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The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]'', and {{P4}}. Fiery Dweevils, like other [[Dweevil family|Dweevils]], like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off ones body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.
The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an enemy in ''[[Pikmin 2]]'', and {{P4}}. Fiery Dweevils, like other [[Dweevil family|Dweevils]], like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their bodies, they can't be damaged by [[Pikmin family|Pikmin]] or [[leader]]s until the body or treasure is taken off. To take it off ones body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]],[[Bulbmin]] or [[Glow Pikmin]] the best choices in battle. However, since [[Purple Pikmin]] can stun any common Dweevil, they will also work well.


==Stats==
==Stats==
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{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}


===Dalmo's notes===
===Dalmo's Notes===
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/dalmo}}|block=y}}


===Olimar's notes (''Pikmin 4'')===
===Olimar's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4olimar}}|block=y}}


===Louie's notes (''Pikmin 4'')===
===Louie's Notes (''Pikmin 4'')===
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}
{{transcript|{{Notes:Fiery Dweevil/p4louie}}|block=y}}


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==Behavior==
==Behavior==
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin, Bulbmin and Glow Pikmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin (excluding Red Pikmin and Bulbmin) and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.


When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
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==Strategy==
==Strategy==
{{guide}}
{{guide}}
===With Pikmin===
===Pikmin===
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]], [[Bulbmin]] or [[Glow Pikmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.
It's generally safest to attack a Fiery Dweevil with [[Red Pikmin]] or alternatively [[Bulbmin]]. However, the Dweevil itself is frail enough that, in practice, virtually any kind of squad can quickly kill one. If you are not using fire-immune Pikmin, make sure to keep your whistle at the ready in case it gets an attack off.


[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it.
[[Purple Pikmin]] in particular are an incredibly effective option; if they land near the Dweevil, they are guaranteed to stun it, and if they happen to stomp directly on their head, they will inflict massive damage, almost instantly killing it. [[Rock Pikmin]] can also kill one extremely quickly with good aim.


===Alternate methods===
===Leaders===
Fiery Dweevils are weak enough that, at least in {{p2}}, Leaders are more than capable of [[punch]]ing them to death. This is particularly useful if they've picked up treasure; a few punches will force it to drop it and temporarily stun the Dweevil.
Simply run up to the Dweevil and start punching. When it prepares to attack, run away, unless you are upgraded with the [[Scorch Guard]], in which case, keep attacking. Even without the [[Rocket Fist]], the Dweevil should go down very quickly.


An alternate, humorous method of dispatching one is to lie down near it with the [[Napsack]]; after it picks the Leader up, simply wake up to stun it, allowing for multiple hits while it can't react.
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.
 
[[Oatchi]] can kill one extremely quickly, even if his [[Oatchi#Chomp|Chomp]] skill hasn't been trained very much. If his [[Oatchi#Rush|Rush]] skill has been sufficiently upgraded, he can bowl over it for an instant kill. Be careful if he does not have his {{oatchi|Scorch Guard}} though.


==Technical information==
==Technical information==
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|size = Leg span: {{mm|54}}
|size = Leg span: {{mm|54}}
|piklopedia = 37
|piklopedia = 37
|piklopedia4 = 37
}}
}}


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|common    = Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.  
|common    = Fiery Dweevil. This creature is called "fiery" due to its fiery attacks.  
|jpcommon  = {{j|ベニショイグモ|Beni Shoi Gumo}}. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
|jpcommon  = {{j|ベニショイグモ|Beni Shoi Gumo}}. It translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Munge Dweevil|Munge]], [[Venom Dweevil|Venom]] and [[Volatile Dweevil]]s.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Munge Dweevil|Munge]] and [[Volatile Dweevil]]s.
|scientific = ''Mandarachnia napalmens''. ''Napalmens'' is similar to the English word "napalm", a sticky and flammable substance often used by the military.
|scientific = ''Mandarachnia napalmens''. ''Napalmens'' is similar to the English word "napalm", a sticky and flammable substance often used by the military.
|internal  = Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]".
|internal  = Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]".
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|ChiSimpM = Bright Red Carrying Spider
|ChiSimpM = Bright Red Carrying Spider
|Dut  = Vlammende tooiwagen
|Dut  = Vlammende tooiwagen
|DutM = Flaming Dress Up Daddy Long Legs
|DutM = Flaming carriage
|DutN = 'Tooiwagen' is a portmanteau of 'tooien' (to dress up) and 'hooiwagen' (daddy long legs), and is the Dutch name for the dweevils
 
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|Fra  = Araknéak Embrasé<br>Araknéak embrasé (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
|FraM = Burning Dweevil<br>Burning dweevil (''Pikmin 4'')
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<gallery>
<gallery>
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Fiery Dweevils P4.jpg|A group of Fiery Dweevils in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Fiery_Dweevil_Carrying_Rubber_Cuties.jpg|Two Fiery Dweevils both carrying [[Planetary Rubber Cutie]]s in the [[Seafloor Resort]].
Fiery_Dweevil_Carrying_Castaway.jpg|A Fiery Dweevil in [[Engulfed Castle]] carrying a [[Castaway]].
Fiery_Dweevil_P4_Attacks_Blues.jpg|A Fiery Dweevil setting a group of [[Blue Pikmin]] on fire.
P4 Dead Fiery Dweevils.jpg|Three defeated Fiery Dweevils in the Piklopedia.
Fiery_Dweevil_P4_Fire_Starter.jpg|A Fiery Dweevil carrying a [[Fire starter]] in [[Giant's Hearth]].
</gallery>
</gallery>


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