Editing Electrode
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{{game icons|p3=y|hp=y}} | {{game icons|p3=y|hp=y}} | ||
[[File:Electrode P3.jpg|thumb|A completed electrode.]] | [[File:Electrode P3.jpg|thumb|A completed electrode.]] | ||
'''Electrodes''' are a type of [[ | {{image|in {{hp}}.}} | ||
'''Electrodes''' are a type of [[obstacle]] in {{p3}} and {{hp}}. The general concept of the electrode is that it is an object in the that transmits electric current, but is initially found opened. | |||
Most electrodes take the form of a simple electric circuit, consisting of a battery and a light bulb, connected by two pieces of wire. One of the wires is cut, leaving a gap in the circuit. In the [[Vehemoth Phosbat]]'s arena, a large battery connected to a light bulb can also be found, and acts the same as the usual electrode, with the difference being that the circuit is opened between the two battery posts. | Most electrodes take the form of a simple electric circuit, consisting of a battery and a light bulb, connected by two pieces of wire. One of the wires is cut, leaving a gap in the circuit. In the [[Vehemoth Phosbat]]'s arena, a large battery connected to a light bulb can also be found, and acts the same as the usual electrode, with the difference being that the circuit is opened between the two battery posts. | ||
Because [[Yellow Pikmin]] can conduct electricity in the games electrodes appear in, [[leader]]s are meant to throw | Because [[Yellow Pikmin]] can conduct electricity in the games electrodes appear in, [[leader]]s are meant to throw Yellows at the gap in the electrode. The first Pikmin thrown will grab one of the wire ends and stretch its other arm out. Any Pikmin that come next will join hands with the Pikmin next to them, or grab the other end of the electrode, and when the final Pikmin is added, it will close the gap and the electrical current, starting the circuit and turning on the light bulb in the process. At this point, the Pikmin no longer need to feed the circuit with their bodies, as the gap between the two ends gets filled with an arc of electricity flowing through the air. This arc is an [[electricity|electrical]] hazard, though it causes no damage to leaders or Pikmin, besides knocking them back. The wire ends prior to the connection do not cause any sort of damage. The Pikmin that jump-started the circuit will also be [[Maturity|flowered up]] when the current passes through them. | ||
In ''Pikmin 3'' the purpose of electrodes is to light up the area, which can, in turn, cause different things to happen: light activates the [[Yellow Onion]], makes [[Bloominous Stemple]]s bloom, and stuns the [[Vehemoth Phosbat]]. | In ''Pikmin 3'' the purpose of electrodes is to light up the area, which can, in turn, cause different things to happen: light activates the [[Yellow Onion]], makes [[Bloominous Stemple]]s bloom, and stuns the [[Vehemoth Phosbat]]. | ||
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UnconnectedElectrode.jpg|An electrode that hasn't been completed. | UnconnectedElectrode.jpg|An electrode that hasn't been completed. | ||
Pikmin wire.jpeg|Yellow Pikmin attempting to complete an electrode. | Pikmin wire.jpeg|Yellow Pikmin attempting to complete an electrode. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[Electrical wire]] | *[[Electrical wire]] | ||
*[[Bloominous Stemple]] | *[[Bloominous Stemple]] | ||
*[[Glowstem]] | *[[Glowstem]] | ||
*[[Yellow Pikmin]] | *[[Yellow Pikmin]] | ||
{{obstacles}} | |||
{{ | |||