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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y|p4=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{game help|p4}}
[[File:Pikmin Bulborbs.png|thumb|A [[Bulborb]] and a [[Dwarf Bulborb]] together, two of the most iconic enemies in the series.]]
[[File:-Pikmin Garden Piklopedia Enemies.png|thumb|300px|A variety of enemies from the series.]]
 
'''Enemies''' ({{j|原生生物|Gensei Seibutsu|Primitive Creature}}) are the many species present in PNF-404 that pose a hazard to [[Pikmin family|Pikmin]]. There are many types of enemies in the {{ps}}, with varying appearances, behaviors, and levels of hostility. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}.
The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' ({{j|原生生物|Gensei Seibutsu}}) on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}.


Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin.


Defeated enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion to also exchange for Pikmin seeds. Additionally, corpses can also be brought back to the [[Research Pod]] and the [[SPERO]] in exchange for [[Poko]]s, or the [[S.S. Beagle]] for [[Sparklium]]. An enemy under the effect of an [[ultra-bitter spray]] or being [[Ice|frozen]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead.
 
Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.
 
It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[Kopad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}
 
==Bosses==
{{main|Boss}}
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object.
 
==Behavior==
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.
 
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollywog]]'s stomp in ''[[Pikmin 3]]''.
 
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
 
===Interactions===
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
 
====Environment interactions====
*In {{p3}}, most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it.
*[[Wogpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
 
====Cooperation====
[[File:Bulbmin and young.jpg|thumb|right|[[Bulbmin]] interact amongst themselves in the form of the young following an adult.]]
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.
 
Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]], which can be found under the control of a [[Queen Shearwig]], and are otherwise independent.


Some enemies contain important items like [[ship part]]s, [[treasure]]s, [[fruit]]s and [[castaway]]s, which they drop when defeated; these will still be dropped even if the creature was petrified or frozen. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved.
====Hostility====
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
*The [[Empress Bulblax]] can kill its young by rolling into them.
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself.
*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them.
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.


It is unconfirmed how most of the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. The Nintendo Power Player's Guide for ''Pikmin'' and the Prima Guide for ''New Play Control! Pikmin'' both confirm that Olimar named every enemy from ''Pikmin''. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[KopPad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}}
==As a gameplay element==
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and [[combat]], as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
 
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic.
 
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
 
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of [[The Giant's Bath]].
 
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.


==List of enemies==
==List of enemies==
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* '''{{icon|Burrowing Snagret|y}}'''
* '''{{icon|Burrowing Snagret|y}}'''
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Bulborb|y}}
* {{icon|Dwarf Red Bulborb|y|n=Dwarf Bulborb}}
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Emperor Bulblax|y}}'''
* {{icon|Female Sheargrub|y}}
* {{icon|Female Sheargrub|y}}
* {{icon|Fiery Blowhog|y}}
* {{icon|Fiery Blowhog|y}}
Line 30: Line 77:
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Male Sheargrub|y}}
* {{icon|Male Sheargrub|y}}
* '''{{icon|Mamuta|y}}'''
* {{icon|Mamuta|y}}
* {{icon|Pearly Clamclamp|y}}
* {{icon|Pearly Clamclamp|y}}
* '''{{icon|Puffstool|y}}'''
* '''{{icon|Puffstool|y}}'''
Line 37: Line 84:
* '''{{icon|Smoky Progg|y}}'''
* '''{{icon|Smoky Progg|y}}'''
* {{icon|Spotty Bulbear|y}}
* {{icon|Spotty Bulbear|y}}
* {{icon|Bulborb|y|n=Spotty Bulborb}}
* {{icon|Red Bulborb|y|n=Spotty Bulborb}}
* {{icon|Swooping Snitchbug|y}}
* {{icon|Swooping Snitchbug|y}}
* {{icon|Water Dumple|y}}
* {{icon|Water Dumple|y}}
* {{icon|Wolpole|y}}
* {{icon|Wogpole|y}}
* {{icon|Wollyhop|y}}
* {{icon|Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
}}
}}


{{see also|Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}}
{{see also|:Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}}


===In ''Pikmin 2''===
===In ''Pikmin 2''===
{{columns|3|* {{icon|Anode Beetle|y}}
{{columns|3|* {{icon|Anode Beetle|y}}
* {{icon|Anode Dweevil|y}}  
* {{icon|Anode Dweevil|y}}
* {{icon|Antenna Beetle|y}}
* {{icon|Antenna Beetle|y}}
* {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}}
* {{icon|Armored Cannon Beetle Larva|y}}
* '''{{icon|Beady Long Legs|y}}'''
* '''{{icon|Beady Long Legs|y}}'''
* {{icon|Breadbug|y}}
* {{icon|Breadbug|y}}
Line 59: Line 106:
* '''{{icon|Burrowing Snagret|y}}'''
* '''{{icon|Burrowing Snagret|y}}'''
* {{icon|Careening Dirigibug|y}}
* {{icon|Careening Dirigibug|y}}
* {{icon|Caustic Dweevil|y}}
* {{icon|Cloaking Burrow-nit|y}}
* {{icon|Cloaking Burrow-nit|y}}
* {{icon|Creeping Chrysanthemum|y}}
* {{icon|Creeping Chrysanthemum|y}}
Line 65: Line 113:
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Bulbear|y}}
* {{icon|Dwarf Orange Bulborb|y}}
* {{icon|Dwarf Orange Bulborb|y}}
* {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
* {{icon|Dwarf Red Bulborb|y}}
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Emperor Bulblax|y}}'''
* '''{{icon|Empress Bulblax|y}}'''
* '''{{icon|Empress Bulblax|y}}'''
Line 78: Line 126:
* {{icon|Hermit Crawmad|y}}
* {{icon|Hermit Crawmad|y}}
* {{icon|Honeywisp|y}}
* {{icon|Honeywisp|y}}
* {{icon|Hydro Dweevil|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Flint Beetle|y}}
* {{icon|Iridescent Glint Beetle|y}}
* {{icon|Iridescent Glint Beetle|y}}
Line 93: Line 140:
* '''{{icon|Ranging Bloyster|y}}'''
* '''{{icon|Ranging Bloyster|y}}'''
* {{icon|Ravenous Whiskerpillar|y}}
* {{icon|Ravenous Whiskerpillar|y}}
* {{icon|Bulborb|y|n=Red Bulborb}}
* {{icon|Red Bulborb|y}}
* '''{{icon|Segmented Crawbster|y}}'''
* '''{{icon|Segmented Crawbster|y}}'''
* {{icon|Shearwig|y}}
* {{icon|Shearwig|y}}
Line 102: Line 149:
* '''{{icon|Titan Dweevil|y}}'''
* '''{{icon|Titan Dweevil|y}}'''
* {{icon|Toady Bloyster|y}}
* {{icon|Toady Bloyster|y}}
* {{icon|Ujadani|y}}
* {{icon|Unmarked Spectralids|y}}
* {{icon|Unmarked Spectralids|y}}
* {{icon|Volatile Dweevil|y}}
* {{icon|Volatile Dweevil|y}}
Line 109: Line 155:
* {{icon|Watery Blowhog|y}}
* {{icon|Watery Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Withering Blowhog|y}}
* {{icon|Wolpole|y}}
* {{icon|Wogpole|y}}
* {{icon|Wollyhop|y}}
* {{icon|Wollywog|y}}
* {{icon|Yellow Wollyhop|y}}
* {{icon|Yellow Wollywog|y}}
}}
}}


{{see also|Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')}}
{{see also|:Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')}}


===In ''Pikmin 3''===
===In ''Pikmin 3''===
Line 175: Line 221:
}}
}}


{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}}
{{see also|:Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}}
===In ''Pikmin 4''===
<!--
The reason why regular enemies like the Dwarf Bulborb, Tusked Blowhog, and Hermit Crawmad are listed as bosses here is due to specific instances of them that appear accompanied by boss music, that only goes away if they are killed, or in the case of sublevels like Cavern for a King sublevel 2 and The Mud Pit sublevel 3, until all enemies on the floor are killed.
-->
{{columns|3|* {{icon|Albino Dwarf Bulborb|y|v=P4}}
* '''{{icon|Ancient Sirehound|y|v=P4}}'''
* {{icon|Anode Beetle|y|v=P4}}
* {{icon|Anode Dweevil|y|v=P4}}
* {{icon|Arachnode|y|v=P4}}
* '''{{icon|Arctic Cannon Beetle|y|v=P4}}'''
* {{icon|Arctic Cannon Larva|y|v=P4}}
* {{icon|Aristocrab Offspring|y|v=P4}}
* {{icon|Armored Cannon Larva|y|v=P4}}
* '''{{icon|Baldy Long Legs|y|v=P4}}'''
* {{icon|Bearded Amprat|y|v=P4}}
* '''{{icon|Blizzarding Blowhog|y|v=P4}}'''
* '''{{icon|Bloomcap Bloyster|y|v=P4}}'''
* {{icon|Bogswallow|y|v=P4}}
* {{icon|Breadbug|y|v=P4}}
* '''{{icon|Bug-Eyed Crawmad|y|v=P4}}'''
* {{icon|Bulborb Larva|y|v=P4}}
* '''{{icon|Bulborb|y|v=P4}}'''
* '''{{icon|Burrowing Snagret|y|v=P4}}'''
* {{icon|Chillyhop|y|v=P4}}
* {{icon|Creeping Chrysanthemum|y|v=P4}}
* '''{{icon|Crusted Rumpup|y|v=P4}}'''
* {{icon|Desiccated Skitter Leaf|y|v=P4}}
* {{icon|Doodlebug|y|v=P4}}
* {{icon|Downy Snagret|y|v=P4}}
* {{icon|Dwarf Bulbear|y|v=P4}}
* '''{{icon|Dwarf Bulborb|y|v=P4}}'''
* {{icon|Dwarf Frosty Bulborb|y|v=P4}}
* {{icon|Dwarf Orange Bulborb|y|v=P4}}
* '''{{icon|Emperor Bulblax|y|v=P4}}'''
* '''{{icon|Empress Bulblax|y|v=P4}}'''
* {{icon|Female Sheargrub|y|v=P4}}
* {{icon|Fiery Blowhog|y|v=P4}}
* {{icon|Fiery Bulblax|y|v=P4}}
* {{icon|Fiery Dweevil|y|v=P4}}
* {{icon|Flighty Joustmite|y|v=P4}}
* '''{{icon|Foolix|y|v=P4}}'''
* {{icon|Freezecake|y|v=P4}}
* {{icon|Frosty Bulborb|y|v=P4}}
* '''{{icon|Giant Breadbug|y|v=P4}}'''
* '''{{icon|Gildemander|y|v=P4}}'''
* {{icon|Gildemandwee|y|v=P4}}
* {{icon|Greater Spotted Jellyfloat|y|v=P4}}
* '''{{icon|Groovy Long Legs|y|v=P4}}'''
* {{icon|Grubchucker|y|v=P4}}
* '''{{icon|Hermit Crawmad|y|v=P4}}'''
* {{icon|Honeywisp|y|v=P4}}
* '''{{icon|Horned Cannon Beetle|y|v=P4}}'''
* {{icon|Hydro Dweevil|y|v=P4}}
* {{icon|Iceblown Dweevil|y|v=P4}}
* {{icon|Icy Blowhog|y|v=P4}}
* {{icon|Iridescent Flint Beetle|y|v=P4}}
* {{icon|Iridescent Glint Beetle|y|v=P4}}
* {{icon|Joustmite|y|v=P4}}
* '''{{icon|Jumbo Bulborb|y|v=P4}}'''
* {{icon|Lesser Spotted Jellyfloat|y|v=P4}}
* {{icon|Male Sheargrub|y|v=P4}}
* {{icon|Mama Sheargrub|y|v=P4}}
* '''{{icon|Mammoth Snootwhacker|y|v=P4}}'''
* {{icon|Mamuta|y|v=P4}}
* '''{{icon|Man-at-Legs|y|v=P4}}'''
* '''{{icon|Masterhop|y|v=P4}}'''
* {{icon|Miniature Snootwhacker|y|v=P4}}
* {{icon|Mitite|y|v=P4}}
* {{icon|Moldy Dwarf Bulborb|y|v=P4}}
* {{icon|Moldy Slooch|y|v=P4}}
* {{icon|Moss|y|v=P4}}
* {{icon|Muckerskate|y|v=P4}}
* {{icon|Orange Bulborb|y|v=P4}}
* {{icon|Pearly Clamclamp|y|v=P4}}
* {{icon|Peckish Aristocrab|y|v=P4}}
* '''{{icon|Porquillion|y|v=P4}}'''
* {{icon|Pricklepuff|y|v=P4}}
* {{icon|Puckering Blinnow|y|v=P4}}
* {{icon|Puffstool|y|v=P4}}
* '''{{icon|Puffy Blowhog|y|v=P4}}'''
* {{icon|Pyroclasmic Slooch|y|v=P4}}
* {{icon|Red Spectralids|y|v=P4}}
* {{icon|Scorchcake|y|v=P4}}
* {{icon|Shearflea|y|v=P4}}
* {{icon|Shearwig|y|v=P4}}
* {{icon|Shockcake|y|v=P4}}
* {{icon|Skeeterskate|y|v=P4}}
* {{icon|Skitter Leaf|y|v=P4}}
* {{icon|Skutterchuck|y|v=P4}}
* '''{{icon|Smoky Progg|y|v=P4}}'''
* '''{{icon|Snowfake Fluttertail|y|v=P4}}'''
* {{icon|Snowy Blowhog|y|v=P4}}
* '''{{icon|Sovereign Bulblax|y|v=P4}}'''
* {{icon|Spotty Bulbear|y|v=P4}}
* {{icon|Startle Spore|y|v=P4}}
* {{icon|Sunsquish|y|v=P4}}
* {{icon|Swooping Snitchbug|y|v=P4}}
* '''{{icon|Titan Blowhog|y|v=P4}}'''
* {{icon|Toady Bloyster|y|v=P4}}
* '''{{icon|Toxstool|y|v=P4}}'''
* '''{{icon|Tusked Blowhog|y|v=P4}}'''
* {{icon|Venom Dweevil|y|v=P4}}
* {{icon|Waddlepus|y|v=P4}}
* {{icon|Waddlequaff|y|v=P4}}
* {{icon|Water Dumple|y|v=P4}}
* '''{{icon|Waterwraith|y|v=P4}}'''
* {{icon|Watery Blowhog|y|v=P4}}
* {{icon|Whiptongue Bulborb|y|v=P4}}
* {{icon|White Spectralids|y|v=P4}}
* {{icon|Withering Blowhog|y|v=P4}}
* {{icon|Wollyhop|y|v=P4}}
* {{icon|Wolpole|y|v=P4}}
* {{icon|Yellow Spectralids|y|v=P4}}
* {{icon|Yellow Wollyhop|y|v=P4}}
}}
 
{{see also|Category:Pikmin 4 enemies|t1=''Pikmin 4'' enemies category|Piklopedia (Pikmin 4)|t2=Piklopedia (''Pikmin 4'')}}


===In ''Hey! Pikmin''===
===In ''Hey! Pikmin''===
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* {{icon|Young Yellow Wollywog|y}}
* {{icon|Young Yellow Wollywog|y}}
}}
}}
{{see also|Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}}
{{see also|:Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}}
 
==Bosses==
{{main|Boss}}
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. While ''Pikmin'' and ''Pikmin 4'' have inconsistent distinctions between bosses and regular enemies, ''Pikmin 2'' has 12 clearly-defined bosses that are found at the end of [[cave]]s, ''Pikmin 3'' has 6 very clearly-defined bosses that each hold the item that allows access to the next section of the story, and ''Hey! Pikmin'' has 9 very clearly-defined bosses fought at the end of [[sector]]s.
 
==Behavior==
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s.
 
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazard]]s. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollyhop]]'s stomp in ''[[Pikmin 3]]''.
 
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p1}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them.
 
===Interactions===
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects.
 
====Environment interactions====
*In {{p3}}, most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. This only happens in ''Pikmin'' and ''Pikmin 2''.
*[[Wolpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
*In {{p3}}, the [[Swarming Sheargrub]] will drink any [[nectar]] that it comes across, which will make it grow in size.
 
====Cooperation====
[[File:Shaded Terrace P3 Bulborbs.jpg|thumb|[[Dwarf Bulborbs]] are often found congregating around a [[Bulborb]].]]
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s and [[Dwarf Bulbear]]s, for example, are often observed clustering around a leader who is either [[Spotty Bulbear|a larger member of the same species]] or [[Bulborb|an adult of the species they are mimicking]]. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies.
 
Other creatures also choose to follow a leader, normally of their own family. Examples include the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]]s, which can be found under the control of a [[Queen Shearwig]], and are otherwise independent.
 
====Hostility====
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are:
*The [[Empress Bulblax]] can kill its young by rolling into them.
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself.
*The [[Waterwraith]] instantly kills any enemies it rolls over.
*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself.
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively.
*In ''Pikmin 3'', [[Yellow Wollyhop]]s can kill or injure other enemies if they land on them.
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves.
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies.
 
==As a gameplay element==
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and [[combat]], as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s.
 
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic.
 
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place.
 
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of [[The Giant's Bath]].
 
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood.


==In-game encyclopedias==
==In-game encyclopedias==
[[File:Pikmin 4 Piklopedia.png|thumb|left|A Screenshot of the Piklopedia from {{p4}}.]]
[[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]]
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Piklopedia (Pikmin 4)|Hey! Pikmin logs|t4=Piklopedia (''Pikmin 4'')}}
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Indigenous Life (Exploration Notes)|Hey! Pikmin logs}}


The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each.


The Piklopedia is a catalog of creatures in {{p2}}, {{p3d}} and {{p4}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode. The Piklopedia in ''Pikmin 4'' further enhances this feature by allowing players to "engage" with enemies, letting the player to fight against them in a simulated environment with infinite Pikmin and items. This allows the player to strategize without worrying about any Pikmin losses.
The Piklopedia is a catalog of creatures in {{p2}} and {{p3d}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' also allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode.


The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe.
Line 422: Line 301:
==Enemies that reappear==
==Enemies that reappear==
{{todo|Verify these enemies and the number of each.}}
{{todo|Verify these enemies and the number of each.}}
In ''Pikmin 2''{{'s}} above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exiting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.
In ''Pikmin 2''{{'s}} above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exciting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears.


;Valley of Repose
;Valley of Repose
*[[Fiery Bulblax]]
*[[Fiery Bulblax]]  


;Awakening Wood
;Awakening Wood
*[[Unmarked Spectralids]] x8 (four on a [[Margaret]], four on a nearby [[Figwort]])
*[[Unmarked Spectralids]] x8 (four on a [[Margaret]], four on a nearby [[Figwort]])
*[[Female Sheargrub]]s (before day 11)
*[[Female Sheargrub]]s (before Day 11)


;Perplexing Pool
;Perplexing Pool
Line 441: Line 320:
==Trivia==
==Trivia==
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}}
*There are 15 enemies that have been present in all 4 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Spotty Bulbear]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wolpole]], and [[Yellow Wollyhop]].
*It is implied by Alph that enemy corpses disapear after some amount of days because larger enemies eat them.{{cite quote|When the sun sets we are forced to retreat to the skies, but I do so wonder what happens on the ground at night. If the creatures on the surface are nocturnal, things probably get pretty dangerous. Fallen animals and wayward Pikmin must get gobbled up in no time. I'm so glad the Drake is operational...|[[Alph]]|a [[Pikmin 3 Voyage Log|Voyage Log]] entry}} If this is true, there must be unknown nocturnal enemies capable of consuming creatures up to the size of the [[Sandbelching Meerslug]], as even it disappears after some time.
**Including {{hp}}, only 5 enemies have been present in all the games: the [[Bulborb]], [[Fiery Blowhog]], [[Male Sheargrub]], [[Swooping Snitchbug]], and [[Yellow Wollyhop]]. (There have been 6 enemies in all games if one includes the [[Shearwig]].)
*There are 15 enemies that have been present in all 3 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulbear]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wogpole]], and [[Yellow Wollywog]].
*3 enemies have had different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', and the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3''.
**Including {{hp}}, only 6 enemies have been present in all the games: the Bulborb, Fiery Blowhog, Male Sheargrub, Shearwig, Swooping Snitchbug, and Yellow Wollywog.
*4 enemies have different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3'', and the Spotty Bulbear was renamed to the Bulbear in ''Pikmin 3'' and back to the [[Spotty Bulbear]] in ''Pikmin 3 Deluxe''.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap  = 原生生物
|JapR  = Gensei Seibutsu
|JapM  = Primitive Creature
|ChiTrad  = 原生生物
|ChiTradR =
|ChiTradM =
|ChiSimp  = 原生生物
|ChiSimpR =
|ChiSimpM =
|PorP  = Inimigo
|PorP  = Inimigo
|PorPM = Enemy
|PorPM = Enemy
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|Fra  = Ennemi<br>Créature primitive
|FraM  = Enemy<br>Primitive creature
|SpaA=Enemigo<br>Bestia autóctona
|SpaAM=Enemy<br>Native beast
|Ger=einheimische Kreatur
|GerM=Native creature
|Kor=원주생물
|KorR=
|KorM=
|Ita=Creatura indigena
|ItaM=Native Creature
|notes = y
|notes = y
|Fra=Ennemi
|FraM=Enemy
}}
}}


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