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{{page title|E3play_3}}
{{game icons|p=y}}
{{game icons|p=y}}
{{DISPLAYTITLE:E3play_3}}
'''E3play_3''' is a prototype [[area]] in [[Pikmin (game)|''Pikmin'']] left in the disc. It's also duplicated with the name '''play_3'''. This map may have showed up on an E3 Conference for people to play, or only for a trailer.


[[File:E3play_3 HD.jpg|thumb|Map of the area.]]
==Gameplay footage==
This area resembles both [[The Impact Site]] and [[The Forest of Hope]]. The only known way of playing on it is to replace files of existing levels, so the objects and music in the video are the same as in the first level of the released game. This also means the routes taken by [[Pikmin family|Pikmin]] to return items to [[onion]]s do not match those for the loaded level terrain, and they go the wrong way.


'''E3play_3''' is an unused area in ''[[Pikmin (game)|Pikmin]]''. A near-duplicate of this area also exists, under the name '''play_3''', that uses a different shadow projection. It is an earlier version of [[The Forest of Hope]], devoid of water, and with some sections aligned differently. This map was seen in a 2000 E3 tech demo as the last map shown to demonstrate [[Pikmin]]. [http://www.youtube.com/watch?v=IdQwnLW2eoY View tech demo.]
{{#ev:youtube|kl0pagZp6r4|500|play_3/E3play_3 is the first area shown in the video.}}


It is found under '''/dataDir/courses/test/E3play_3.mod''', and can be replaced by [[The Forest of Hope]] in the European [[Region|version]] by using the following Action Replay code:
==Geography==
:'''057E4950 32B239A4'''
It has multiple routes, and lots of ledges and wooden platforms. There is a lot of fog in the background, similar to other prototype levels. The ledges are similar to those in The Impact Site and The Forest of Hope. The grass is actually taken from The Forest of Hope, but is slightly darker. The landing site is a clearing with a large stump in the middle. There are several somewhat narrow paths that connect different parts of the area, similar to the ones at The Forest of Hope. To the south and to the right of the landing area, there is another, larger clearing with no noticable features.
:'''057E4954 00424B41'''


==Overview==
==External Links==
:''Note: For the sake of simplicity, it is assumed that the cardinal directions match the ones in The Forest of Hope.''
In terms of geometry, this area is identical to The Forest of Hope. The differences come mainly in the fact that all bodies of water are lacking, often replaced with high walls, and that a few sections are arranged differently. The only bodies of water that have not been replaced with high walls are the ones near the [[cardboard box]], where there is only flat ground. There is also flat ground in the easternmost area, creating a clear path between the area with the [[Shock Absorber]] from the rest. One important difference is the fact that the landing site only has one exit: the north one. There are walls enclosing the site in all other directions. The section holding the [[Burrowing Snagret]]s in The Forest Of Hope now has a large stump to the east of it. To the east of the stump is a small pathway leading downwards.
 
{{clear}}
 
==Videos==
===E3 2000===
{{#widget:YouTube|id=IdQwnLW2eoY|width=400|right}}
E3play_3 is the third and final area shown in the video. The [[Onion]]s can be seen on the higher ground where the [[Burrowing Snagret]]s are in ''Pikmin''. From the higher ground, [[Olimar]] is seen walking through plants to the lower ground with a small army of [[Pikmin family|Pikmin]], in which they wind up fighting a [[Bulborb|Spotty Bulborb]] and some [[Dwarf Bulborb]]s, while [[Shigeru Miyamoto]] mentions the game's textures are taken from several areas around his garden. A [[Yellow Wollywog]] and more Dwarf Red Bulborbs can be seen in the background crushing and killing Pikmin as the corpses are carried to the Onion.
 
{{clear}}
 
===Final game===
{{#widget:YouTube|id=kl0pagZp6r4|width=400|right}}
E3play_3 is the first area shown in the video. Note that in the video, [[The Impact Site]] was replaced as opposed to The Forest of Hope. This results in the placement of the objects, as well as the general ambience, to match up less than it should.
 
==Gallery==
<gallery>
File:E3play_3 shadow.png|E3play_3 shadow projection.
File:play_3 shadow.png|play_3 shadow projection.
</gallery>
 
==External links==
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ ''Pikmin'' {GC - Beta / Unused Stuff / Debug} on Unseen64]
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ ''Pikmin'' {GC - Beta / Unused Stuff / Debug} on Unseen64]


{{P1 areas}}
{{Areas}}


[[Category:Unused areas]]
[[Category:unused areas]]

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