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{{game icons|p=y|p2=y|p3=y|hp=y|pb | {{game icons|p=y|p2=y|p3=y|hp=y|pb=y}} | ||
{{otheruses|secrets in the games|other uses of egg|Egg (disambiguation)}} | {{otheruses|secrets in the games|other uses of egg|Egg (disambiguation)}} | ||
{{spoiler}} | {{spoiler}} | ||
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*<b>96.118% chance</b> - A Pikmin pronouncing "Pikmin". | *<b>96.118% chance</b> - A Pikmin pronouncing "Pikmin". | ||
[[File:Pikmin Nintendo logo Pikmin.ogg]] | [[File:Pikmin Nintendo logo Pikmin.ogg]] | ||
*<b>1.563% chance</b> - A Pikmin going " | *<b>1.563% chance</b> - A Pikmin going "Whoo!". Same sound as when a [[Yellow Pikmin]] discovers a [[bomb-rock]] or when a [[Blue Pikmin]] saves another Pikmin from drowning. | ||
[[File:Pikmin Nintendo logo Whoo!.ogg]] | [[File:Pikmin Nintendo logo Whoo!.ogg]] | ||
*<b>1.563% chance</b> - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carry]] it, but gives up. | *<b>1.563% chance</b> - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carry]] it, but gives up. | ||
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===Singing=== | ===Singing=== | ||
If the player's leader has Pikmin in his group, there is a high chance the Pikmin will sing or hum something. | If the player's leader has Pikmin in his group, and is walking around, there is a high chance the Pikmin will sing or hum something. | ||
* ''Ai no Uta'': If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''. | |||
* ''Ai no Uta'': If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''. | |||
* Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's [[Music in Pikmin 2#Leitmotifs|leitmotif]], played on the title screen. This also happens in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | * Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's [[Music in Pikmin 2#Leitmotifs|leitmotif]], played on the title screen. This also happens in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
* Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode. | * Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode. | ||
===Title screen secrets=== | ===Title screen secrets=== | ||
[[File:Pikmin 2 title screen bulborb.png|thumb|A Bulborb roaming around in | [[File:Pikmin 2 title screen bulborb.png|right|thumb|A Bulborb roaming around in the title screen.]] | ||
On the [[title screen]], some buttons perform certain actions: | |||
On the [[title screen]], some buttons perform certain actions: | |||
*{{button|gc|l|wii|+ | *{{button|gc|l|wii|+}}: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen. | ||
*{{button|gc|r|wii|- | *{{button|gc|r|wii|-}}: same as L, but they spell out "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers). | ||
*{{button|gc|y|wii|2 | *{{button|gc|y|wii|2}}: spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it. | ||
*{{button|gc|x|wii|1 | *{{button|gc|x|wii|1}}: spawns a [[Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled. | ||
*{{button|gc|cu|wii|padu | *{{button|gc|cu|wii|padu}}: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen. | ||
*{{button|gc|clr|wii|padlr | *{{button|gc|clr|wii|padlr}}: turns the Beetle/Bulborb left/right. | ||
*{{button|gc|z|wii|z | *{{button|gc|z|wii|z}}: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed. | ||
*{{button|wii|1}} + {{button|wii|2}}: exclusively in the Japanese version of {{npcp2}}, holding these buttons down when [[attraction mode]] begins will force the game to pick the ''[[Tane no Uta]]'' attraction mode video. | *{{button|wii|1}} + {{button|wii|2}}: exclusively in the Japanese version of {{npcp2}}, holding these buttons down when [[attraction mode]] begins will force the game to pick the ''[[Tane no Uta]]'' attraction mode video. | ||
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There are two known places where [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] can play in ''Pikmin 2''. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like ''[[mario:Mario Paint|Mario Paint]]''. | There are two known places where [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] can play in ''Pikmin 2''. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like ''[[mario:Mario Paint|Mario Paint]]''. | ||
# When in the [[Cave results menu|treasure tally screen]] of a [[cave]], if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. A video of it can be found [https://www.youtube.com/watch?v=urhJZZs1Qd0 here]. It should be noted that this does not occur in the [[New Play Control! Pikmin 2|''New Play Control!'']] | # When in the [[Cave results menu|treasure tally screen]] of a [[cave]], if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. A video of it can be found [https://www.youtube.com/watch?v=urhJZZs1Qd0 here]. It should be noted that this does not occur in the [[New Play Control! Pikmin 2|''New Play Control!'' version]]. | ||
# When the player is about to enter a sublevel in a cave, if the game cannot be [[Saved game|saved]], a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen [https://www.youtube.com/watch?v=6K5TOv_9-U0 here]. Because the [[New Play Control! Pikmin 2|Wii | # When the player is about to enter a sublevel in a cave, if the game cannot be [[Saved game|saved]], a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen [https://www.youtube.com/watch?v=6K5TOv_9-U0 here]. Because the [[New Play Control! Pikmin 2|Wii remake]] does not use memory cards and is always able to save the game, this Easter egg cannot be triggered in that version of ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
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*If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing the [[Music in Pikmin 3#Leitmotifs|motif]] often played throughout the game, such as when landing in a new [[area]]. The lyrics consist entirely of the word "[[Koppai]]". | *If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing the [[Music in Pikmin 3#Leitmotifs|motif]] often played throughout the game, such as when landing in a new [[area]]. The lyrics consist entirely of the word "[[Koppai]]". | ||
*If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the [[Music in Pikmin 3#Main menu|theme song]]. This is directly referred to by Olimar in [[Olimar's Log Vol. 2 (Exploration Notes)#10. The Pikmin's song|one of his additional logs]] in {{p3d}}. | *If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the [[Music in Pikmin 3#Main menu|theme song]]. This is directly referred to by Olimar in [[Olimar's Log Vol. 2 (Exploration Notes)#10. The Pikmin's song|one of his additional logs]] in {{p3d}}. | ||
*If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord. | *If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord. | ||
*If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the [[Music in Pikmin 3#Areas|area music]]. | *If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the [[Music in Pikmin 3#Areas|area music]]. | ||
==''Pikmin | ==''Pikmin Bloom''== | ||
===Pikmin viewer animations=== | |||
=== | In the [[Pikmin Bloom interface#Pikmin|Pikmin viewer menu]], by selecting a Pikmin and swiping up so its information page takes up most of the screen, the 3D model of the Pikmin at the top can be interacted with. By swiping left and right on the Pikmin, it can be rotated, and rotating it too fast will make it make a sound effect. By tapping the Pikmin, it will do a special animation. This animation depends on the [[Pikmin family#Types|type of Pikmin]], and some types of [[Decor Pikmin]] have special animations that replace the usual one for that type, and often vary slightly between Pikmin types. Here is a list of standard animations for each Pikmin type: | ||
*[[Red Pikmin]]: Jumps and waves its left hand. | |||
*[[Yellow Pikmin]]: Leans forward and stretches backward with its eyes closed. | |||
*[[ | *[[Blue Pikmin]]: Does a quick upward stretch with its eyes closed. | ||
*[[ | *[[Purple Pikmin]]: Stamps its right foot on the ground. | ||
*[[ | *[[White Pikmin]]: Leans forward and shakes its head from side to side. | ||
*[[Winged Pikmin]]: Flies in a vertical loop and shakes its head. | |||
* | *[[Rock Pikmin]]: Stamps its right foot on the ground, faster than the Purple Pikmin. | ||
Here is a list of special animations performed by certain [[Decor Pikmin]] types: | |||
*{{icon|Restaurant|l=}} Restaurant: Looks up at its chef hat and holds its head. | |||
*{{icon|Café|l=}} Café: Quickly hides in its cup. | |||
*{{icon|Sweetshop|l=}} Sweetshop: Spins around like a ballet dancer. | |||
*{{icon|Movie Theater|l=}} Movie Theater: A piece of popcorn falls off and the Pikmin picks it up again. | |||
*{{icon|Pharmacy|l=}} Pharmacy: Swings its tool out as a weapon. | |||
*{{icon|Waterside|l=}} Waterside: Lifts up the fishing lure behind its back. | |||
*{{icon|Post Office|l=}} Post Office: Turns around to show off each of the stamps. | |||
*{{icon|Mini-mart|l=}} Mini-mart: Shakes the bottle cap around. | |||
The Purple Pikmin and Winged Pikmin standard animations are based on the ones in their introduction cutscenes in ''Pikmin 2'' and ''Pikmin 3'' respectively. | |||
==See also== | ==See also== |