Editing Fiery Dweevil
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
===Dalmo's | ===Dalmo's Notes=== | ||
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}} | {{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}} | ||
===Olimar's | ===Olimar's Notes (''Pikmin 4'')=== | ||
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}} | {{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}} | ||
===Louie's | ===Louie's Notes (''Pikmin 4'')=== | ||
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}} | {{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}} | ||
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==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
=== | ===Pikmin=== | ||
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off. | It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off. | ||
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. | [[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. [[Rock Pikmin]] can also kill one extremely quickly with good aim. | ||
=== | ===Leaders=== | ||
Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the [[Scorch Guard]], in which case, keep attacking. Even without the [[Rocket Fist]], the Dweevil should go down very quickly. | |||
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though. | [[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though. | ||
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|ChiSimpM = Bright Red Carrying Spider | |ChiSimpM = Bright Red Carrying Spider | ||
|Dut = Vlammende tooiwagen | |Dut = Vlammende tooiwagen | ||
|DutM = Flaming | |DutM = Flaming carriage | ||
|Fra = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'') | |Fra = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'') | ||
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'') | |FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'') | ||
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<gallery> | <gallery> | ||
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]]. | ||
Fiery_Dweevil_Carrying_Rubber_Cuties.jpg|Two Fiery Dweevils both carrying [[ | Fiery_Dweevil_Carrying_Rubber_Cuties.jpg|Two Fiery Dweevils both carrying [[Rubber Cutie Series|Rubber Cuties]] in [[Seafloor Resort]] | ||
</gallery> | </gallery> | ||