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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y | ||
|image = Fierydweevil.jpg | |||
|image = | |||
|size = 270px | |size = 270px | ||
|icon = | |icon = Piklopedia Fiery Dweevil.png | ||
|name = Mandarachnia napalmens | |name = Mandarachnia napalmens | ||
|family = Dweevil | |family = Dweevil | ||
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]] | |||
|underground = [[Subterranean Complex]], [[Bulblax Kingdom]], [[Citadel of Spiders]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den | |||
|challenge = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]] | |challenge = [[Dweevil Nest]], [[Hazard Training]], [[Abduction Den]] | ||
|attacks = Blows fire | |||
|attacks = | |||
}} | }} | ||
The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an | The '''Fiery Dweevil''' ({{j|ベニショイグモ|Beni Shoi Gumo|Crimson Carrying Spider}}) is an enemy in ''[[Pikmin 2]]''. [[Dweevil]]s like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by [[Pikmin family|Pikmin]] or [[Leader|pilots]] until the body or treasure is taken off. To take it off the body, just [[throw]] Pikmin on the Dweevil's body or [[punch]] it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes [[Red Pikmin]] the best choice in battle. However, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight2 = 3 | |weight2 = 3 | ||
|carriers2 = 6 | |carriers2 = 6 | ||
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> | |seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> | ||
|value2 | |value2 = 2 | ||
|hp2 = 150 | |hp2 = 150 | ||
|regen2 = 0 | |regen2 = 0 | ||
}} | }} | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
==Behavior== | ==Behavior== | ||
Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin | Fiery Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin and will kill them if they are not whistled back to a leader over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader. | ||
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away. | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
Take a decent sized group of (preferably Red) Pikmin and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils. | |||
[[ | Another strategy is to use [[leader]]s, which is ultimately safer. Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and repeat the attack. | ||
==Technical information== | ==Technical information== | ||
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|size = Leg span: {{mm|54}} | |size = Leg span: {{mm|54}} | ||
|piklopedia = 37 | |piklopedia = 37 | ||
}} | }} | ||
==Naming== | ==Naming== | ||
{{see more|Dweevil family#Naming}} | {{see more|Dweevil family#Naming}} | ||
This creature is called "fiery" due to its fiery attacks. In Japan, it is called {{j|ベニショイグモ|Beni Shoi Gumo}}, which translates to "Crimson Carrying Spider", referring to how it carries things on its back, and how it is red. Its scientific name is ''mandarachnia napalmens'', with the word ''napalmens'' being similar to the English word "napalm", a sticky and flammable substance often used by the military. Internally, this beast is called <code>fireotakara</code>, with "otakara" meaning "[[treasure]]". | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Fra=Araknéak Embrasé | |||
|FraM=Burning Dweevil | |||
|Fra | |||
|FraM = Burning Dweevil | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:37fierydweevil.png|A Fiery Dweevil in the Piklopedia. | |||
File:Fiery Dweevil.png|Another screenshot of a Fiery Dweevil in the Piklopedia. | |||
File:Fiery Dweevil Attack.png|A Fiery Dweevil attacking by shooting fire from its bottom. | |||
File:Cnp6.JPG|The creature's [[e-card]], #41. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in ''[[Pikmin 2]]'' | *The second word of its scientific name is not Latin. It is a corruption of "napalm". Napalm is a very sticky and flammable substance often used by the military. | ||
*The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]], but ended up being removed. It would've paired with the [[Caustic Dweevil]]. The remaining two enemies are the [[Spotty Bulbear]], and the [[Antenna Beetle]]. | |||
{{Enemies}} | |||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Fire enemies]] | [[Category:Fire enemies]] | ||
[[Category:Subterranean Complex]] | [[Category:Subterranean Complex]] | ||
[[Category:Dream Den]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Bulblax Kingdom]] | [[Category:Bulblax Kingdom]] | ||
[[Category:Citadel of Spiders]] | [[Category:Citadel of Spiders]] | ||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category:Hole of Heroes]] | [[Category:Hole of Heroes]] | ||