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|pikmin2 = y | |pikmin2 = y | ||
|pikmin3 = y | |pikmin3 = y | ||
| | |hey_pikmin = y | ||
| | |image = Fiery blowhog.png | ||
| | |image2 = Fiery Blowhog.jpg | ||
|imagetitle = "New" look | |||
|image2title = "Classic" look | |||
|size = 270px | |size = 270px | ||
|icon = Fiery Blowhog | |icon = Piklopedia Fiery Blowhog.png | ||
|name = Sus draconus | |name = Sus draconus | ||
|family = Blowhog | |family = Blowhog | ||
|areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak | |areas = [[The Forest Navel]], [[Valley of Repose]], [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Distant Tundra]], [[Formidable Oak]], [[Blazing Winds]] | ||
|underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den | |underground = [[White Flower Garden]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]] | ||
|challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | |challenge = [[The Distant Spring]], [[Creator's Garden]], [[Hot House]], [[Brawny Abyss]], [[Breeding Ground]] | ||
|missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | |missionbe = [[Shaded Garden]], [[Distant Tundra Remix]], [[Fortress of Festivity]], [[Forgotten Cove]] | ||
|missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | |missionct = [[Tropical Forest Remix]], [[Beastly Caverns]], [[Forgotten Cove]] | ||
|2p = [[Hostile Territory]] | |2p = [[Hostile Territory]] | ||
|bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | |bingo = [[Jigsaw Fortress]], [[Parched Brook]], [[Buried Pond]], [[Corroded Maze]] | ||
| | |attacks = Blows fire | ||
}} | }} | ||
The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Pig | The '''Fiery Blowhog''' ({{j|ブタドックリ|Buta Dokkuri|Tokkuri Pig}}) is a relative of the [[Watery Blowhog]]. As its name would imply, it shoots fire from its red snout. Fiery Blowhogs are common enemies in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', (despite being smaller than in the first game) but are only found in [[The Forest Navel]] in ''[[Pikmin (game)|Pikmin]]''. When provoked by [[Pikmin family|Pikmin]], Fiery Blowhogs will buck them off into an area in front of them and shoot fire. In ''Pikmin'', it can be extremely difficult to save burning Pikmin, but blowing the whistle within the area of the Blowhog's attack will ensure that any Pikmin caught in the flames will instantly be extinguished. | ||
In | In {{hp}}, there is only one Fiery Blowhog, and it is a [[boss]]. Its behavior is a bit different from the main games in the series: in ''Hey! Pikmin'', this beast stands on top of a pillar in the [[Blazing Winds]] and shoots fire at Olimar down below. It is normally too far up to reach, but can be stunned with a [[bomb rock]], and by sneaking to its backside, the player can throw Pikmin at the part of its body that slipped off the platform. It drops the [[Shimmering Skull]] when defeated. | ||
Fiery Blowhogs also have lightly colored segments that | Fiery Blowhogs also have lightly colored segments that can barely be seen in the games, but they can be seen in the concept art and other photos. These become more obvious in ''Pikmin 3''. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight1 = 7 | |weight1 = 7 |weight2 = 7 |weight3 = 5 | ||
|carriers1 = 15 | |carriers1 = 15 |carriers2 = 15 |carriers3 = 10 | ||
|seeds1 = 8 | |seeds1 = 8 |seeds2 = 8 |seeds3 = 8 | ||
|value2 = 4 |value3 = 30 | |||
|hp1 = 2500 | |hp1 = 2500 |hp2 = 1000 |hp3 = 1000 | ||
|regen1 = Unknown |regen2 = 0 | |regen1 = Unknown |regen2 = 0 |regen3 = Unknown | ||
}} | }} | ||
{{game help|hp}} | |||
==Behavior== | ==Behavior== | ||
Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of | Fiery Blowhogs typically wander around a very small zone aimlessly – they aren't stationary, but they won't move a significant distance from their home territory. Once a Blowhog has detected the presence of a leader and/or Pikmin, it will rotate to face them, before spewing out a stream of fire. Although the Fiery Blowhog waits for an opportune moment to begin exhaling, it must inhale first, which creates a short delay before firing in which the attack may be avoided. From the moment the creature begins inhaling to the moment it's done spitting fire, it will not rotate or move, meaning the spray of fire will not follow leaders or Pikmin running away. | ||
If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | If the Blowhog is under attack and not currently exhaling, it will buck itself forward and immediately shoot flames in the direction it was facing, though it must still inhale first. This bucking motion occurs regardless of whether the Blowhog is being attacked by Pikmin clinging to its body or not. | ||
In {{p2}}, Blowhogs may not shoot fire if only a leader is present nearby. This can be seen by keeping a leader very close to the creature. Also in this game, an idle Blowhog will only turn to the left to change in which direction it wanders | {{game help|p2|Do Blowhogs turn right when engaged in combat?}} | ||
In {{p2}}, Blowhogs may not shoot fire if only a leader is present nearby. This can be seen by keeping a leader very close to the creature. Also in this game, an idle Blowhog will only turn to the left to change in which direction it wanders. | |||
===''Hey! Pikmin''=== | ===''Hey! Pikmin''=== | ||
At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | At the start of the battle, the creature points its snout in Olimar's general direction, inhales for some seconds, and then spits a steady stream of fire, all without changing the direction of the snout. The flame attack lasts for some seconds, and after it stops, the cycle repeats. This fire, naturally, will not hurt the Red Pikmin, but will damage Olimar. It won't trigger any bomb rocks on the generator, but will trigger bomb rocks that Pikmin are carrying. The suction attack will not be strong enough to do anything to Olimar (even if he's riding his [[jetpack]]), or to Pikmin on the ground, and if Pikmin are thrown at the snout, they will squeal and get trapped in the air for a bit, but will eventually fall back down. If the player enters a doorway to go to the other side, the creature will finish its cycle, and will then turn around to face Olimar before it starts a new cycle. | ||
If while it's inhaling, a bomb | If while it's inhaling, a bomb rock Pikmin is thrown at the snout, the Pikmin will let go of the bomb, and the Blowhog will inhale it. It will only catch one bomb rock, so if more bomb-carrying Pikmin are thrown, they will just drop their explosives in the air. The rock is too big to go inside the snout, so it gets stuck at the entrance for a second before it explodes. When it does, the Fiery Blowhog gets thrown back and starts hanging from the ledge it's on, with its backside dangling, and at the reach of Pikmin. It will stay this way for some seconds, until eventually it climbs back up, jumps on its platform, and causes [[boulder]]s to fall in random places, but near the center of the arena. | ||
If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | If its health reaches two thirds while it's dangling, it will shake the Pikmin off, get back up, and jump on the platform to cause boulders to fall like before. But this will also signal some changes in its attack pattern: at the start of the cycle, it will inhale for only a split-second, and will then spit three fire balls. It will change direction slightly to face Olimar each time it shoots a fire ball. After that, it will perform the usual long inhale, followed by the stream of fire, but will also slowly turn its snout to Olimar as it expels fire. If the player goes to the other side of the area while the beast is spitting balls of fire, it will stop, turn around, and will restart the cycle by quickly inhaling and spitting three balls of fire again. To note is that the quick inhale cannot capture bomb rocks, and that the fire balls can ignite bomb rocks, whether they are on the generators, or in the hands of a Pikmin. | ||
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Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | Like before, if it is health reaches the last third while it's dangling, it will shake the Pikmin off, climb back up, and jump to summon boulders, but will change its attack pattern once more. From here on out, the quick inhale will be followed by three volleys of three fire balls each. The fire balls spread out, each following its own angle, and once again, the creature will slightly change direction each time it exhales. After that comes the long inhale and stream of fire, except it will rotate even faster when it spits out the stream. | ||
== | {{Notes|reel=y|olimar=y|louie=y|voyage=y|heypikmin=y}} | ||
{{ | |||
===Nintendo Player's Guide=== | |||
{{transcript|Among the most common creatures in the Pikmin 2 landscape are the groundbased Blowhogs, both Firey and Watery. You can distinguish the Firey Blowhogs by the red markings at the end of their snouts and by the flames that they spit at your leaders and troops. Attack their backs with red Pikmin.}} | |||
===''Pikmin 3'' Prima Guide=== | |||
{{transcript|A Fiery Blowhog attacks by shooting flames out of its snout. When you encounter a Fiery Blowhog, use your Red Pikmin to attack the creature without suffering any casualties. If your squad contains only a small amount of Red Pikmin, use them to distract the Fiery Blowhog, then flank the creature and have your more vulnerable Pikmin charge from the rear.}} | |||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the [[Scorch Guard]] upgrade, prevent your [[leader]]s from being damaged by the fire. | The strategy described for the first game works just fine still, only you don't need to take as much caution, since Pikmin cannot be deflowered by the bucking attack now. This means that unless a Blowhog can potentially buck them into water, it poses virtually no threat to Red Pikmin. Henceforth, to save time, its easy to just leave a small group of Red Pikmin attack a Fiery Blowhog, go off and accomplish some other task, and by the time you return, the creature should be dead, and all your Pikmin should be fine. Or if you have a large army of Red Pikmin, just send them all charging at the creature and it will be dead within a few seconds. If it manages to buck them all off, just whistle them back and repeat the process. You can be particularly careless if you've obtained the [[Scorch Guard]] upgrade, prevent your [[leader]]s from being damaged by the fire. | ||
If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any [[clover]]s are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear. | If no Red Pikmin are available, take caution and attack from the rear. Whistle the Pikmin off every time the Blowhog begins to buck and repeat the process to take it out without much of a problem. If any [[clover]]s are nearby, this process becomes even easier, and you can lose its attention to get a shot at the rear. | ||
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Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways. | Once its health is at two thirds or less, it will start each cycle by inhaling quickly and shooting three fire balls. Dodge each one, and try to obtain a bomb rock during this time, but don't swap sides, since that will just cause the creature to turn around and restart the fire ball sequence. Afterwards, it will do the long inhale and spit a stream of fire, but this time, it will slowly turn to you. Throw the bomb rock at its snout while it's still inhaling, like before, but if you can't, escape from the stream however you can, even if you have to enter doorways. | ||
Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb | Just like before, this pattern will be repeated until you get its health down to the last third. From here on out, when it does the quick inhale, it will shoot 3 volleys of 3 fire balls each, which spread out. These fire balls aren't particularly hard to dodge as Olimar, but it is very difficult to avoid having a bomb rock Pikmin touch one. As such, you should try to obtain a bomb rock right after it shoots out its third volley. To make sure that you have enough time and space to get a bomb rock, go on one corner of the arena at the start of the cycle, lure it into shooting the first volley near that edge of the arena, and by the time it starts the second, race to the opposite end. The Blowhog will not turn enough to shoot the final three fire balls at the other corner of the arena, giving you enough time to grab a bomb rock, and to get ready to throw it during the long inhale attack. If you couldn't, and the creature ended up launching fire, know that it will follow Olimar even faster, perhaps making it impossible to dodge by simply running to one side of the arena. Enter a doorway to escape, if you must. | ||
If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks. | If you want to be quick, as soon as the boss battle begins, run to the left and get a bomb rock. The creature should be turning to face you just as the Pikmin returns to you, so quickly throw the bomb rock Pikmin at its snout, since it will start inhaling very quickly. Afterwards, just make sure to have a bomb rock ready every time it starts the long inhale attack. Use the strategies in the previous paragraphs to help make sure the bomb rock isn't dropped during the other attacks. | ||
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To note is that the bomb rock explosions cannot reach the creature when it's dangling. | To note is that the bomb rock explosions cannot reach the creature when it's dangling. | ||
==In ''Super Smash Bros. Brawl''== | |||
The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | The Fiery Blowhog appears as a trophy in ''Super Smash Bros. Brawl''. | ||
{{smash trophy | {{smash trophy | ||
|image = | |image = FBlowhogTrophy.jpg | ||
|desc = {{Notes:Fiery Blowhog/ssbb}} | |desc = {{Notes:Fiery Blowhog/ssbb}} | ||
|type = Fighter Related | |type = Fighter Related | ||
|obtain = Random appearance. | |obtain = Random appearance. | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
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|size = Body length: {{mm|52}} | |size = Body length: {{mm|52}} | ||
|piklopedia = 13 | |piklopedia = 13 | ||
}} | }} | ||
==Naming== | ==Naming== | ||
{{see more|Blowhog family#Naming}} | {{see more|Blowhog family#Naming}} | ||
The name "Fiery" is, of course, due to its ability to spit out fire. In Japan, it is known as the {{j|ブタドックリ|Buta Dokkuri}}, which translates to "Tokkuri Pig". "Pig" part comes from its body shape and the sounds it makes. Its scientific name is ''Sus draconus''; ''draconis'' is Latin for "dragon", once again referencing its ability to spit fire. Internally, the creature is called <code>tank</code> in all games; the reasoning behind this name is unknown. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{ | {{Foreignname | ||
|Jap | |Jap=ブタドックリ | ||
|JapR = Buta Dokkuri | |JapR=Buta Dokkuri | ||
|JapM = | |JapM=Tokkuri Pig | ||
|Dut=Vlammend snuizwijn | |||
|DutM= | |||
|Fra=Crachefeu (''Pikmin'')<br>Puffy Crachefeu<br>Puffy crachefeu (''Hey! Pikmin'') | |||
|FraM=Portmanteau of ''crache'' (spit) and ''feu'' (fire); Fire-spitter Blowhog | |||
|Ger=Rüsselignis | |||
|GerM=Trunk ignis (latin for fire) | |||
|Ita=Eruptor igneo | |||
|ItaM=Fire-spitter Blowhog | |||
|Spa=Verraco dragón | |||
|Dut = | |SpaM=Dragon pig | ||
|DutM = | |||
|Fra | |||
|FraM = | |||
|Ger | |||
|GerM = Trunk | |||
|Ita | |||
|ItaM = | |||
|Spa | |||
|SpaM = Dragon pig | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:127.jpg|A Fiery Blowhog spewing fire at Red Pikmin in [[The Forest Navel]]. | |||
File:13fieryblowhog.png|A Fiery Blowhog spewing fire in ''Pikmin 2'''s [[Piklopedia]]. | |||
FieryBlowhog.png|A Fiery Blowhog shooting flames in ''Pikmin 2''. | |||
Reel9 Fiery Blowhog.png|The Fiery Blowhog as it appears in the [[enemy reel]] at the end of Pikmin. | |||
Fiery Blowhog.png|A Fiery Blowhog as seen in ''[[Pikmin 3]]''. | |||
Fiery Blowhogs Pikmin 3.jpg|Two Fiery Blowhogs in ''Pikmin 3'', with a [[Yellow Wollywog]] in the foreground. | |||
Fiery Blowhog | Pikmin 3 Fiery Blowhog.png|[[Alph]] attacking a lone Fiery Blowhog with his squad of Red Pikmin. | ||
Fiery Blowhogs | Pikmin3 NewEnemyCarcass.png|A dead Fiery Blowhog being carried by Rock Pikmin. | ||
Fiery Blowhog | zlCfzRE3wwsTcpYbm9.jpg|A Fiery Blowhog with a [[data file]] in the background. | ||
zlCfzRKs5AwS98kKCH.jpeg|Fiery Blowhogs in the rain. | |||
Fiery Blowhog HP idling.jpg|The Fiery Blowhog in {{hp}} idling. | |||
Fiery Blowhog HP idling.jpg|The Fiery Blowhog idling. | |||
Fiery Blowhog HP inhaling.jpg|Inhaling. | Fiery Blowhog HP inhaling.jpg|Inhaling. | ||
Fiery Blowhog HP fire.jpg|Shooting fire. | Fiery Blowhog HP fire.jpg|Shooting fire. | ||
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Fiery Blowhog HP defeated.jpg|Defeated. | Fiery Blowhog HP defeated.jpg|Defeated. | ||
Fiery Blowhog HP dead.jpg|Dead. | Fiery Blowhog HP dead.jpg|Dead. | ||
Fiery Blowhog | HeyPikminFireyBlowhog.jpg|The creature in ''Hey! Pikmin'', as seen in the April 2017 trailer. | ||
Fiery Blowhog.jpg|Concept art of the enemy in ''Pikmin''. | |||
File:Pikmincarringcarcass.jpg|Pikmin carrying a Fiery Blowhog carcass. | |||
File:R4.JPG|The creature's [[e-card]], #15 (4<sup>th</sup> red card). | |||
Fiery Blowhog | |||
</gallery> | </gallery> | ||
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*Fiery and Watery Blowhogs are one of the few Pikmin enemies to have a [[Pikmin merchandise|figurine]] modeled after them. | *Fiery and Watery Blowhogs are one of the few Pikmin enemies to have a [[Pikmin merchandise|figurine]] modeled after them. | ||
*Fiery Blowhogs are one of the enemies that can be rolled on the roulette wheel in [[2-Player Battle]]. | *Fiery Blowhogs are one of the enemies that can be rolled on the roulette wheel in [[2-Player Battle]]. | ||
*In ''Pikmin 2'', an orange liquid can be seen dripping from the Blowhog's snout, right after it spits fire. | |||
==See also== | ==See also== | ||
*[[Watery Blowhog]] | *[[Watery Blowhog]] | ||
*[[ | *[[Blowhog family]] | ||
{{Bosses}} | {{Bosses}} | ||
{{ | {{Enemies}} | ||
{{hpenemies}} | {{hpenemies}} | ||
[[Category:Fire enemies]] | [[Category:Fire enemies]] | ||
[[Category:Cavern of Chaos]] | |||
[[Category:Dream Den]] | |||
[[Category:The Forest Navel]] | [[Category:The Forest Navel]] | ||
[[Category:The Distant Spring]] | |||
[[Category:Valley of Repose]] | [[Category:Valley of Repose]] | ||
[[Category:Wistful Wild]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Perplexing Pool]] | [[Category:Perplexing Pool]] | ||
[[Category: | [[Category:2-Player Battle]] | ||
[[Category:White Flower Garden]] | [[Category:White Flower Garden]] | ||
[[Category:Shower Room]] | [[Category:Shower Room]] | ||
[[Category:Hole of Heroes]] | |||
[[Category:Submerged Castle]] | [[Category:Submerged Castle]] | ||
[[Category: | [[Category:Pikmin 1 Challenge Mode]] | ||
[[Category:Tropical Wilds]] | [[Category:Tropical Wilds]] | ||
[[Category:Garden of Hope]] | [[Category:Garden of Hope]] | ||
[[Category:Distant Tundra]] | [[Category:Distant Tundra]] | ||
[[Category:Sweltering Parchlands]] | [[Category:Sweltering Parchlands]] | ||
[[Category:Super Smash Bros. series]] | [[Category:Super Smash Bros. series]] | ||