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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
[[File:Pikmin Bulborbs.png|thumb|A [[Bulborb]] and a [[Dwarf Bulborb]] together, two of the most iconic enemies in the series.]] | |||
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''' | The [[Pikmin family|Pikmin]] encounter a multitude of '''enemies''' ({{j|原生生物|Gensei Seibutsu}}) on [[PNF-404]]. With few exceptions, these are both predators and prey, and they have varied characteristics and appearances. [[Combat]] against enemies constitutes a major part of gameplay in all {{pg}}. | ||
Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | Enemies have varied attacks, and some take advantage of [[hazard]]s to cause damage to Pikmin who are not immune to them. Offensively, enemies either eat Pikmin or hurt them with attacks, both melee and projectile-based, and with effects that range from pushing the Pikmin off to outright killing them. A few enemies are incapable of directly killing Pikmin. | ||
Killed enemies may drop [[pellet]]s, which can be brought to an [[Onion]] to exchange for Pikmin seeds. Defeated enemies that leave a corpse can also be returned to an Onion, the [[Research Pod]], or the [[SPERO]], being exchanged for [[Poko]]s in the case of the latter two. An enemy under the effect of an [[ultra-bitter spray]] will vanish when its [[health]] drops to zero; [[nectar]]s or [[spray]]s then have a chance of dropping instead. | |||
Some enemies contain important items like [[ship part]]s, [[treasure]]s, or [[fruit]]s, which they drop when defeated; these will still be dropped even if the creature was petrified. Most downed enemies will also safely release any Pikmin in their grasp, regardless of any apparently fatal damage caused when the Pikmin was trapped (like the [[Cloaking Burrow-nit]]'s impalement). This allows otherwise doomed Pikmin to be saved. | |||
It is unconfirmed how the enemies are named, but it is known in most games that Olimar names them, as he bases the [[Bulborb]]'s name after his dog, [[Bulbie]]. {{p3}} is more confusing, however, since the names of enemies are only seen through [[lock-on|locking-on]]. It is possible the Koppaites name them immediately after they see each enemy, but its more likely the lock-on is just for the player and is not what the Koppaites actually see. For repeating enemies, it could be the [[Kopad]] has the names Olimar created stored inside it, like in the [[Insect Condo]]'s case.{{cite quote|{{notes:Insect Condo/brittanyus}}|[[Brittany]]|Brittany's notes on the [[Insect Condo]]}} | |||
==Bosses== | |||
{{main|Boss}} | |||
Boss enemies are tougher than standard enemies, but also rarer. They usually have to be defeated to obtain a plot-critical object. | |||
==Behavior== | |||
Most enemies roam around in a specific location of the [[area]], leaving only to chase after or run away from Pikmin or [[leader]]s. Some enemies are quite dedicated to their initial spots, returning to them after wandering too far, while others, like the [[Spotty Bulbear]] in {{p2}}, will patrol a certain area and can even chase the player all the way to the [[Onion]]s. The locations in which enemies can be found sometimes depend on their nature. For instance, the fur-coated [[Hairy Bulborb]]s are better suited to cold environments, and as such, are commonly found in ice-themed [[cave]]s. | |||
Enemies are normally killed by Pikmin attacks, which becomes easier the more Pikmin are attacking. They can also inadvertently kill themselves by ingesting [[White Pikmin]], falling off pits, or rarely, by coming into contact with certain [[hazards]]. They can even be killed by some of the attacks of other enemies, such as the [[Armored Cannon Larva]]'s rocks, or the [[Yellow Wollywog]]'s stomp in ''[[Pikmin 3]]''. | |||
As threats to Pikmin, enemies can attack in a variety of ways, the most common one being eating them. They can also [[Crushing|crush]] them, kill them with a [[hazard]] they're vulnerable to, and knock them out with an explosion, among other methods. For some of these attacks, there is a cap on the number of Pikmin that can be affected by it. For instance, in {{p}}, a [[Bulborb]] may only grab and eat three Pikmin at most with a single bite, but in ''[[Pikmin 2]]'', five can fall prey to the same bite. The exception to this is the enemies in {{hp}}, which more often than not, kill Pikmin and damage Olimar by simply touching them. | |||
===Interactions=== | |||
For the most part, every enemy is its own entity, interacting only with the Pikmin and leaders. Some enemies, however, have passive or active interactions with the environment, other enemies, or miscellaneous objects. | |||
====Environment interactions==== | |||
*In {{p3}}, most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s. | |||
*In {{p2}}, if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so. | |||
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Both creatures reignite once they leave the water. | |||
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it. | |||
*[[Wogpole]]s and [[Puckering Blinnow]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater. | |||
====Cooperation==== | |||
[[File:Bulbmin and young.jpg|thumb|right|[[Bulbmin]] interact amongst themselves in the form of the young following an adult.]] | |||
Some creatures keep a bond with others. To maximize the chances of survival, some enemies can be seen next to others, normally of their own species, and oftentimes interacting with them when a fight for survival is taking place. [[Dwarf Bulborb]]s, [[Dwarf Bulbear]]s, etc. are often found next to larger enemies of the same species or of the species they are mimicking. When under attack in ''[[Pikmin (game)|Pikmin]]'', they may scream in order to wake up their larger allies. | |||
Other creatures choose to follow a leader, normally of their own family. An example is the [[Bulbmin]], who lose all sense of control should their leader perish, the [[Scornet]]s, who obey the command of the [[Scornet Maestro]], and the [[Shearwig]], which can be found under the control of a [[Queen Shearwig]], and are otherwise independent. | |||
Some enemies | ====Hostility==== | ||
Hostility between enemies is non-existent, but cases of enemies damaging each other are not. Some enemies may, if inadvertently, hurt others. This normally happens when they try to kill Pikmin or leaders. Not many enemy attacks are made to hurt others, but the following are: | |||
*The [[Empress Bulblax]] can kill its young by rolling into them. | |||
*A [[Gatling Groink]] can damage other enemies with its shots (including other Groinks), but not itself. | |||
*Most [[lithopod]]s with boulders can harm other enemies or even the launcher itself. | |||
*The [[Raging Long Legs]] and [[Baldy Long Legs]] can stomp on and kill other enemies, particularly on the [[Angle Maze]] and [[Tropical Forest]], respectively. | |||
*In ''Pikmin 3'', [[Yellow Wollywog]]s can kill or injure other enemies if they land on them. | |||
*In ''Pikmin 3'', [[Skutterchuck]]s can harm and kill other enemies if their [[crystal nodule]]s land on them. They can even kill themselves. | |||
*The [[Man-at-Legs]] can hurt other enemies with its gun. This is impossible to see without hacks, since the creature never appears alongside other enemies. | |||
==As a gameplay element== | |||
In the games, enemy locations are relatively evenly spread, in order to maximize the balance between exploration and [[combat]], as to not overwhelm the player. More important locations, however, are generally covered by stronger enemies, requiring the player to excel in combat skill if they are to obtain the rewards that lie behind them. Analogously, easier enemies are encountered closer to the landing sites and the first floors of [[cave]]s. | |||
Enemies that are killed do not reappear until the [[leader]]s leave, regardless of leaving a corpse. Some enemies do, however, respawn after an in-game day has passed, or after a [[cave]] is entered and exited, although others might require the passing of some full days before returning. In addition, some only appear in specific days, as is the case with the [[Goolix]] and the [[Mamuta]] on [[The Impact Site]]. Besides respawning, some enemies can actually [[revive]] after they've been considered dead, and a few have a natural [[Health#Regeneration|health regeneration]] mechanic. | |||
Intelligence-wise, enemies have a very simplistic artificial intelligence system. Some bosses are hard-coded to perform more specific actions and reply to more specific events, but for the most part, enemies can recognize the presence of a Pikmin, when to attack, when to shake Pikmin off, when to return to their home spot, and not much else. On top of that, their path recognition systems are non-existent: when they want to reach a spot, they head directly towards it, with no regard to any walls or obstacles. Most of the time, there are no obstacles in the way (or if there are, they can be slid through), but otherwise, this can lead to them getting stuck behind them, endlessly walking in place. | |||
Enemies also do not take walls into account for their vision, chasing, or animations. They can see prey through walls, they will walk into them if their target is on the other side, and if they are close enough to attack, they can reach Pikmin and leaders through the wall; this is especially notable for enemies with long reach, like the [[Cloaking Burrow-nit]]. Regardless, the [[Hermit Crawmad]] has the ability to climb up walls, as demonstrated in tile sublevels with pools, such as sublevel 1 of [[The Giant's Bath]]. | |||
These simplicities, however, are required to minimize the development costs and the processor usage, given that more complex path recognition systems could end up lowering the game's [[frame]]rate. Another trick to minimize processor usage is to simply not render or recognize any enemy that lies beyond the [[camera]]'s reach. These tricks allow the game to run smoothly without severely compromising the game and the enemies' livelihood. | |||
==List of enemies== | ==List of enemies== | ||
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* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Bulborb|y}} | * {{icon|Dwarf Red Bulborb|y|n=Dwarf Bulborb}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* {{icon|Female Sheargrub|y}} | * {{icon|Female Sheargrub|y}} | ||
* {{icon|Fiery Blowhog|y}} | * {{icon|Fiery Blowhog|y}} | ||
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* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Male Sheargrub|y}} | * {{icon|Male Sheargrub|y}} | ||
* | * {{icon|Mamuta|y}} | ||
* {{icon|Pearly Clamclamp|y}} | * {{icon|Pearly Clamclamp|y}} | ||
* '''{{icon|Puffstool|y}}''' | * '''{{icon|Puffstool|y}}''' | ||
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* '''{{icon|Smoky Progg|y}}''' | * '''{{icon|Smoky Progg|y}}''' | ||
* {{icon|Spotty Bulbear|y}} | * {{icon|Spotty Bulbear|y}} | ||
* {{icon|Bulborb|y|n=Spotty Bulborb}} | * {{icon|Red Bulborb|y|n=Spotty Bulborb}} | ||
* {{icon|Swooping Snitchbug|y}} | * {{icon|Swooping Snitchbug|y}} | ||
* {{icon|Water Dumple|y}} | * {{icon|Water Dumple|y}} | ||
* {{icon| | * {{icon|Wogpole|y}} | ||
* {{icon| | * {{icon|Wollywog|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollywog|y}} | ||
}} | }} | ||
{{see also|Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}} | {{see also|:Category:Pikmin 1 enemies|t1=''Pikmin'' enemies category}} | ||
===In ''Pikmin 2''=== | ===In ''Pikmin 2''=== | ||
{{columns|3|* {{icon|Anode Beetle|y}} | {{columns|3|* {{icon|Anode Beetle|y}} | ||
* {{icon|Anode Dweevil|y}} | * {{icon|Anode Dweevil|y}} | ||
* {{icon|Antenna Beetle|y}} | * {{icon|Antenna Beetle|y}} | ||
* {{icon|Armored Cannon Larva|y | * {{icon|Armored Cannon Beetle Larva|y}} | ||
* '''{{icon|Beady Long Legs|y}}''' | * '''{{icon|Beady Long Legs|y}}''' | ||
* {{icon|Breadbug|y}} | * {{icon|Breadbug|y}} | ||
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* '''{{icon|Burrowing Snagret|y}}''' | * '''{{icon|Burrowing Snagret|y}}''' | ||
* {{icon|Careening Dirigibug|y}} | * {{icon|Careening Dirigibug|y}} | ||
* {{icon|Caustic Dweevil|y}} | |||
* {{icon|Cloaking Burrow-nit|y}} | * {{icon|Cloaking Burrow-nit|y}} | ||
* {{icon|Creeping Chrysanthemum|y}} | * {{icon|Creeping Chrysanthemum|y}} | ||
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* {{icon|Dwarf Bulbear|y}} | * {{icon|Dwarf Bulbear|y}} | ||
* {{icon|Dwarf Orange Bulborb|y}} | * {{icon|Dwarf Orange Bulborb|y}} | ||
* {{icon|Dwarf Bulborb|y | * {{icon|Dwarf Red Bulborb|y}} | ||
* '''{{icon|Emperor Bulblax|y}}''' | * '''{{icon|Emperor Bulblax|y}}''' | ||
* '''{{icon|Empress Bulblax|y}}''' | * '''{{icon|Empress Bulblax|y}}''' | ||
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* {{icon|Hermit Crawmad|y}} | * {{icon|Hermit Crawmad|y}} | ||
* {{icon|Honeywisp|y}} | * {{icon|Honeywisp|y}} | ||
* {{icon|Iridescent Flint Beetle|y}} | * {{icon|Iridescent Flint Beetle|y}} | ||
* {{icon|Iridescent Glint Beetle|y}} | * {{icon|Iridescent Glint Beetle|y}} | ||
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* '''{{icon|Ranging Bloyster|y}}''' | * '''{{icon|Ranging Bloyster|y}}''' | ||
* {{icon|Ravenous Whiskerpillar|y}} | * {{icon|Ravenous Whiskerpillar|y}} | ||
* {{icon|Bulborb|y | * {{icon|Red Bulborb|y}} | ||
* '''{{icon|Segmented Crawbster|y}}''' | * '''{{icon|Segmented Crawbster|y}}''' | ||
* {{icon|Shearwig|y}} | * {{icon|Shearwig|y}} | ||
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* '''{{icon|Titan Dweevil|y}}''' | * '''{{icon|Titan Dweevil|y}}''' | ||
* {{icon|Toady Bloyster|y}} | * {{icon|Toady Bloyster|y}} | ||
* {{icon|Unmarked Spectralids|y}} | * {{icon|Unmarked Spectralids|y}} | ||
* {{icon|Volatile Dweevil|y}} | * {{icon|Volatile Dweevil|y}} | ||
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* {{icon|Watery Blowhog|y}} | * {{icon|Watery Blowhog|y}} | ||
* {{icon|Withering Blowhog|y}} | * {{icon|Withering Blowhog|y}} | ||
* {{icon| | * {{icon|Wogpole|y}} | ||
* {{icon| | * {{icon|Wollywog|y}} | ||
* {{icon|Yellow | * {{icon|Yellow Wollywog|y}} | ||
}} | }} | ||
{{see also|Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')}} | {{see also|:Category:Pikmin 2 enemies|t1=''Pikmin 2'' enemies category|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')}} | ||
===In ''Pikmin 3''=== | ===In ''Pikmin 3''=== | ||
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}} | }} | ||
{{see also|Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe | {{see also|:Category:Pikmin 3 enemies|t1=''Pikmin 3'' enemies category|Piklopedia (Pikmin 3 Deluxe)|t2=Piklopedia (''Pikmin 3 Deluxe'')}} | ||
===In ''Hey! Pikmin''=== | ===In ''Hey! Pikmin''=== | ||
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* {{icon|Young Yellow Wollywog|y}} | * {{icon|Young Yellow Wollywog|y}} | ||
}} | }} | ||
{{see also|Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}} | {{see also|:Category:Hey! Pikmin enemies|t1=''Hey! Pikmin'' enemies category|Hey! Pikmin logs|t2=''Hey! Pikmin'' logs}} | ||
==In-game encyclopedias== | ==In-game encyclopedias== | ||
[[File: | [[File:Piklopedia.jpg|thumb|left|Screenshot of the Piklopedia.]] | ||
{{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')| | {{main|Enemy reel|Piklopedia (Pikmin 2)|t2=Piklopedia (''Pikmin 2'')|Piklopedia (Pikmin 3 Deluxe)|t3=Piklopedia (''Pikmin 3 Deluxe'')|Indigenous Life (Exploration Notes)|Hey! Pikmin logs}} | ||
The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | The enemy reel is a special movie at the end of ''[[Pikmin (game)|Pikmin]]''. It showcases short clips featuring all enemies in the game, accompanied by a minor description of each. | ||
The Piklopedia is a catalog of creatures in {{p2}} | The Piklopedia is a catalog of creatures in {{p2}} and {{p3d}}. Each entry shows the creature in action and some notes on it by the leaders, as well as some statistics. The Piklopedia in ''Pikmin 2'' also allows the player to interact with the enemies, by throwing [[Pikpik carrot]]s, using a free camera mode. | ||
The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe. | The Indigenous Life Exploration Notes are a series of [[data file]]s containing a few tips about how some of the more common enemies work, especially bosses. They also have a stylized drawing of the situation they describe. | ||
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==Enemies that reappear== | ==Enemies that reappear== | ||
{{todo|Verify these enemies and the number of each.}} | {{todo|Verify these enemies and the number of each.}} | ||
In ''Pikmin 2''{{'s}} above-ground areas, most enemies take a few days to respawn, but some will do so after entering and | In ''Pikmin 2''{{'s}} above-ground areas, most enemies take a few days to respawn, but some will do so after entering and exciting a cave. Some of these enemies hold treasures, and if the enemy has been killed but its treasure has not been retrieved, it will ingest the object again when it reappears. | ||
;Valley of Repose | ;Valley of Repose | ||
*[[Fiery Bulblax]] | *[[Fiery Bulblax]] | ||
;Awakening Wood | ;Awakening Wood | ||
*[[Unmarked Spectralids]] x8 (four on a [[Margaret]], four on a nearby [[Figwort]]) | *[[Unmarked Spectralids]] x8 (four on a [[Margaret]], four on a nearby [[Figwort]]) | ||
*[[Female Sheargrub]]s (before | *[[Female Sheargrub]]s (before Day 11) | ||
;Perplexing Pool | ;Perplexing Pool | ||
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==Trivia== | ==Trivia== | ||
*When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | *When the player first delivers an enemy to the [[Research Pod]], a cutscene plays with the Hocotate ship complaining that it's not a treasure, although it's still good for some Pokos. However, if an enemy of this species has already been delivered to an [[Onion]] before on the current playthrough, the Research Pod will just accept the enemy like normal without a cutscene. The cutscene can later be played by delivering a new species of enemy that has never been delivered to an Onion.{{cite youtube|Y8QaqABm7dU|explaining what does and doesn't trigger the Hocotate ship's corpse complaint cutscene}} | ||
*There are 15 enemies that have been present in all | *It is implied by Alph that enemy corpses disapear after some amount of days because larger enemies eat them.{{cite quote|When the sun sets we are forced to retreat to the skies, but I do so wonder what happens on the ground at night. If the creatures on the surface are nocturnal, things probably get pretty dangerous. Fallen animals and wayward Pikmin must get gobbled up in no time. I'm so glad the Drake is operational...|[[Alph]]|a [[Pikmin 3 Voyage Log|Voyage Log]] entry}} If this is true, there must be unknown nocturnal enemies capable of consuming creatures up to the size of the [[Sandbelching Meerslug]], as even it disappears after some time. | ||
**Including {{hp}}, only | *There are 15 enemies that have been present in all 3 main ''Pikmin'' games: the [[Burrowing Snagret]], [[Bulbear]], [[Bulborb]], [[Dwarf Bulbear]], [[Dwarf Bulborb]], [[Female Sheargrub]], [[Fiery Blowhog]], [[Iridescent Flint Beetle]], [[Male Sheargrub]], [[Puffy Blowhog]], [[Shearwig]], [[Swooping Snitchbug]], [[Water Dumple]], [[Wogpole]], and [[Yellow Wollywog]]. | ||
* | **Including {{hp}}, only 6 enemies have been present in all the games: the Bulborb, Fiery Blowhog, Male Sheargrub, Shearwig, Swooping Snitchbug, and Yellow Wollywog. | ||
*4 enemies have different names between games. The Armored Cannon Beetle Larva was renamed to the [[Armored Cannon Larva]] in ''Pikmin 3'', the Spotty Bulborb was renamed to the Red Bulborb in ''Pikmin 2'' and again to the [[Bulborb]] in ''Pikmin 3'', the Dwarf Bulborb was renamed to the Dwarf Red Bulborb in ''Pikmin 2'' and back to the [[Dwarf Bulborb]] in ''Pikmin 3'', and the Spotty Bulbear was renamed to the Bulbear in ''Pikmin 3'' and back to the [[Spotty Bulbear]] in ''Pikmin 3 Deluxe''. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP = Inimigo | |PorP = Inimigo | ||
|PorPM = Enemy | |PorPM = Enemy | ||
|PorPN = Translation taken from the ''Pikmin'' instruction manual. | |PorPN = Translation taken from the ''Pikmin'' instruction manual. | ||
|notes = y | |notes = y | ||
|Fra=Ennemi | |||
|FraM=Enemy | |||
}} | }} | ||