Editing Electrode
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p3 | {{game icons|p3=y}} | ||
[[File: | [[File:ZlCfzRFt6R0UUKA9OU.jpg|thumb|A completed electrode.]] | ||
'''Electrodes''' are a type of [[ | {{image|More images.}} | ||
'''Electrodes''' are a type of [[obstacle]] in ''[[Pikmin 3]]''. The general concept of the electrode is that it is an object in the Pikmin world that transmits electric current, but is initially found opened. | |||
Most electrodes take the form of a simple electric circuit, consisting of a battery and a light bulb, connected by two pieces of wire. One of the wires is cut, leaving a gap in the circuit. In the [[Vehemoth Phosbat]]'s arena, a large battery connected to a light bulb can also be found, and acts the same as the usual electrode, with the difference being that the circuit is opened between the two battery posts. | Most electrodes take the form of a simple electric circuit, consisting of a battery and a light bulb, connected by two pieces of wire. One of the wires is cut, leaving a gap in the circuit. In the [[Vehemoth Phosbat]]'s arena, a large battery connected to a light bulb can also be found, and acts the same as the usual electrode, with the difference being that the circuit is opened between the two battery posts. | ||
Because [[Yellow Pikmin]] can conduct electricity in | Because [[Yellow Pikmin]] can conduct electricity in ''Pikmin 3'', [[leader]]s are meant to throw Yellows at the gap in the electrode. The first Pikmin thrown will grab one of the wire ends and stretch its other arm out. Any Pikmin that come next will join hands with the Pikmin next to them, or grab the other end of the electrode, and when the final Pikmin is added, it will close the gap and the electrical current, starting the circuit and turning on the light bulb in the process. At this point, the Pikmin no longer need to feed the circuit with their bodies, as the gap between the two ends gets filled with an arc of electricity flowing through the air. This arc causes [[electricity|electrical]] damage, although the wire ends prior to the connection do not. The Pikmin that jump-started the circuit will also be [[Maturity|flowered up]] when the current passes through them. | ||
The purpose of electrodes is to light up the area, which can, in turn, cause different things to happen: light activates the [[Yellow Onion]], makes [[Bloominous Stemple]]s bloom, and stuns the [[Vehemoth Phosbat]]. | |||
==Locations== | ==Locations== | ||
Line 15: | Line 14: | ||
* An electrode requiring 5 Pikmin is found near the Yellow Onion. It is required to awaken it. | * An electrode requiring 5 Pikmin is found near the Yellow Onion. It is required to awaken it. | ||
* An electrode requiring 10 Pikmin is found in the [[Spotty Bulbear]] cave. It expands the Bloominous Stemples such that the [[Citrus Lump]] in the room is able to be collected. | * An electrode requiring 10 Pikmin is found in the [[Spotty Bulbear]] cave. It expands the Bloominous Stemples such that the [[Citrus Lump]] in the room is able to be collected. | ||
* An electrode requiring 10 Pikmin is found in the room where [[Charlie]] is initially attacked by the [[Vehemoth Phosbat]]. It expands the Bloominous Stemples such that Alph and Brittany are able to give chase, and confront the Vehemoth Phosbat | * An electrode requiring 10 Pikmin is found in the room where [[Charlie]] is initially attacked by the [[Vehemoth Phosbat]]. It expands the Bloominous Stemples such that Alph and Brittany are able to give chase, and confront the Vehemoth Phosbat. | ||
* Four electrodes requiring 10 Pikmin are found in the Vehemoth Phosbat arena. Each is able to stun the Vehemoth Phosbat, allowing the player to attack it. They continue to work when the room is light. | * Four electrodes requiring 10 Pikmin are found in the Vehemoth Phosbat arena. Each is able to stun the Vehemoth Phosbat, allowing the player to attack it. They continue to work when the room is light. | ||
* An electrode requiring 20 Pikmin is also found in the Vehemoth Phosbat arena. When connected, the entire Phosbat arena is lit up, making it impossible for [[Phosbat]]s to spawn, and making the Vehemoth Phosbat nigh helpless. Instead of two loose wire ends, these are actually two posts of a battery. | * An electrode requiring 20 Pikmin is also found in the Vehemoth Phosbat arena. When connected, the entire Phosbat arena is lit up, making it impossible for [[Phosbat]]s to spawn, and making the Vehemoth Phosbat nigh helpless. Instead of two loose wire ends, these are actually two posts of a battery. | ||
Line 29: | Line 28: | ||
==In ''Occupational Hazards''== | ==In ''Occupational Hazards''== | ||
{{stub | {{stub|Add info on the backhoe's battery, and add the similarities and differences between it and the in-game electrodes.}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
YellowPikminDataFile1.jpg|The [[data file]] explaining electrodes. | File:YellowPikminDataFile1.jpg|The [[data file]] explaining electrodes. | ||
CurvedElectrode.jpg|The curved electrode in the [[Twilight River]]. | File:CurvedElectrode.jpg|The curved electrode in the [[Twilight River]]. | ||
UnconnectedElectrode.jpg|An electrode that hasn't been completed. | File:UnconnectedElectrode.jpg|An electrode that hasn't been completed. | ||
Pikmin wire.jpeg|Yellow Pikmin attempting to complete an electrode | File:Pikmin wire.jpeg|Yellow Pikmin attempting to complete an electrode. | ||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[Electrical wire]] | *[[Electrical wire]] | ||
*[[Bloominous Stemple]] | *[[Bloominous Stemple]] | ||
*[[Glowstem]] | *[[Glowstem]] | ||
*[[Yellow Pikmin]] | *[[Yellow Pikmin]] | ||
{{obstacles}} | |||
{{ | |||