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{{game icons|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p2=y|p3=y|p4=y|hp=y}}
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'''Electricity''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]], whose danger varies greatly depending on the game and situation. It presents itself in the form of high current, which neither the [[Pikmin family|Pikmin]] nor [[leader]]s can normally handle, making touching an electrified object or current a dangerous action, with effects ranging from temporary paralysis to instant death. [[Yellow Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are completely immune to electricity.
 
'''Electricity''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]], whose danger varies greatly depending on the game and situation. It presents itself in the form of high current, which neither the [[Pikmin family|Pikmin]] nor [[leader]]s can normally handle, making touching an electrified object or current a dangerous action, with effects ranging from temporary paralysis to instant death. [[Yellow Pikmin]], [[Bulbmin]], and [[Glow Pikmin]] are completely immune to electricity, however.


== ''Pikmin 2'' ==
== ''Pikmin 2'' ==
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== ''Pikmin 3'' ==
== ''Pikmin 3'' ==
[[File:P3 Electrocuted Pikmin.jpg|thumb|left|A group of electrocuted Pikmin.]]
[[File:P3 Electrocuted Pikmin.jpg|thumb|left|A group of electrocuted Pikmin.]]
In ''[[Pikmin 3]]'', electricity is not fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal. While under this state, Pikmin will not be affected by [[explosion]]s.
In ''Pikmin 3'', electricity returns, but is no longer fatal. Any non-Yellow Pikmin that touches an electrical current will get zapped, but will merely be sent back and will lie on the floor. In this state, the Pikmin will gain a blue aura, and emit some quiet shrieks; every so often, it will also have a convulsion. The Pikmin will not die from the electrical shock, but if not [[whistle]]d back, it will not get up on its own. As soon as it is whistled, it returns to normal. While under this state, Pikmin will not be affected by [[explosion]]s.


Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. In ''Pikmin 3'', the player's leader can get up faster if the main control stick is [[Controls#Button mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves eventually; in ''Pikmin 3'' this is after some seconds, but in ''Pikmin 3 Deluxe'' it is right afterwards.
Leaders will suffer the exact same effect if they get electrocuted, and will also return to normal once they get up. In ''Pikmin 3'', the player's leader can get up faster if the main control stick is [[Controls#Button mashing|twirled]] enough; a prompt above the leader's head will notify the player of the action they need to perform. Regardless, any leader will get up by themselves eventually; in ''Pikmin 3'' this is after some seconds, but in ''Pikmin 3 Deluxe'' it is right afterwards.


== ''Pikmin 4'' ==
== ''Pikmin 4'' ==
In ''[[Pikmin 4]]'', electricity behaves much like other hazards such as [[fire]]: affected Pikmin are first disabled, and if they are not [[whistled]] within 5 seconds, they die. Zapped Pikmin will be knocked to the floor and start convulsing as electricity courses their body.
Electricity returns in ''Pikmin 4'' and can be fatal. However, unlike ''Pikmin 2'', it does not kill instantly. Instead, Pikmin that are not invulnerable will be knocked to the floor and start convulsing as electricity courses their body. If they are not [[whistled]] in roughly 5 seconds, they will die.


Depending on the source of the shock, leaders may or may not take [[health|damage]]. Leaders will not be affected by electricity at all if the [[Anti-Electrifier]] has been collected.
Depending on the source of the shock, leaders may or may not take [[health|damage]]. Leaders will not be affected by electricity at all if the [[Anti-Electrifier]] has been collected.


{{clear}}
{{clear}}
== Sources ==
== Sources ==
The following sources can create or conduct electrical current:
The following sources can create or conduct electrical current:
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* '''{{icon|Electrical wire|y}}''' – pieces of wire sticking from the ground, that generate occasional arcs of electric discharge.
* '''{{icon|Electrical wire|y}}''' – pieces of wire sticking from the ground, that generate occasional arcs of electric discharge.
* '''{{icon|Electrode|y}}''' – pieces of electrical wire that conduct energy between themselves, when Yellow Pikmin close the current.
* '''{{icon|Electrode|y}}''' – pieces of electrical wire that conduct energy between themselves, when Yellow Pikmin close the current.
* '''{{icon|Electricity generator|y|v=P4}}''' – wires sticking out of the ground that occasionally emit electric sparks around them.
* '''{{icon|Ancient Sirehound|y|v=P4}}''' – shoots out electrical furballs, performs an electrical dash attack, and produces a set of electric fields around itself.
* '''{{icon|Ancient Sirehound|y|v=P4}}''' – shoots out electrical furballs, performs an electrical dash attack, and produces a set of electric fields around itself.
* '''{{icon|Anode Beetle|y|v=P4}}''' – beetles that will create an electrical current, if two of them are together.
* '''{{icon|Anode Beetle|y|v=P4}}''' – beetles that will create an electrical current, if two of them are together.
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* '''{{icon|Shockcake|y|v=P4}}''' – [[Shellcake family|shellcakes]] with electric nodes on their undersides that emit a burst of static electricity when that side lands on the ground.
* '''{{icon|Shockcake|y|v=P4}}''' – [[Shellcake family|shellcakes]] with electric nodes on their undersides that emit a burst of static electricity when that side lands on the ground.
* '''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''Pikmin 2'' has a weapon that generates lines of electricity.
* '''{{icon|Titan Dweevil|y}}''' – the final [[boss]] in ''Pikmin 2'' has a weapon that generates lines of electricity.
* '''{{icon|Bingo Battle Lightning|n=Lightning|l=Bingo Battle#Items|y}}''' – the "Lightning" item in Bingo Battle sends lightning bolts from above.
* '''{{icon|Lightning Shock|v=P4|y}}''' – an item in ''Pikmin 4'' that sends lightning bolts that stun all enemies in a short range.
* '''[[Bingo Battle#Items|Lightning]]''' – the "Lightning" item in Bingo Battle sends lightning bolts from above.


== Anti-Electrifier ==
== Anti-Electrifier ==
{{main|Anti-Electrifier}}
{{main|Anti-Electrifier}}
The Anti-Electrifier is a [[spacesuit]] upgrade in ''[[Pikmin 2]]'', ''[[Pikmin 3]]'' and ''[[Pikmin 4]]''. Once salvaged, leaders will gain immunity to all forms of electrical attacks, fully ignoring any current, just like Yellow Pikmin. The exception is the [[Titan Dweevil]]'s electrical attack with the [[Shock Therapist]]: this attack will always stun the leaders, but will only cause negligible damage with the Anti-Electrifier.
The Anti-Electrifier is a [[spacesuit]] add-on in ''Pikmin 2'' and ''Pikmin 3''. Once salvaged, leaders will gain immunity to all forms of electrical attacks, fully ignoring any current, just like Yellow Pikmin. The exception is the [[Titan Dweevil]]'s electrical attack with the [[Shock Therapist]]: this attack will always stun the leaders, but will only cause negligible damage with the Anti-Electrifier.


== Yellow Pikmin ==
== Yellow Pikmin ==
{{main|Yellow Pikmin}}
{{main|Yellow Pikmin}}
Yellow Pikmin handle electricity in a special manner, in that they are not negatively impacted by an electrical current. In ''Pikmin 2'', they simply ignore it, allowing them to handle electrical [[obstacle]]s that other Pikmin cannot. In ''Pikmin 3'', not only can they ignore electrical currents, but they can also interact with them to achieve certain goals. This is the case with the [[electrode]]: a pair of wire ends that can carry current from one end to another. When an electrode is first found, the electricity circuit is not closed, but Yellow Pikmin can be thrown between the two wire ends, where they will hold hands and, once the gap is closed, allow the current to flow through their bodies, and from one end to the other. This will also mature them to flower status right away.
 
Yellow Pikmin handle electricity in a special manner, in that they are not negatively impacted by an electrical current. In ''Pikmin 2'', they simply ignore it, allowing them to handle electrical [[obstacle]]s that other Pikmin cannot. In ''Pikmin 3'', not only can they ignore electrical currents, but they can also interact with them to achieve certain goals. This is the case with the [[electrode]]: a pair of wire ends that can carry current from one end to another. When an electrode is first found, the electricity circuit is not closed, but Yellow Pikmin can be thrown between the two wire ends, where they will hold hands and, once the gap is closed, allow the current to flow through their bodies, and from one end to the other. This will also evolve them to flower status right away.


== In the ''Super Smash Bros.'' series ==
== In the ''Super Smash Bros.'' series ==
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== Trivia ==
== Trivia ==
* In [[Bingo Battle]], electrocuted Pikmin will get up if enemy Pikmin attack them.
* In Bingo Battle, electrocuted Pikmin will get up if enemy Pikmin attack them.


== Names in other languages ==
== Names in other languages ==

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