori_c  = [[Trial of the Sage Leaf]]
|vitality  = 150
|attacks     = Disperses fire
}}
}}


The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'', and {{P4}}. Fiery Dweevils, like other [[Dweevil family|Dweevils]], like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off ones body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.
The '''Fiery Dweevil''' is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or pilots until the body or treasure is taken off. To take it off the body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]] the best choice in battle. Also since [[Purple Pikmin]] can stun any small Dweevil, they will also work well.


==Stats==
{{notes|enemy}}
{{enemy stats
|weight2 = 3    |weight4 = 2
|carriers2 = 6  |carriers4 = 4
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>  |seeds4 = 3
|value2 = 2      |value4 = 2
|hp2 = 150      |hp4 = 300
|regen2 = 0      |regen4 = Unknown
}}
 
{{refs|note}}
 
{{Notes|olimar=y|louie=y}}
 
===Dalmo's notes===
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}
 
===Olimar's notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}
 
===Louie's notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Flame-generating Dweevils set non-red Pikmin on fire with their attacks and send them running in all directions. The best way to beat them is to use fire-resistant attackers. Carefully aim then hurl red Pikmin at the Dweevils' bodies and keep attacking until they're toast.|block=y}}
 
==Behavior==
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin, Bulbmin and Glow Pikmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
 
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
 
In ''Pikmin 4'', as with all dweevils, the Fiery Dweevil's range of objects it can carry has increased. Any object that is directly carryable by Pikmin, notably useable items from the [[Pack]], can now be carried by the Dweevil. This even includes [[fire starter]]s, although this can only be seen with this specific type of dweevil in the [[Giant's Hearth]] in-game. Items that can explode, like [[bomb rock]]s or [[ice blast]]s can be used by the Dweevil when it has a target in its sights, replicating the ability of the [[Volatile Dweevil]] from ''Pikmin 2''. It should be noted that Dweevils are not immune to the effects of these bombs, and will immediately die or become [[ice|frozen]] as a result of the blast.


==Strategy==
==Strategy==
{{guide}}
===Pikmin===
===With Pikmin===
Attack it with reds. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.
 
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it.
 
===Alternate methods===
Fiery Dweevils are weak enough that, at least in {{p2}}, Leaders are more than capable of [[punch]]ing them to death. This is particularly useful if they've picked up treasure; a few punches will force it to drop it and temporarily stun the Dweevil.
 
An alternate, humorous method of dispatching one is to lie down near it with the [[Napsack]]; after it picks the Leader up, simply wake up to stun it, allowing for multiple hits while it can't react.
 
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.


==Technical information==
===Captains===
{{p2 enemy technical
Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.
|name = fireotakara
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 150
|fp01 = 30
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.25
|fp09 = 200
|fp10 = 75
|fp11 = 70
|fp12 = 200
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 250
|fp18 = 1
|fp19 = 25
|fp20 = 25
|fp21 = 25
|fp22 = 60
|fp23 = 0
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 50
|fp33 = 25
|fp34 = 5
|fp35 = 1
|fp36 = 50
|fp37 = 1 (100%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | オタカラライフ | Unknown (damage needed until treasure falls off?) | 80 }}
{{!}}-
{{p2 enemy property | fp10 | ノーマルアタック | Unknown (normal attack?) | 1 }}
{{!}}-
{{p2 enemy property | fp11 | オタカラアタック | Unknown (treasure attack?) | 1.25 }}
{{!}}-
{{p2 enemy property | fp21 | オタカラキャッチ | Unknown | 2.5 }}
}}
 
==Other information==
{{enemy other info
|size = Leg span: {{mm|54}}
|piklopedia = 37
|piklopedia4 = 37
}}
 
==Naming==
{{see more|Dweevil family#Naming}}
{{naming
|common    = Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.
|jpcommon  = {{j|ベニショイグモ|Beni Shoi Gumo}}. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]], [[Venom Dweevil|Venom]] and [[Volatile Dweevil]]s.
|scientific = ''Mandarachnia napalmens''. ''Napalmens'' is similar to the English word "napalm", a sticky and flammable substance often used by the military.
|internal  = Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]".
}}
 
===Names in other languages===
{{foreignname
|Jap = ベニショイグモ
|JapR = Beni Shoi Gumo
|JapM = Crimson Carrying Spider
|ChiTrad  = 豔紅背蛛
|ChiTradR = Yànhóng Bèizhū
|ChiTradM = Bright Red Carrying Spider
|ChiSimp  = 艳红背蛛
|ChiSimpR = Yànhóng Bèizhū
|ChiSimpM = Bright Red Carrying Spider
|Dut  = Vlammende tooiwagen
|DutM = Flaming Dress Up Daddy Long Legs
|DutN = 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
|Ger  = Glutarak
|GerM = Ember Dweevil
|GerN = The “arak” part means dweevil
|Ita  = Opiliode igneo
|ItaM = Fiery dweevil
|Kor  = 빨강업어거미
|KorR = Ppalgang-Eobeo-Geomi
|KorM = Red Carrying Spider
|Spa  = Llamaraña
|SpaM = Flamepider
|SpaN = The name is a portmanteau of ''"llama"'' (flame) and ''"araña"'' (spider)
|Por  = Flamaranha
|PorM = Flamepider
|PorN = The name is a portmanteau of ''"flama"'' (flame) and ''"aranha"'' (spider)
|notes = y
}}


==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
Fiery Dweevil.png|A Fiery Dweevil in {{P2}}'s [[Piklopedia (Pikmin 2)|Piklopedia]].
Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom.
Fiery Dweevil P2S icon.png|The Piklopedia icon of the Fiery Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Fiery Dweevil idle.jpg|A group of idle Fiery Dweevils.
P2 Fiery Dweevil carry.jpg|A Fiery Dweevil carrying a treasure.
P2 Fiery Dweevil corpse.jpg|The corpse of a Fiery Dweevil.
</gallery>
===''Pikmin 4''===
<gallery>
<gallery>
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
File:131.jpg|A Fiery Dweevil
Fiery_Dweevil_Carrying_Rubber_Cuties.jpg|Two Fiery Dweevils both carrying [[Planetary Rubber Cutie]]s in the [[Seafloor Resort]].
Fiery_Dweevil_Carrying_Castaway.jpg|A Fiery Dweevil in [[Engulfed Castle]] carrying a [[Castaway]].
Fiery_Dweevil_P4_Attacks_Blues.jpg|A Fiery Dweevil setting a group of [[Blue Pikmin]] on fire.
P4 Dead Fiery Dweevils.jpg|Three defeated Fiery Dweevils in the Piklopedia.
Fiery_Dweevil_P4_Fire_Starter.jpg|A Fiery Dweevil carrying a [[Fire starter]] in [[Giant's Hearth]].
</gallery>
</gallery>
 
{{Enemies}}
===Other===
[[Category:Pikmin 2 enemies]]
<gallery>
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
 
==Trivia==
*The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in ''[[Pikmin 2]]''{{'s}} [[2-Player Battle]], but ended up being removed. It would've paired with the [[Hydro Dweevil]]. The remaining two enemies are the [[Spotty Bulbear]], and the [[Antenna Beetle]].
 
==See also==
*[[Dweevil family]]
*[[Titan Dweevil]]
*[[Skeeterskate]]
 
{{p2enemies}}
{{p4enemies}}
[[Category:Fire enemies]]
[[Category:Fire enemies]]
[[Category:Subterranean Complex]]
[[Category:Bulblax Kingdom]]
[[Category:Citadel of Spiders]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Giant's Hearth]]
[[Category:Engulfed Castle]]
[[Category:Seafloor Resort]]
[[Category:Ultimate Testing Range]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Trial of the Sage Leaf]]

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