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{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}


===Dalmo's notes===
===Dalmo's Notes===
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}


===Olimar's notes (''Pikmin 4'')===
===Olimar's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}


===Louie's notes (''Pikmin 4'')===
===Louie's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}


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==Strategy==
==Strategy==
{{guide}}
{{guide}}
===With Pikmin===
===Pikmin===
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.


[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it.
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. [[Rock Pikmin]] can also kill one extremely quickly with good aim.


===Alternate methods===
===Leaders===
Fiery Dweevils are weak enough that, at least in {{p2}}, Leaders are more than capable of [[punch]]ing them to death. This is particularly useful if they've picked up treasure; a few punches will force it to drop it and temporarily stun the Dweevil.
Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the [[Scorch Guard]], in which case, keep attacking. Even without the [[Rocket Fist]], the Dweevil should go down very quickly.
 
An alternate, humorous method of dispatching one is to lie down near it with the [[Napsack]]; after it picks the Leader up, simply wake up to stun it, allowing for multiple hits while it can't react.


[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.
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|ChiSimpM = Bright Red Carrying Spider
|ChiSimpM = Bright Red Carrying Spider
|Dut  = Vlammende tooiwagen
|Dut  = Vlammende tooiwagen
|DutM = Flaming Dress Up Daddy Long Legs
|DutM = Flaming Daddy Long Legs
|DutN = 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils
|DutN = 'Tooiwagen' is likely taken from the Dutch word 'hooiwagen', which is the informal name for a daddy long legs and the name given to dweevils in the Dutch version.
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')

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