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*{{button|gc|y|wii|2|switch|r|}}: spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it.
*{{button|gc|y|wii|2|switch|r|}}: spawns an [[Iridescent Flint Beetle]]. The Pikmin will chase after it, but nothing happens to it.
*{{button|gc|x|wii|1|switch|l|}}: spawns a [[Bulborb|Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
*{{button|gc|x|wii|1|switch|l|}}: spawns a [[Bulborb|Red Bulborb]]. It will make the Pikmin on the screen run around in panic. It'll bite twice and run away, unless it's manually controlled.
*{{button|gc|cu|wii|padu|switch|faceu}}: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen.
*{{button|gc|cu|wii|padu}}: moves the Beetle/Bulborb forwards. It can't go over the borders of the screen.
*{{button|gc|clr|wii|padlr|switch|facel|switch|facer}}: turns the Beetle/Bulborb left/right.
*{{button|gc|clr|wii|padlr|}}: turns the Beetle/Bulborb left/right.
*{{button|gc|z|wii|z|switch|zl|}}: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.
*{{button|gc|z|wii|z|switch|zl|}}: makes the Bulborb bite. Pikmin eaten will be gone until the title screen is refreshed.
*{{button|wii|1}} + {{button|wii|2}}: exclusively in the Japanese version of {{npcp2}}, holding these buttons down when [[attraction mode]] begins will force the game to pick the ''[[Tane no Uta]]'' attraction mode video.
*{{button|wii|1}} + {{button|wii|2}}: exclusively in the Japanese version of {{npcp2}}, holding these buttons down when [[attraction mode]] begins will force the game to pick the ''[[Tane no Uta]]'' attraction mode video.

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