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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{otheruses|secrets in the games|other uses of egg|Egg (disambiguation)}} | {{otheruses|secrets in the games|other uses of egg|Egg (disambiguation)}} | ||
{{spoiler}} | {{spoiler}} | ||
Easter eggs are specially hidden secrets that have been put inside the games on purpose. Normally, these do not affect gameplay and are just for entertainment. This page will also include smaller secrets that do not exactly qualify as Easter eggs. At times, references to other series are considered Easter eggs as well, but those will not be presented on this page for the sake of organization, and will instead be listed '''[[Reference|here]]'''. | |||
==''Pikmin''== | ==''Pikmin''== | ||
===Fireworks=== | ===Fireworks=== | ||
{{redirects|Fireworks|the fireworks cone [[treasure]]|Boom Cone}} | {{redirects|Fireworks|the fireworks cone [[treasure]]|Boom Cone}} | ||
When {{button|gc|padd|wii|2}} is held down, Olimar will [[lie down]] on the floor. Nearby Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.{{cite youtube|H1f0LuJYJg8|showing the fireworks Easter egg}} Nothing else happens. | A commonly recognized bonus. When {{button|gc|padd|wii|2}} is held down, Olimar will [[lie down]] on the floor. Nearby Pikmin will then pick him up, and take him to one of the [[Onion]]s. When he's sucked in, he will hit the bottom of the Onion, and a light will appear from the large flower on the vessel. It will rise into the air, and explode into a burst of light, similar to fireworks.{{cite youtube|H1f0LuJYJg8|showing the fireworks Easter egg}} Nothing else happens. This was removed in ''[[Pikmin 2]]'', but the leaders can still lie down and be carried after obtaining the [[Napsack]]. It is possible to wake up while being beamed up, at which point Olimar will still hit the Onion, but no fireworks will come out. | ||
This | |||
===Nintendo logo=== | ===Nintendo logo=== | ||
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*<b>96.118% chance</b> - A Pikmin pronouncing "Pikmin". | *<b>96.118% chance</b> - A Pikmin pronouncing "Pikmin". | ||
[[File:Pikmin Nintendo logo Pikmin.ogg]] | [[File:Pikmin Nintendo logo Pikmin.ogg]] | ||
*<b>1.563% chance</b> - A Pikmin going " | *<b>1.563% chance</b> - A Pikmin going "Whoo!". Same sound as when a [[Yellow Pikmin]] discovers a [[bomb-rock]] or when a [[Blue Pikmin]] saves another Pikmin from drowning. | ||
[[File:Pikmin Nintendo logo Whoo!.ogg]] | [[File:Pikmin Nintendo logo Whoo!.ogg]] | ||
*<b>1.563% chance</b> - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carry]] it, but gives up. | *<b>1.563% chance</b> - A Pikmin sighing. Same sound as when a Pikmin tries to grab onto an object to [[carrying|carry]] it, but gives up. | ||
[[File:Pikmin Nintendo logo Sigh.ogg]] | [[File:Pikmin Nintendo logo Sigh.ogg]] | ||
*<b>0.759% chance</b> - A deep voice saying something indiscernible. | *<b>0.759% chance</b> - A deep voice saying something indiscernible. | ||
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===Singing=== | ===Singing=== | ||
If the player's leader has Pikmin in his group, there is a high chance the Pikmin will sing or hum something. | If the player's leader has Pikmin in his group, and is walking around, there is a high chance the Pikmin will sing or hum something. | ||
* ''Ai no Uta'': If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''. | |||
* ''Ai no Uta'': If the current leader has 20 of each of the five main types with him, they will sing the notes for the first line of the theme song that was used in the Japanese commercials for the first game: ''[[Ai no Uta]]''. | |||
* Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's [[Music in Pikmin 2#Leitmotifs|leitmotif]], played on the title screen. This also happens in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | * Title theme: If there are no treasures left in the current area or sublevel, the Pikmin will sing the first six notes of the game's [[Music in Pikmin 2#Leitmotifs|leitmotif]], played on the title screen. This also happens in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
* Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode. | * Simple hum: If there are treasures left in the current area or sublevel, they will sing a simple three-note song. Again, this also happens in Challenge Mode. | ||
===Title screen secrets=== | ===Title screen secrets=== | ||
[[File:Pikmin 2 title screen bulborb.png|thumb|A Bulborb roaming around in the title screen.]] | [[File:Pikmin 2 title screen bulborb.png|right|thumb|A Bulborb roaming around in the title screen.]] | ||
[[ | On the [[Menu#Title screen|title screen]], some buttons perform certain actions: | ||
It is notable that the title Bulborb does not function quite how one does in-game, in that the Pikmin do not try to attack it at all, and that it can eat White Pikmin without being [[ | *{{button|gc|l|wii|+}}: makes the Pikmin forming the title disperse and reform the letters "PIKMIN 2". This is possible even if "PIKMIN 2" is already spelled out. It also makes the beetle or Bulborb leave, if they're on-screen. | ||
*{{button|gc|r|wii|-}}: same as L, but they spell out "Nintendo". Note that there are no [[White Pikmin]] or [[Purple Pikmin]] in this formation (identifiable by their pink flowers). | |||
*{{button|gc|y|wii|2}}: spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it. | |||
*{{button|gc|x|wii|1}}: spawns a [[Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled. | |||
*{{button|gc|cu|wii|padu}}: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen. | |||
*{{button|gc|clr|wii|padlr}}: turns the Beetle/Bulborb left/right. | |||
*{{button|gc|z|wii|z}}: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed. | |||
It is notable that the title Bulborb does not function quite how one does in-game, in that the Pikmin do not try to attack it at all, and that it can eat White Pikmin without being [[poison]]ed. | |||
===Ujadani=== | ===Ujadani=== | ||
{{main|Ujadani}} | {{main|Ujadani}} | ||
The Ujadani are small insects that can only be found on specific [[day]]s | The Ujadani are small insects that can only be found on specific [[day]]s, and specific locations, making them a very rare encounter. They can be found on days 31, 61, and so on, and show up at the [[Wistful Wild]]. | ||
===Totaka's song=== | ===Totaka's song=== | ||
There are two known places where [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] can play in ''Pikmin 2''. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like ''[[mario:Mario Paint|Mario Paint]]''. | There are two known places where [[Nintendo:Kazumi Totaka#Kazumi Totaka's song|Totaka's song]] can play in ''Pikmin 2''. The song is a small jingle hidden by composer Kazumi Totaka himself in some games he's worked on, like ''[[mario:Mario Paint|Mario Paint]]''. | ||
# When in the [[Cave | # When in the [[Menu#Cave exited|treasure tally screen]] of a [[cave]], if the player collected all treasures, and thus, has completed the cave, a small jingle will play, a message will appear, and confetti will drop. After waiting in this state for 3 minutes and 50 seconds, Totaka's song will start playing. A video of it can be found [https://www.youtube.com/watch?v=urhJZZs1Qd0 here]. It should be noted that this does not occur in the [[New Play Control! Pikmin 2|''New Play Control!'' version]]. | ||
# When the player is about to enter a sublevel in a cave, if the game cannot be [[Saved game|saved]], a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen [https://www.youtube.com/watch?v=6K5TOv_9-U0 here]. Because the [[New Play Control! Pikmin 2|Wii | # When the player is about to enter a sublevel in a cave, if the game cannot be [[Saved game|saved]], a screen will show up warning the player that it could not save, to the tone of some ambient bells. After waiting here for 3 minutes and 45 seconds, Totaka's song will start playing. A video can be seen [https://www.youtube.com/watch?v=6K5TOv_9-U0 here]. Because the [[New Play Control! Pikmin 2|Wii remake]] does not use memory cards and is always able to save the game, this Easter egg cannot be triggered in that version of ''Pikmin 2''. | ||
{{clear}} | {{clear}} | ||
==''Pikmin 3''== | ==''Pikmin 3''== | ||
=== | ===Pikmin drawings=== | ||
[[File:Tropical Wilds drawing bud.jpg|thumb|An example of one of the | [[File:Tropical Wilds drawing bud.jpg|thumb|An example of one of the Pikmin drawings.]] | ||
{{main| | {{main|Pikmin drawings}} | ||
In certain | In certain ''[[Pikmin 3]]'' areas, one can find small, well hidden drawings that portray [[Pikmin family|Pikmin]]. There are ones that show just a Pikmin by itself, and others that show Pikmin near their specialty, such as [[Red Pikmin]] near fire, or [[Rock Pikmin]] breaking a [[crystal nodule]]. | ||
===Koppaite text=== | ===Koppaite text=== | ||
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In some circumstances, the leaders or Pikmin can sing or hum a small theme: | In some circumstances, the leaders or Pikmin can sing or hum a small theme: | ||
*If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing the [[Music in Pikmin 3#Leitmotifs|motif]] often played throughout the game, such as when landing in a new [[area]]. The lyrics consist entirely of the word "[[Koppai]]". | *If [[Alph]], [[Brittany]], and [[Charlie]] are walking together with no Pikmin, they will begin to sing the [[Music in Pikmin 3#Leitmotifs|motif]] often played throughout the game, such as when landing in a new [[area]]. The lyrics consist entirely of the word "[[Koppai]]". | ||
*If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the [[Music in Pikmin 3#Main menu|theme song]] | *If the leaders have 20 of each Pikmin type out and are walking, the Pikmin will start to sing the [[Music in Pikmin 3#Main menu|theme song]]. | ||
*If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord. | *If the player has every Pikmin type and has 100 of one type out, the Pikmin will attempt to sing the theme song, but they will sing in discord. | ||
*If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the [[Music in Pikmin 3#Areas|area music]]. | *If 20 idle Pikmin of one type are left alone for long enough, they will sing along with the [[Music in Pikmin 3#Areas|area music]]. | ||
This was directly referred to by Olimar in [[Olimar%27s_Log_Vol._2_(Exploration_Notes)#10._The_Pikmin.27s_song|one of his additional logs]] in ''[[Pikmin 3 Deluxe]]''. | |||
=== | ===Secret pellet colors=== | ||
{{main|Pellet#Other colors|t1=Pellet}} | |||
Although it is unclear whether this is an Easter egg or a [[glitch]], it is possible to see pellets with colors that are unavailable in the game. They can be seen in certain areas using the [[KopPad]]'s map panning feature. | |||
==See also== | ==See also== | ||
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[[Category:Real world]] | [[Category:Real world]] | ||
[[Category:Secrets]] | [[Category:Secrets]] | ||