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{{game icons|p2=y|p4=y}} | {{game icons|p2=y|p4=y}} | ||
The '''dweevil family''' ({{j|ショイグモ科| | The '''dweevil family''' ({{j|ショイグモ科|shoi gumo ka|carrying spider family}}) is a species of enemies found in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]'' that resemble spiders. All members are known to collect [[treasure]]s, bodies of dead [[Enemy|creatures]], and other objects in order to mimic them or use them for some other purpose. | ||
Most possess [[ | Most possess [[hazards|elemental]] attacks, which they do not use unless aggravated, and they are mostly found [[Cave|underground]], with some appearing aboveground in ''Pikmin 4'' only. The size of smaller Dweevils' bodies makes landing a Pikmin on them difficult; they are most easily defeated using [[Purple Pikmin]], which can home in on enemies when thrown, and even stun the beasts without having to land right on them. | ||
== Members == | == Members == | ||
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Scientific name: ''Mandarachnia volticula'' | Scientific name: ''Mandarachnia volticula'' | ||
The Anode Dweevil is yellow and attacks with an [[Electricity|electrical discharge]], which, like other electrical hazards, will immediately electrocute and kill [[Pikmin family|Pikmin]] vulnerable to electricity without a chance to save them, thus making it one of the most dangerous common Dweevils. This makes [[Yellow Pikmin]] the best choice in battle against them. Its attack is a bit harmful to leaders unless the [[ | The Anode Dweevil is yellow and attacks with an [[Electricity|electrical discharge]], which, like other electrical hazards, will immediately electrocute and kill [[Pikmin family|Pikmin]] vulnerable to electricity without a chance to save them, thus making it one of the most dangerous common Dweevils. This makes [[Yellow Pikmin]] the best choice in battle against them. Its attack is a bit harmful to leaders unless the [[Dream Material]] has been collected, which grants immunity to [[Electricity|electric attacks]]. | ||
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Scientific name: ''Mandarachnia napalmens'' | Scientific name: ''Mandarachnia napalmens'' | ||
The Fiery Dweevil is the most common Dweevil in | The Fiery Dweevil is the most common Dweevil in the game. It is a red Dweevil that, when agitated by attacks, will release searing [[Fire|flames]] that will set nearby Pikmin on fire. This makes [[Red Pikmin]] ideal for combating this creature. It is still able to hurt leaders unless they have obtained the [[Forged Courage]], which makes them immune to [[Fire|fire attacks]]. | ||
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Scientific name: ''Mandarachnia glacies'' | Scientific name: ''Mandarachnia glacies'' | ||
This light blue/cyan colored dweevil's attack consists of discharging an ice attack, freezing any Pikmin it manages to hit, of course unless Ice Pikmin are used, making them ideal for taking this beast down | This light blue/cyan colored dweevil's attack consists of discharging an ice attack, freezing any Pikmin it manages to hit, of course unless Ice Pikmin are used, making them ideal for taking this beast down. | ||
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Scientific name: ''Mandarachnia venenum'' | Scientific name: ''Mandarachnia venenum'' | ||
The Venom Dweevil is a new bluish-green dweevil introduced in ''Pikmin 4'', though it shares much with the [[Munge Dweevil]], as it releases poisonous gases on attackers. Also like them, the strategy of using [[White Pikmin]] is recommended | The Venom Dweevil is a new bluish-green dweevil introduced in ''Pikmin 4'', though it shares much with the [[Munge Dweevil]], as it releases poisonous gases on attackers. Also like them, the strategy of using [[White Pikmin]] is recommended. | ||
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=== Volatile Dweevil === | === Volatile Dweevil === | ||
[[File: | [[File:P2_Artwork_Volatile_Dweevil.png|left|150px]] | ||
{{main|Volatile Dweevil}} | {{main|Volatile Dweevil}} | ||
Scientific name: ''Mandarachnia explodus'' | Scientific name: ''Mandarachnia explodus'' | ||
Volatile Dweevils prefer to carry [[bomb-rock]]s over all other objects; when one sees a [[leader]] or Pikmin, it follows it and the bomb-rock's timer starts. When this detonates, the Dweevil is killed, making the best tactic when confronted with one of these to run away. It is also possible to petrify one with an [[ultra-bitter spray]] and then kill it without it ever exploding. Upon defeat this way, the creature may leave behind [[nectar]], or possibly a spray. These Dweevils commonly drop from ceilings, and | Volatile Dweevils prefer to carry [[bomb-rock]]s over all other objects; when one sees a [[leader]] or Pikmin, it follows it and the bomb-rock's timer starts. When this detonates, the Dweevil is killed, making the best tactic when confronted with one of these to run away. It is also possible to petrify one with an [[ultra-bitter spray]] and then kill it without it ever exploding. Upon defeat this way, the creature may leave behind [[nectar]], or possibly a spray. These Dweevils commonly drop from ceilings, and it is the only enemy that can die in the [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2''. | ||
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==Naming== | ==Naming== | ||
The name "Dweevil" is a portmanteau of the words "{{w|weevil}}", an insect species, and possibly the word "dwell", referring to their habits underground and in caves. In Japan, smaller dweevils have {{j|ショイグモ|Shoi Gumo}} in their name, which translates to "carrying spider", referring to their spider-like appearance and how they [[carry]] things in their backs. | The name "Dweevil" is a portmanteau of the words "{{w|weevil}}", an insect species, and possibly the word "dwell", referring to their habits underground and in caves. In Japan, smaller dweevils have {{j|ショイグモ|Shoi Gumo}} in their name, which translates to "carrying spider", referring to their spider-like appearance and how they [[carry]] things in their backs. The ''Mandarachnia'' genus in each of the members' scientific name refers to the {{w|arachnida}} class of real-life spiders. The internal name for each small dweevil uses the word <code>otakara</code>, which means treasure; again, this refers to their carrying ability. | ||
The | |||
In the GameCube Interactive Multi-Game Demo Disc Version 18, the genus name used for the dweevils is missing an 'n', making it ''Mandarachia''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | In the GameCube Interactive Multi-Game Demo Disc Version 18, the genus name used for the dweevils is missing an 'n', making it ''Mandarachia''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}} | ||
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|JapN = | |JapN = | ||
|ChiTrad = 背蛛科 | |ChiTrad = 背蛛科 | ||
|ChiTradR = | |ChiTradR = | ||
|ChiTradM = | |ChiTradM = | ||
|ChiTradN = | |ChiTradN = | ||
|Dut = | |Dut = | ||
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|ItaN = A variation on "Opiliones", a genus of spider-like arachnids. | |ItaN = A variation on "Opiliones", a genus of spider-like arachnids. | ||
|Kor = 업어거미 과 | |Kor = 업어거미 과 | ||
|KorR = | |KorR = | ||
|KorM = | |KorM = | ||
|SpaA = Arañas | |SpaA = Arañas | ||
|SpaAM = Spiders | |SpaAM = Spiders | ||
| | |PorB = Aracnarunchídeos | ||
| | |PorBM = Arachneevilidae | ||
| | |PorBN = The name is a portmanteau of "Aracno" (arachno), ''"caruncho"'' (weevil) and the suffix "''-ídeos''" ({{w|Family_(biology)#Nomenclature|-idae}}), which is used for naming animal family names | ||
|PorP = | |||
|PorPM = | |||
|PorPN = | |||
|Rus = | |Rus = | ||
|RusM = | |RusM = | ||
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==Origin== | ==Origin== | ||
Despite their name, Dweevils do not resemble real-world {{w|weevil}}s much outside of their | Despite their name, Dweevils do not resemble real-world {{w|weevil}}s much outside of their antenna or "feelers". They seem to be inspired more by {{w|cellar spider}}s and {{w|harvestmen}}, complete with small bodies and long legs segmented by bead-like joints. These arthropods are often referred to as "daddy long-legs", which is referenced in the names of boss enemies in the [[arachnorb family]], which is similar to the dweevil family. | ||
==Trivia== | ==Trivia== | ||
*When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]]. | *When a leader uses the [[Napsack]] near a Dweevil, it is possible for the Dweevil to pick him up to mimic him. However, because it runs away from leaders, it won't sit still once it grabs one of them. This can sometimes result in [[Glitches in Pikmin 2#Frozen leader glitch|a glitch]]. | ||
*In ''Pikmin 2'', the Dweevils can still kill Pikmin after they die; unlike most enemies, when the [[health]] circle reaches zero, it will not interrupt an ongoing attack animation. | *In ''Pikmin 2'', the Dweevils can still kill Pikmin after they die; unlike most enemies, when the [[health]] circle reaches zero, it will not interrupt an ongoing attack animation. | ||
*In ''Pikmin 4'', all Dweevils can carry up to 150 times their own body weight without slowing down, as shown by the King of Meats in the Piklopedia. In normal gameplay, the heaviest thing they can be seen carrying is the 30 weighted [[Sovereign Bulblax]] in [[Giant's Hearth]]. In ''Pikmin 2'' | *In ''Pikmin 4'', all Dweevils can carry up to 150 times their own body weight without slowing down, as shown by the King of Meats in the Piklopedia. In normal gameplay, the heaviest thing they can be seen carrying is the 30 weighted [[Sovereign Bulblax]] in [[Giant's Hearth]]. In ''Pikmin 2'' this title goes to the [[Possessed Squash]] in [[Dream Den]] sublevel 8, also with a weight of 30. | ||
*In the Japanese version, all small Dweevils are treated as belonging to the same species, and thus have the same Japanese name. Their differing traits and colors are said to develop as they mature. | *In the Japanese version, all small Dweevils are treated as belonging to the same species, and thus have the same Japanese name. Their differing traits and colors are said to develop as they mature. | ||
==See also== | ==See also== |